Player Connection/Disconnection Flow. cleareventStore caller
pending connection destroyed: error path for clients that fail to connect, required to cleanup connection state in this error case.
client-connected: Supersedes steamid connected, use base unreal engine client flow. Removes dependancy on EAC (broken as of squad 3.4). First step in resolving a new client connection. this gets us a connection id, steamid.
client-login: 2nd step in player connected flow, this setups the steamid into eventstore.steamid-connected.
playercontroller connected: gets us player controller. used in player connected flow.
player-connected: update to use new eventStore layout, now all players should always have suffix,steamid,controller. These are now also cached within the logparser for lookup. last step in player connected flow.
player-disconnected: uses new eventStore layout, marks players in eventStore.disconnected but doesn't remove cached players till map change; may be needed in cases with delayed logs, needs further testing. Broken as of Squad 3.4 due to EAC changes
steamid-connected: Removed in favor of client-connected, no longer works as of squad 3.4 due to EAC changes.
2022-11-09 19:20:50 -06:00
|
|
|
export default {
|
|
|
|
regex:
|
|
|
|
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: PostLogin: NewPlayer: BP_PlayerController_C .+(BP_PlayerController_C_[0-9]+)/,
|
|
|
|
onMatch: (args, logParser) => {
|
|
|
|
const data = {
|
2023-11-06 16:06:01 -06:00
|
|
|
raw: args[ 0 ],
|
|
|
|
time: args[ 1 ],
|
|
|
|
chainID: +args[ 2 ],
|
|
|
|
controller: args[ 3 ]
|
Player Connection/Disconnection Flow. cleareventStore caller
pending connection destroyed: error path for clients that fail to connect, required to cleanup connection state in this error case.
client-connected: Supersedes steamid connected, use base unreal engine client flow. Removes dependancy on EAC (broken as of squad 3.4). First step in resolving a new client connection. this gets us a connection id, steamid.
client-login: 2nd step in player connected flow, this setups the steamid into eventstore.steamid-connected.
playercontroller connected: gets us player controller. used in player connected flow.
player-connected: update to use new eventStore layout, now all players should always have suffix,steamid,controller. These are now also cached within the logparser for lookup. last step in player connected flow.
player-disconnected: uses new eventStore layout, marks players in eventStore.disconnected but doesn't remove cached players till map change; may be needed in cases with delayed logs, needs further testing. Broken as of Squad 3.4 due to EAC changes
steamid-connected: Removed in favor of client-connected, no longer works as of squad 3.4 due to EAC changes.
2022-11-09 19:20:50 -06:00
|
|
|
};
|
|
|
|
|
2023-11-06 16:06:01 -06:00
|
|
|
logParser.eventStore.joinRequests[ data.chainID ].controller = data.controller;
|
Player Connection/Disconnection Flow. cleareventStore caller
pending connection destroyed: error path for clients that fail to connect, required to cleanup connection state in this error case.
client-connected: Supersedes steamid connected, use base unreal engine client flow. Removes dependancy on EAC (broken as of squad 3.4). First step in resolving a new client connection. this gets us a connection id, steamid.
client-login: 2nd step in player connected flow, this setups the steamid into eventstore.steamid-connected.
playercontroller connected: gets us player controller. used in player connected flow.
player-connected: update to use new eventStore layout, now all players should always have suffix,steamid,controller. These are now also cached within the logparser for lookup. last step in player connected flow.
player-disconnected: uses new eventStore layout, marks players in eventStore.disconnected but doesn't remove cached players till map change; may be needed in cases with delayed logs, needs further testing. Broken as of Squad 3.4 due to EAC changes
steamid-connected: Removed in favor of client-connected, no longer works as of squad 3.4 due to EAC changes.
2022-11-09 19:20:50 -06:00
|
|
|
logParser.emit('PLAYER_CONTROLLER_CONNECTED', data);
|
|
|
|
}
|
|
|
|
};
|