SquadJS/squad-server/log-parser/rules/player-un-possess.js

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import { LOG_PARSER_PLAYER_UNPOSSESS } from '../../events/log-parser.js';
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export default {
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regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQPlayerController::)?OnUnPossess\(\): PC=(.+)/,
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onMatch: async (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
player: await logParser.server.getPlayerByName(args[3], true),
switchPossess: false
};
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if (
args[3] in logParser.eventStore &&
logParser.eventStore[args[3]] === args[2]
)
data.switchPossess = true;
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delete logParser.eventStore[args[3]];
logParser.server.emit(LOG_PARSER_PLAYER_UNPOSSESS, data);
}
};