Update Round Winner

This commit is contained in:
IgnisAlienus 2020-09-14 14:25:18 -05:00
parent 6555ec7b8b
commit 83b2033b0f
5 changed files with 17 additions and 22 deletions

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@ -681,7 +681,8 @@ Grafana:
<h6>Description</h6>
<p>The ID of the channel to log admin broadcasts to.</p>
<h6>Default</h6>
<pre><code>Discord Channel ID</code></pre>
<pre><code>Discord Channel ID</code></pre><h6>Example</h6>
<pre><code>667741905228136459</code></pre>
<h4>color</h4>
<h6>Description</h6>
<p>The color of the embed.</p>

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@ -1,5 +1,5 @@
import { COPYRIGHT_MESSAGE } from 'core/constants';
import { ROUND_WINNER } from 'squad-server/events';
import { NEW_GAME } from 'squad-server/events';
export default {
name: 'discord-round-winner',
@ -8,29 +8,27 @@ export default {
defaultEnabled: true,
optionsSpec: {
discordClient: {
type: 'DiscordConnector',
required: true,
default: 'discord',
description: 'The name of the Discord Connector to use.'
description: 'The name of the Discord Connector to use.',
default: 'discord'
},
channelID: {
type: 'Discord Channel ID',
required: true,
description: 'The ID of the channel to log admin broadcasts to.',
default: 'Discord Channel ID',
description: 'The ID of the channel to log admin broadcasts to.'
example: '667741905228136459'
},
color: {
type: 'Discord Color Code',
required: false,
default: 16761867,
description: 'The color of the embed.'
description: 'The color of the embed.',
default: 16761867
}
},
init: async (server, options) => {
const channel = await options.discordClient.channels.fetch(options.channelID);
server.on(ROUND_WINNER, async (info) => {
server.on(NEW_GAME, async (info) => {
channel.send({
embed: {
title: 'Round Winner',

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@ -1,11 +1,3 @@
/** Occurs when the round ends.
*
* Data:
* - winner - Winning Team
* - layer - layer that was just played
*/
const ROUND_WINNER = 'ROUND_WINNER';
/** Occurs when the player list is updated via RCON.
*
* Data:
@ -208,6 +200,5 @@ export {
PLAYER_DIED,
PLAYER_REVIVED,
TICK_RATE,
RCON_ERROR,
ROUND_WINNER
RCON_ERROR
};

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@ -9,6 +9,7 @@ import PlayerUnPossess from './player-un-possess.js';
import PlayerWounded from './player-wounded.js';
import ServerTickRate from './server-tick-rate.js';
import SteamIDConnected from './steamid-connected.js';
import RoundWinner from './round-winner.js';
export default [
AdminBroadcast,
@ -21,5 +22,6 @@ export default [
PlayerUnPossess,
PlayerWounded,
ServerTickRate,
SteamIDConnected
SteamIDConnected,
RoundWinner
];

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@ -8,6 +8,7 @@ export default {
const layer = SquadLayers.getLayerByLayerClassname(args[5]);
const data = {
...logParser.eventStore.WON,
raw: args[0],
time: args[1],
chainID: args[2],
@ -18,6 +19,8 @@ export default {
layer: layer ? layer.layer : null
};
delete logParser.eventStore.WON;
/* Emit new game event */
logParser.server.emit(NEW_GAME, data);
}