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https://github.com/AsgardEternal/SquadJS.git
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lint
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359b0319da
commit
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@ -65,8 +65,10 @@ export default class Rcon extends EventEmitter {
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`Processing decoded packet: ${this.decodedPacketToString(decodedPacket)}`
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);
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if (decodedPacket.type === SERVERDATA_RESPONSE_VALUE) this.processResponsePacket(decodedPacket);
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else if (decodedPacket.type === SERVERDATA_AUTH_RESPONSE) this.processAuthPacket(decodedPacket);
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if (decodedPacket.type === SERVERDATA_RESPONSE_VALUE)
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this.processResponsePacket(decodedPacket);
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else if (decodedPacket.type === SERVERDATA_AUTH_RESPONSE)
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this.processAuthPacket(decodedPacket);
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else if (decodedPacket.type === SERVERDATA_CHAT_VALUE) this.processChatPacket(decodedPacket);
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else
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Logger.verbose(
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@ -90,12 +92,12 @@ export default class Rcon extends EventEmitter {
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const endOfPacket = offset + size + 4;
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// The packet following an empty pocked will appear to be 10 long, it's not.
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if(size === 10) {
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if (size === 10) {
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// it's 21 bytes long (or 17 when ignoring the 4 size bytes), 7 bytes longer than it should be.
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const probeEndOfPacket = endOfPacket + 7;
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// check that there is room for the packet to be longer than it claims to be
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if(probeEndOfPacket <= buf.byteLength) {
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if (probeEndOfPacket <= buf.byteLength) {
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// it is, so probe that section of the buffer
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const probeBuf = buf.slice(offset, probeEndOfPacket);
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@ -103,7 +105,7 @@ export default class Rcon extends EventEmitter {
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const decodedProbePacket = this.decodePacket(probeBuf);
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// if it matches this body then it's the broken length packet
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if(decodedProbePacket.body === '\x00\x00\x00\x01\x00\x00\x00') {
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if (decodedProbePacket.body === '\x00\x00\x00\x01\x00\x00\x00') {
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// update the offset with the new correct length, then skip this packet as we don't care about it anyway
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offset = endOfPacket + 7;
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Logger.verbose('RCON', 4, `Ignoring some data: ${this.bufToHexString(probeBuf)}`);
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@ -141,7 +143,11 @@ export default class Rcon extends EventEmitter {
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processResponsePacket(decodedPacket) {
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if (decodedPacket.id === MID_PACKET_ID) {
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Logger.verbose('RCON', 3, `Pushing packet to queue: ${this.decodedPacketToString(decodedPacket)}`);
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Logger.verbose(
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'RCON',
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3,
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`Pushing packet to queue: ${this.decodedPacketToString(decodedPacket)}`
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);
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this.responsePacketQueue.push(decodedPacket);
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} else if (decodedPacket.id === END_PACKET_ID) {
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Logger.verbose('RCON', 3, 'Initiating processing of packet queue.');
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@ -195,7 +201,7 @@ export default class Rcon extends EventEmitter {
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Logger.verbose('RCON', 1, `Socket closed ${hadError ? 'without' : 'with'} an error.`);
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if(this.autoReconnect) {
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if (this.autoReconnect) {
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Logger.verbose('RCON', 1, `Sleeping ${this.autoReconnectDelay}ms before reconnecting.`);
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setTimeout(this.connect, this.autoReconnectDelay);
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}
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@ -293,7 +299,11 @@ export default class Rcon extends EventEmitter {
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Logger.verbose('RCON', 2, `Writing packet with type "${type}" and body "${body}".`);
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const encodedPacket = this.encodePacket(type, type === SERVERDATA_AUTH ? END_PACKET_ID : MID_PACKET_ID, body);
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const encodedPacket = this.encodePacket(
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type,
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type === SERVERDATA_AUTH ? END_PACKET_ID : MID_PACKET_ID,
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body
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);
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const encodedEmptyPacket = this.encodePacket(type, END_PACKET_ID, '');
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if (this.maximumPacketSize < encodedPacket.length) {
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@ -334,7 +344,7 @@ export default class Rcon extends EventEmitter {
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};
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// the auth packet also sends a normal response, so we add an extra empty action to ignore it
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if(type === SERVERDATA_AUTH) this.responseActionQueue.push(() => {});
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if (type === SERVERDATA_AUTH) this.responseActionQueue.push(() => {});
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this.responseActionQueue.push(onResponse);
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@ -41,4 +41,4 @@ export default class SquadRcon extends Rcon {
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async switchTeam(steamID) {
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await this.execute(`AdminForceTeamChange "${steamID}"`);
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}
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}
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}
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