refactor: updated log parsers for Squad V7

This commit is contained in:
Fantino Davide 2023-12-12 02:55:51 +01:00
parent 2905b229a7
commit 978ad35b3a
18 changed files with 165 additions and 127 deletions

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@ -1,6 +1,6 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: AddClientConnection: Added client connection: \[UNetConnection\] RemoteAddr: ([\d\.]+):[0-9]+, Name: (EOSIpNetConnection_[0-9]+), Driver: GameNetDriver (EOSNetDriver_[0-9]+), IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: AddClientConnection: Added client connection: \[UNetConnection\] RemoteAddr: ([\d.]+):[0-9]+, Name: (EOSIpNetConnection_[0-9]+), Driver: GameNetDriver (EOSNetDriver_[0-9]+), IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],

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@ -6,7 +6,7 @@ export default {
raw: args[0],
time: args[1],
chainID: +args[2],
eosID: args[ 3 ],
eosID: args[3]
};
logParser.eventStore.joinRequests[data.chainID].eosID = data.eosID;

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@ -7,14 +7,14 @@ export default {
time: args[1],
chainID: args[2],
eosID: args.groups.eosId,
steamID: args.groups.steamId,
steamID: args.groups.steamId
};
logParser.eventStore.players[data.steamID] = {
eosID: data.eosID,
steamID: data.steamID
};
logParser.eventStore.playersEOS[ data.eosID ] = logParser.eventStore.players[ data.steamID ]
logParser.eventStore.playersEOS[data.eosID] = logParser.eventStore.players[data.steamID];
logParser.emit('CLIENT_EXTERNAL_ACCOUNT_INFO', data);
}

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@ -19,11 +19,12 @@ import ServerTickRate from './server-tick-rate.js';
import AddingClientConnection from './adding-client-connection.js';
import ClientLogin from './client-login.js';
import PendingConnectionDestroyed from './pending-connection-destroyed.js';
import clientExternalAccountInfo from './client-external-account-info.js';
import sendingAuthResult from './sending-auth-result.js';
import loginRequest from './login-request.js';
import joinRequest from './join-request.js';
import checkPermissionResolveEosid from './check-permission-resolve-eosid.js';
import ClientExternalAccountInfo from './client-external-account-info.js';
import SendingAuthResult from './sending-auth-result.js';
import LoginRequest from './login-request.js';
import JoinRequest from './join-request.js';
import PlayerJoinSucceeded from './player-join-succeeded.js';
import CheckPermissionResolveEosid from './check-permission-resolve-eosid.js';
export default class SquadLogParser extends LogParser {
constructor(options) {
super('SquadGame.log', options);
@ -50,11 +51,12 @@ export default class SquadLogParser extends LogParser {
AddingClientConnection,
ClientLogin,
PendingConnectionDestroyed,
clientExternalAccountInfo,
sendingAuthResult,
loginRequest,
joinRequest,
checkPermissionResolveEosid,
ClientExternalAccountInfo,
SendingAuthResult,
LoginRequest,
JoinRequest,
PlayerJoinSucceeded,
CheckPermissionResolveEosid
];
}
}

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@ -1,12 +1,11 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: Join request: .+\?Name=(.+)\?SplitscreenCount=\d$/,
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: Join request: .+\?Name=(.+)\?SplitscreenCount=\d$/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: +args[2],
suffix: args[ 3 ],
suffix: args[3]
};
logParser.eventStore.joinRequests[data.chainID] = data;

