Commit Graph

8 Commits

Author SHA1 Message Date
Marek
1968035cd9
Update player-disconnected.js 2023-11-01 19:03:35 -05:00
ect0s
7b23e710e6 Change from Unet:close to Uchannel:close
In certain cases we do not much Unetclosed or it is missing from the log, however channel seams to always be called
2023-02-17 05:52:45 -05:00
ect0s
49809169b8 Player Connection/Disconnection Flow. cleareventStore caller
pending connection destroyed: error path for clients that fail to connect, required to cleanup connection state in this error case.

client-connected: Supersedes steamid connected, use base unreal engine client flow. Removes dependancy on EAC (broken as of squad 3.4). First step in resolving a new client connection. this gets us a connection id, steamid.

client-login: 2nd step in player connected flow, this setups the steamid into eventstore.steamid-connected.

playercontroller connected: gets us player controller. used in player connected flow.

player-connected: update to use new eventStore layout, now all players should always have suffix,steamid,controller. These are now also cached within the logparser for lookup. last step in player connected flow.

player-disconnected: uses new eventStore layout, marks players in eventStore.disconnected but doesn't remove cached players till map change; may be needed in cases with delayed logs, needs further testing. Broken as of Squad 3.4 due to EAC changes

steamid-connected: Removed in favor of client-connected, no longer works as of squad 3.4 due to EAC changes.
2022-11-09 20:20:50 -05:00
IgnisAlienus
c40b24f9d5 Updating SCBL references to CBL - Community Ban List 2022-06-28 10:00:52 -07:00
wiilover22
eab39b20ab Fix player disconnection event. 2021-04-07 18:07:03 -04:00
Thomas Smyth
996418052d ESLint & README Generation 2021-03-05 17:32:31 +00:00
Dusan Milutinovic
ef02ec76ba
Update player-disconnected.js 2021-03-02 20:30:09 +01:00
Dusan Milutinovic
0e7bc2fc91 Fixed bug #148. Added PLAYER_DISCONNECTED event 2021-03-02 00:05:46 +01:00