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Squad Commits, Robust new Game Regex
Attempt at more Robust Regex This regex searches for all the current information we get via the NewGame event, but with a few patterns that search deeper/different folder structures. Appears to work on all base game content and mods that I have tested, however, mods may capture garbage information inside of mapClassname. This will also fail if a modder puts no folders between the root of their project and their layers /mymod/mymap vs /mymod/afolder/mymap afolder would end up being the mapClassname. https://regex101.com/r/e0Ui0K/1
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export default {
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regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogWorld: Bringing World \/([A-z]+)\/Maps\/([A-z]+)\/(?:Gameplay_Layers\/)?([A-z0-9_]+)/,
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regex:
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/^\[([0-9.:-]+)]\[([ 0-9]*)]LogWorld: Bringing World \/([A-z]+)\/(?:Maps\/)?([A-z0-9-]+)\/(?:.+\/)?([A-z0-9-]+)(?:\.[A-z0-9-]+)/,
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onMatch: (args, logParser) => {
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if (args[5] === 'TransitionMap') {
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return;
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}
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const data = {
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...logParser.eventStore.WON,
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raw: args[0],
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