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@ -1,31 +1,20 @@
export default {
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: Join succeeded: (.+)/,
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: PostLogin: NewPlayer: BP_PlayerController_C .+PersistentLevel\.([^\s]+) \(IP: ([\d.]+) \| Online IDs: EOS: ([0-9a-f]{32}) steam: (\d+)\)/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: +args[2],
playerSuffix: args[ 3 ]
ip: args[4],
eosID: args[5],
steamID: args[6]
};
// console.log(`ChainID: ${data.chainID}`, logParser.eventStore.joinRequests[ data.chainID ]);
const joinRequestsData = { ...logParser.eventStore.joinRequests[ data.chainID ] };
// console.log('loginRequestData', loginRequestData)
const joinRequestData = logParser.eventStore.joinRequests[+args[2]];
data.connection = joinRequestData.connection;
data.playerSuffix = joinRequestData.suffix;
data.eosID = joinRequestsData.eosID
data.controller = joinRequestsData.controller
data.steamID = `${logParser.eventStore.connectionIdToSteamID.get(joinRequestsData.connection)}`
logParser.eventStore.connectionIdToSteamID.delete(joinRequestsData.connection)
delete logParser.eventStore.joinRequests[ +data.chainID ];
// Handle Reconnecting players
if (logParser.eventStore.disconnected[ data.steamID ]) {
delete logParser.eventStore.disconnected[ data.steamID ];
}
logParser.emit('PLAYER_CONNECTED', data);
// logParser.eventStore.players[ data.steamID ].suffix = data.playerSuffix
// logParser.eventStore.players[ data.steamID ].controller = data.controller
}
};

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@ -1,6 +1,6 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: Player:(.+) ActualDamage=([0-9.]+) from (.+) caused by ([A-z_0-9-]+)_C/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: Player:(.+) ActualDamage=([0-9.]+) from (.+) \(Online IDs: EOS: ([0-9a-f]{32}) steam: (\d{17}) \| Player Controller ID: ([^ ]+)\)caused by ([A-z_0-9-]+)_C/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
@ -9,7 +9,10 @@ export default {
victimName: args[3],
damage: parseFloat(args[4]),
attackerName: args[5],
weapon: args[6]
attackerEOSID: args[6],
attackerSteamID: args[7],
attackerController: args[8],
weapon: args[9]
};
logParser.eventStore.session[args[3]] = data;

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@ -1,6 +1,6 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Die\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9-]+)_C/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Die\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) \(Online IDs: EOS: ([\w\d]{32}) steam: (\d{17}) \| Contoller ID: ([\w\d]+)\) caused by ([A-z_0-9-]+)_C/,
onMatch: (args, logParser) => {
const data = {
...logParser.eventStore.session[args[3]],
@ -11,11 +11,15 @@ export default {
victimName: args[3],
damage: parseFloat(args[4]),
attackerPlayerController: args[5],
weapon: args[6]
attackerEOSID: args[6],
attackerSteamID: args[7],
weapon: args[9]
};
logParser.eventStore.session[args[3]] = data;
console.log('Die', data);
logParser.emit('PLAYER_DIED', data);
}
};

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@ -1,16 +1,18 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UChannel::Close: Sending CloseBunch\. ChIndex == [0-9]+\. Name: \[UChannel\] ChIndex: [0-9]+, Closing: [0-9]+ \[UNetConnection\] RemoteAddr: ([0-9a-f]{32}):[0-9]+, Name: SteamNetConnection_[0-9]+, Driver: GameNetDriver SteamNetDriver_[0-9]+, IsServer: YES, PC: ([^ ]+PlayerController_C_[0-9]+), Owner: [^ ]+PlayerController_C_[0-9]+/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UChannel::Close: Sending CloseBunch\. ChIndex == [0-9]+\. Name: \[UChannel\] ChIndex: [0-9]+, Closing: [0-9]+ \[UNetConnection\] RemoteAddr: ([\d.]+):[\d]+, Name: EOSIpNetConnection_[0-9]+, Driver: GameNetDriver EOSNetDriver_[0-9]+, IsServer: YES, PC: ([^ ]+PlayerController_C_[0-9]+), Owner: [^ ]+PlayerController_C_[0-9]+, UniqueId: RedpointEOS:([\d\w]+)/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
steamID: args[3],
playerController: args[4]
ip: args[3],
playerController: args[4],
playerEOSID: args[5]
};
logParser.eventStore.disconnected[data.steamID] = true;
logParser.emit('PLAYER_DISCONNECTED', data);
}
};

