SquadDocker/Dockerfile

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# syntax=docker/dockerfile:1.4
# hadolint global ignore=DL3003,DL3008
FROM asgard.orion-technologies.io/steamcmd:1.0 AS build-squad
LABEL maintainer="price@orion-technologies.io"
ARG steam_app_id=403240
ARG steam_beta_app_id=774961
ARG steam_beta_password=""
ARG steam_beta_branch=""
ARG use_squad_beta=0
ENV RCON_PASSWORD=""
ENV SQUAD_SERVER_DIR="${USER_HOME}/Squad-Server"
ENV GAMEPORT=7787 \
QUERYPORT=27165 \
RCONPORT=21114 \
FIXEDMAXPLAYERS=98 \
FIXEDMAXTICKRATE=40 \
RANDOM=NONE
SHELL [ "/bin/bash", "-c" ]
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RUN <<__EOR__
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apt-get update
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apt-get install -y --no-install-suggests --no-install-recommends \
lsb-release=11.1.0 \
apt-transport-https=2.2.4 \
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gnupg=2.2.27-2+deb11u2 \
sqlite3=3.34.1-3 \
tmux=0.8.2-2
rm -rf /var/lib/apt/lists/*
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if (( use_squad_beta == 1 )); then
# Install Squad from the Beta branch
"${STEAM_CMD_INSTALL_DIR}/steamcmd.sh" \
+force_install_dir "${SQUAD_SERVER_DIR}" \
+login anonymous \
+app_update ${steam_app_id} validate \
-beta "${steam_beta_branch}" \
-betapassword "${steam_beta_password}" \
+quit
else
# Install Squad from the release version
"${STEAM_CMD_INSTALL_DIR}/steamcmd.sh" \
+force_install_dir "${SQUAD_SERVER_DIR}" \
+login anonymous \
+app_update ${steam_app_id} validate \
+quit
fi
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__EOR__
FROM build-squad AS mods
ARG workshop_id=393380
ARG mods=""
SHELL [ "/bin/bash", "-c" ]
RUN <<__EOR__
# Install mods as part of image
printf "Provided mods list: %s\n" "${mods}"
IFS="," read -ra squad_mods <<< "${mods}"
for mod in "${squad_mods[@]}"; do
printf "\n\n######\nAdding mod: %s\n######\n\n" "${mod}"
counter=0
until "${STEAM_CMD_INSTALL_DIR}/steamcmd.sh" \
+force_install_dir "${SQUAD_SERVER_DIR}/steamapps/workshop/content/${workshop_id}/${mod}" \
+login anonymous \
+workshop_download_item "${workshop_id}" "${mod}" \
+quit; do
printf "\nDid Not Fully Download %s, making another attempt.\n" "${mod}"
(( counter++ ))
if (( counter > 5 )); then
printf "Critical failure, could not download the mod: %s\n" "${mod}"
exit 1
fi
done
# Link the mod instead of moving it into place, this allows steamcmd to update the mod in place if for whatever
# reason that becomes necessary. In reality nightly builds/builds via CI should update these mods. More of a nicety
# than something necessary.
ln -s "${SQUAD_SERVER_DIR}/steamapps/workshop/content/${workshop_id}/${mod}" "${SQUAD_SERVER_DIR}/SquadGame/Plugins/Mods/${mod}"
done
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__EOR__
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FROM mods AS squadjs
ARG squadjs_version="3.6.1"
COPY --chown=root:root --chmod=0744 ./scripts/prepare-node14-yarn.bash /root/prepare-node14-yarn.bash
SHELL [ "/bin/bash", "-c" ]
RUN <<__EOR__
/root/prepare-node14-yarn.bash
apt-get update
apt-get install -y --no-install-suggests --no-install-recommends \
yarn \
nodejs
rm -rf /var/lib/apt/lists/* /root/prepare-node14-yarn.bash
(
git clone --depth 1 --branch "v${squadjs_version}" https://github.com/Team-Silver-Sphere/SquadJS.git "${USER_HOME}/SquadJS"
cd "${USER_HOME}/SquadJS" || exit 1
yarn install
yarn cache clean
)
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__EOR__
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FROM squadjs AS prod
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WORKDIR "${USER_HOME}"
COPY --chown=${USER}:${USER} --chmod=0744 ./scripts/entry.bash "${USER_HOME}/entry.bash"
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EXPOSE \
3305/udp \
3305/tcp \
7787/udp \
7787/tcp \
7788/udp \
7788/tcp \
27165/tcp \
27165/udp \
21114/tcp \
21114/udp
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ENTRYPOINT [ "/bin/bash", "entry.bash" ]