add more options

This commit is contained in:
SeanWalsh95 2020-10-22 20:22:34 -04:00
parent de49addc95
commit b784a9f4c9
2 changed files with 67 additions and 25 deletions

View File

@ -288,4 +288,7 @@ export default class Rcon extends EventEmiiter {
async warn(steamID, message) {
await this.execute(`AdminWarn "${steamID}" ${message}`);
}
async kick(steamID, reason) {
await this.execute(`AdminKick "${steamID}" ${reason}`);
}
}

View File

@ -14,14 +14,29 @@ export default class AutoKickAFK extends BasePlugin {
warning: {
required: false,
description:
'If enabled SquadJS will warn a player once before kicking them. To disable remove the message `""`',
'If enabled SquadJS will warn a player once before kicking them. To disable remove the message (`""`)',
default: 'Players not in a squad are unassigned and will be kicked in 3 minutes'
},
updateInterval: {
required: true,
description: 'How frequently to check if players are AFK in minutes.',
required: false,
description: 'How frequently to check if players are AFK in minutes. If the warning is enabled a player will be kicked after 2x this value otherwise they will be kicked immediately.',
default: 3
}
},
playerThreshold:{
required: false,
description: 'Player count required for Auto Kick to start kicking players to disable set to above max player count',
default: 93
},
queueThreshold:{
required: false,
description: 'The number of players in the queue before Auto Kick starts kicking players set to -1 to disable',
default: -1
}/*,
ignoreAdmins:{
required: false,
description: 'Whether or not admins will be auto kicked for being unassigned',
default: false
}*/
};
}
@ -29,20 +44,26 @@ export default class AutoKickAFK extends BasePlugin {
super();
this.playerDict = {};
//for initial testing
this.auditMode = true;
const intervalMS = options.updateInterval * 60 * 1000;
setInterval( async ()=>{
console.log(server.players);
const lookup = {};
for (const player of server.players) {
lookup[player.steamID] = player;
if(server.players.count <= options.playerCountThreshold || ( server.publicQueue > options.queueThreshold > 0) ){
// clear tracking vlaues so if the player count indreases/decreases past any threshold stale players arent counted again if they happen to be unassigned
this.playerDict = {};
return;
}
for (const player of server.players) {
// marks player if not in a Squad
if(player.squadID === null){
if(player.steamID in this.playerDict){
// player in dict was already warned mark for kick
this.playerDict[player.steamID] += 1;
}else{
// player not in dict is added for warning
this.playerDict[player.steamID] = 0;
}
}else if(player.steamID in this.playerDict){
@ -51,19 +72,37 @@ export default class AutoKickAFK extends BasePlugin {
}
}
console.log(this.playerDict);
const copy = Object.assign({}, this.playerDict);
for (const [steamID, count] of Object.entries(copy)) {
if (count >= 1) {
await server.rcon.kick(steamID);
for(const [steamID, warnings] of Object.entries(copy)){
if(warnings >= 1 || options.warning === ''){
if(this.auditMode){
console.log(`[AUTO AFK] kick ${steamID} for AFK`)
}else{
// kick player that has been warned
await server.rcon.kick(steamID, 'UNASSIGNED - automatically removed');
delete this.playerDict[steamID];
}
if (count === 0 && options.warning !== '') {
await server.rcon.warn(steamID, options.warning);
}else{
await server.rcon.kick(steamID);
delete this.playerDict[steamID];
if(this.auditMode){
console.log(`[AUTO AFK] warn player ${steamID} for AFK`);
}else{
server.rcon.warn(steamID, options.warning);
}
}
}
} , intervalMS );
//clean up every 20 minutes, removes players no longer on the server that may be stuck in the tracking dict
const cleanupMS = 20*60*1000;
setInterval( ()=> {
for(steamID of Object.keys(this.playerDict))
if(!steamID in server.players.map(p => p.steamID))
delete this.playerDict[steamID];
}, cleanupMS);
}
}