SquadJS/squad-server/log-parser/player-disconnected.js

17 lines
696 B
JavaScript
Raw Normal View History

export default {
regex:
2023-02-17 07:03:28 -06:00
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UChannel::Close: Sending CloseBunch\. ChIndex == [0-9]+\. Name: \[UChannel\] ChIndex: [0-9]+, Closing: [0-9]+ \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: SteamNetConnection_[0-9]+, Driver: GameNetDriver SteamNetDriver_[0-9]+, IsServer: YES, PC: (BP_PlayerController_C_[0-9]+), Owner: BP_PlayerController_C_[0-9]+/,
2021-03-05 11:32:31 -06:00
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
steamID: args[3],
playerController: args[4]
2021-03-05 11:32:31 -06:00
};
logParser.eventStore.disconnected[data.steamID] = true;
2021-03-05 11:32:31 -06:00
logParser.emit('PLAYER_DISCONNECTED', data);
}
2021-03-02 13:30:09 -06:00
};