mirror of
https://github.com/AsgardEternal/SquadDocker.git
synced 2024-09-28 10:34:22 -05:00
141 lines
3.6 KiB
Docker
141 lines
3.6 KiB
Docker
# syntax=docker/dockerfile:1.4
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# hadolint global ignore=DL3003,DL3008
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FROM asgard.orion-technologies.io/steamcmd:1.0 AS build-squad
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LABEL maintainer="price@orion-technologies.io"
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ARG steam_app_id=403240
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ARG steam_beta_app_id=774961
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ARG steam_beta_password=""
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ARG steam_beta_branch=""
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ARG use_squad_beta=0
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ENV RCON_PASSWORD=""
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ENV SQUAD_SERVER_DIR="${USER_HOME}/Squad-Server"
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ENV GAMEPORT=7787 \
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QUERYPORT=27165 \
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RCONPORT=21114 \
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FIXEDMAXPLAYERS=98 \
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FIXEDMAXTICKRATE=40 \
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RANDOM=NONE
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SHELL [ "/bin/bash", "-c" ]
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RUN <<__EOR__
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apt-get update
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apt-get install -y --no-install-suggests --no-install-recommends \
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lsb-release=11.1.0 \
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apt-transport-https=2.2.4 \
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gnupg=2.2.27-2+deb11u2 \
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sqlite3=3.34.1-3
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rm -rf /var/lib/apt/lists/*
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if (( use_squad_beta == 1 )); then
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# Install Squad from the Beta branch
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"${STEAM_CMD_INSTALL_DIR}/steamcmd.sh" \
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+force_install_dir "${SQUAD_SERVER_DIR}" \
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+login anonymous \
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+app_update ${steam_app_id} validate \
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-beta "${steam_beta_branch}" \
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-betapassword "${steam_beta_password}" \
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+quit
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else
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# Install Squad from the release version
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"${STEAM_CMD_INSTALL_DIR}/steamcmd.sh" \
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+force_install_dir "${SQUAD_SERVER_DIR}" \
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+login anonymous \
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+app_update ${steam_app_id} validate \
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+quit
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fi
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__EOR__
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FROM build-squad AS mods
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ARG workshop_id=393380
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ARG mods=""
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SHELL [ "/bin/bash", "-c" ]
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RUN <<__EOR__
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# Install mods as part of image
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printf "Provided mods list: %s\n" "${mods}"
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IFS="," read -ra squad_mods <<< "${mods}"
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for mod in "${squad_mods[@]}"; do
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printf "\n\n######\nAdding mod: %s\n######\n\n" "${mod}"
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counter=0
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until "${STEAM_CMD_INSTALL_DIR}/steamcmd.sh" \
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+force_install_dir "${SQUAD_SERVER_DIR}/steamapps/workshop/content/${workshop_id}/${mod}" \
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+login anonymous \
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+workshop_download_item "${workshop_id}" "${mod}" \
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+quit; do
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printf "\nDid Not Fully Download %s, making another attempt.\n" "${mod}"
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(( counter++ ))
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if (( counter > 5 )); then
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printf "Critical failure, could not download the mod: %s\n" "${mod}"
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exit 1
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fi
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done
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# Link the mod instead of moving it into place, this allows steamcmd to update the mod in place if for whatever
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# reason that becomes necessary. In reality nightly builds/builds via CI should update these mods. More of a nicety
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# than something necessary.
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ln -s "${SQUAD_SERVER_DIR}/steamapps/workshop/content/${workshop_id}/${mod}" "${SQUAD_SERVER_DIR}/SquadGame/Plugins/Mods/${mod}"
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done
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__EOR__
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FROM mods AS squadjs
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ARG squadjs_version="3.6.1"
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ENV SQUADJS_DIR="${USER_HOME}/SquadJS/"
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COPY --chown=root:root --chmod=0744 ./scripts/prepare-node14-yarn.bash /root/prepare-node14-yarn.bash
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SHELL [ "/bin/bash", "-c" ]
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RUN <<__EOR__
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/root/prepare-node14-yarn.bash
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apt-get update
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apt-get install -y --no-install-suggests --no-install-recommends \
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yarn \
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nodejs
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rm -rf /var/lib/apt/lists/* /root/prepare-node14-yarn.bash
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su "${USER}" - <<- __EOC__
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(
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git clone --depth 1 --branch "v${squadjs_version}" https://github.com/Team-Silver-Sphere/SquadJS.git "${USER_HOME}/SquadJS"
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cd "${USER_HOME}/SquadJS" || exit 1
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yarn install
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yarn cache clean
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)
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__EOC__
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__EOR__
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FROM squadjs AS prod
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WORKDIR "${USER_HOME}"
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COPY --chown=${USER}:${USER} --chmod=0744 ./scripts/entry.bash "${USER_HOME}/entry.bash"
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EXPOSE \
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3305/udp \
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3305/tcp \
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7787/udp \
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7787/tcp \
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7788/udp \
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7788/tcp \
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27165/tcp \
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27165/udp \
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21114/tcp \
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21114/udp
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ENTRYPOINT [ "/bin/bash", "entry.bash" ]
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