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@ -0,0 +1,28 @@
export default {
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: Join succeeded: (.+)/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: +args[2],
playerSuffix: args[3]
};
const joinRequestsData = { ...logParser.eventStore.joinRequests[data.chainID] };
data.eosID = joinRequestsData.eosID;
data.controller = joinRequestsData.controller;
data.steamID = `${logParser.eventStore.connectionIdToSteamID.get(joinRequestsData.connection)}`;
logParser.eventStore.connectionIdToSteamID.delete(joinRequestsData.connection);
delete logParser.eventStore.joinRequests[+data.chainID];
// Handle Reconnecting players
if (logParser.eventStore.disconnected[data.steamID]) {
delete logParser.eventStore.disconnected[data.steamID];
}
logParser.emit('JOIN_SUCCEEDED', data);
}
};

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@ -1,13 +1,15 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQPlayerController::)?OnPossess\(\): PC=(.+) Pawn=([A-z0-9_]+)_C/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQPlayerController::)?OnPossess\(\): PC=(.+) \(Online IDs: EOS: ([\w\d]{32}) steam: (\d{17})\) Pawn=([A-z0-9_]+)_C/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
playerSuffix: args[3],
possessClassname: args[4],
playerEOSID: args[4],
playerSteamID: args[5],
possessClassname: args[6],
pawn: args[5]
};

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@ -1,6 +1,7 @@
export default {
// the names are currently the wrong way around in these logs
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: (.+) has revived (.+)\./,
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: (.+) \(Online IDs: EOS: ([0-9a-f]{32}) steam: (\d{17})\) has revived (.+) \(Online IDs: EOS: ([0-9a-f]{32}) steam: (\d{17})\)\./,
onMatch: (args, logParser) => {
const data = {
...logParser.eventStore.session[args[3]],
@ -8,7 +9,11 @@ export default {
time: args[1],
chainID: args[2],
reviverName: args[3],
victimName: args[4]
reviverEOSID: args[4],
reviverSteamID: args[5],
victimName: args[6],
victimEOSID: args[7],
victimSteamID: args[8]
};
logParser.emit('PLAYER_REVIVED', data);

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@ -1,14 +1,16 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQPlayerController::)?OnUnPossess\(\): PC=(.+)/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQPlayerController::)?OnUnPossess\(\): PC=(.+) \(Online IDs: EOS: ([\w\d]{32}) steam: (\d{17})\)/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
playerSuffix: args[3],
playerEOSID: args[4],
playerSteamID: args[5],
switchPossess:
args[3] in logParser.eventStore.session && logParser.eventStore.session[args[3]] === args[2]
args[4] in logParser.eventStore.session && logParser.eventStore.session[args[4]] === args[2]
};
delete logParser.eventStore.session[args[3]];

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@ -1,6 +1,6 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9-]+)_C/,
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) \(Online IDs: EOS: ([\w\d]{32}) steam: (\d{17}) \| Controller ID: ([\w\d]+)\) caused by ([A-z_0-9-]+)_C/,
onMatch: (args, logParser) => {
const data = {
...logParser.eventStore.session[args[3]],
@ -10,7 +10,9 @@ export default {
victimName: args[3],
damage: parseFloat(args[4]),
attackerPlayerController: args[5],
weapon: args[6]
attackerEOSID: args[6],
attackerSteamID: args[7],
weapon: args[9]
};
logParser.eventStore.session[args[3]] = data;

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@ -13,7 +13,7 @@ export default {
*/
logParser.eventStore.clients[data.connection] = data.steamID;
logParser.eventStore.connectionIdToSteamID.set(data.connection, data.steamID)
logParser.eventStore.connectionIdToSteamID.set(data.connection, data.steamID);
logParser.emit('CLIENT_CONNECTED', data);
delete logParser.eventStore['last-connection'];