SquadJS/squad-server/log-parser/adding-client-connection.js

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export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: AddClientConnection: Added client connection: \[UNetConnection\] RemoteAddr: ([\d\.]+):[0-9]+, Name: (EOSIpNetConnection_[0-9]+), Driver: GameNetDriver (EOSNetDriver_[0-9]+), IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID/,
onMatch: (args, logParser) => {
const data = {
raw: args[ 0 ],
time: args[ 1 ],
chainID: args[ 2 ],
// steamID: args[ 3 ],
ip: args[ 3 ],
connection: args[ 4 ],
driver: args[ 5 ]
};
/* This is Called when unreal engine adds a client connection
First Step in Adding a Player to server
*/
logParser.eventStore[ 'last-connection' ] = data;
logParser.emit('ADDING_CLIENT_CONNECTION', data);
}
};