SquadJS/squad-server/log-parser/client-connected.js

20 lines
728 B
JavaScript
Raw Normal View History

export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: AddClientConnection: Added client connection: \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: (SteamNetConnection_[0-9]+), Driver: GameNetDriver (SteamNetDriver_[0-9]+), IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
steamID: args[3],
connection: args[4],
driver: args[5]
};
/* This is Called when unreal engine adds a client connection
First Step in Adding a Player to server
*/
logParser.eventStore.clients[args[4]] = args[3];
logParser.emit('CLIENT_CONNECTED', data);
}
};