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https://github.com/AsgardEternal/SquadJS.git
synced 2024-09-28 16:24:25 -05:00
add player controllers to wound and die
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parent
088b016798
commit
e3cbabb434
@ -208,7 +208,9 @@ export default class SquadServer extends EventEmitter {
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this.logParser.on('PLAYER_CONNECTED', async (data) => {
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this.logParser.on('PLAYER_CONNECTED', async (data) => {
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data.player = await this.getPlayerBySteamID(data.steamID);
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data.player = await this.getPlayerBySteamID(data.steamID);
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if (data.player) data.player.suffix = data.playerSuffix;
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if (data.player) {
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data.player.suffix = data.playerSuffix;
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}
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else{
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else{
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data.player = {
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data.player = {
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steamID: data.steamID,
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steamID: data.steamID,
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@ -247,16 +249,13 @@ export default class SquadServer extends EventEmitter {
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this.logParser.on('PLAYER_WOUNDED', async (data) => {
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this.logParser.on('PLAYER_WOUNDED', async (data) => {
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data.victim = await this.getPlayerByName(data.victimName);
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data.victim = await this.getPlayerByName(data.victimName);
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data.attacker = await this.getPlayerByName(data.attackerName);
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data.attacker = await this.getPlayerByController(data.attackerPlayerController);
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if (data.victim && data.attacker)
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if (data.victim && data.attacker)
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data.teamkill =
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data.teamkill =
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data.victim.teamID === data.attacker.teamID &&
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data.victim.teamID === data.attacker.teamID &&
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data.victim.steamID !== data.attacker.steamID;
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data.victim.steamID !== data.attacker.steamID;
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delete data.victimName;
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delete data.attackerName;
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this.emit('PLAYER_WOUNDED', data);
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this.emit('PLAYER_WOUNDED', data);
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if (data.teamkill) this.emit('TEAMKILL', data);
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if (data.teamkill) this.emit('TEAMKILL', data);
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});
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});
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@ -264,15 +263,13 @@ export default class SquadServer extends EventEmitter {
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this.logParser.on('PLAYER_DIED', async (data) => {
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this.logParser.on('PLAYER_DIED', async (data) => {
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console.log(data);
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console.log(data);
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data.victim = await this.getPlayerByName(data.victimName);
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data.victim = await this.getPlayerByName(data.victimName);
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data.attacker = await this.getPlayerByController(data.attackerPlayerController)
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if (data.victim && data.attacker)
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if (data.victim && data.attacker)
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data.teamkill =
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data.teamkill =
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data.victim.teamID === data.attacker.teamID &&
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data.victim.teamID === data.attacker.teamID &&
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data.victim.steamID !== data.attacker.steamID;
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data.victim.steamID !== data.attacker.steamID;
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delete data.victimName;
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delete data.attackerName;
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console.log(data);
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console.log(data);
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this.emit('PLAYER_DIED', data);
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this.emit('PLAYER_DIED', data);
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@ -360,6 +357,7 @@ export default class SquadServer extends EventEmitter {
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players.push({
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players.push({
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...oldPlayerInfo[player.steamID],
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...oldPlayerInfo[player.steamID],
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...player,
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...player,
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playercont: this.logParser.eventStore.players[player.steamID].controller,
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squad: await this.getSquadByID(player.teamID, player.squadID)
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squad: await this.getSquadByID(player.teamID, player.squadID)
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});
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});
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@ -562,6 +560,10 @@ export default class SquadServer extends EventEmitter {
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return this.getPlayerByCondition((player) => player.suffix === suffix, forceUpdate, false);
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return this.getPlayerByCondition((player) => player.suffix === suffix, forceUpdate, false);
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}
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}
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async getPlayerByController(controller, forceUpdate){
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return this.getPlayerByCondition((player) => player.playercont === controller, forceUpdate);
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}
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async pingSquadJSAPI() {
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async pingSquadJSAPI() {
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if (this.pingSquadJSAPITimeout) clearTimeout(this.pingSquadJSAPITimeout);
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if (this.pingSquadJSAPITimeout) clearTimeout(this.pingSquadJSAPITimeout);
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