SquadJS/squad-server/log-parser/rules/player-wounded.js

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import { PLAYER_WOUNDED, TEAMKILL } from '../../events.js';
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export default {
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9]+)_C/,
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onMatch: async (args, logParser) => {
const data = {
...logParser.eventStore[args[3]],
raw: args[0],
time: args[1],
chainID: args[2],
victim: await logParser.server.getPlayerByName(args[3]),
damage: parseFloat(args[4]),
attackerPlayerController: args[5],
weapon: args[6]
};
logParser.eventStore[args[3]] = data;
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logParser.server.emit(PLAYER_WOUNDED, data);
if (data.teamkill) logParser.server.emit(TEAMKILL, data);
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}
};