Commit Graph

23 Commits

Author SHA1 Message Date
Fantino Davide
cb420866cd chore: improved eventstore default objects 2023-11-06 22:53:29 +01:00
Fantino Davide
8b39bd720e feat: updated core/rcon.js with passThrough support and EOSID to SeamID rewriting 2023-11-06 22:50:07 +01:00
ect0s
519dab9453 Move Logging for "writing packet" into branch on server auth 2023-11-01 01:06:42 -05:00
ect0s
fd7483a323 Add Timestamps to logger
Change logger string constructor;

By default, no logging enabled.

if timestamps exists in logger config, timestamps enabled
2023-01-20 20:59:07 -05:00
ect0s
49809169b8 Player Connection/Disconnection Flow. cleareventStore caller
pending connection destroyed: error path for clients that fail to connect, required to cleanup connection state in this error case.

client-connected: Supersedes steamid connected, use base unreal engine client flow. Removes dependancy on EAC (broken as of squad 3.4). First step in resolving a new client connection. this gets us a connection id, steamid.

client-login: 2nd step in player connected flow, this setups the steamid into eventstore.steamid-connected.

playercontroller connected: gets us player controller. used in player connected flow.

player-connected: update to use new eventStore layout, now all players should always have suffix,steamid,controller. These are now also cached within the logparser for lookup. last step in player connected flow.

player-disconnected: uses new eventStore layout, marks players in eventStore.disconnected but doesn't remove cached players till map change; may be needed in cases with delayed logs, needs further testing. Broken as of Squad 3.4 due to EAC changes

steamid-connected: Removed in favor of client-connected, no longer works as of squad 3.4 due to EAC changes.
2022-11-09 20:20:50 -05:00
ect0s
26244c990c EventStore Session State
Break eventstore into stateful sub objects,

clearEventStore method for management.
2022-11-09 19:46:41 -05:00
SeanWalsh95
20a3ca21aa
fix typo 2020-12-11 18:36:10 -05:00
Thomas Smyth
baf07a79b6 Refactor log parser 2020-12-10 20:46:29 +00:00
Thomas Smyth
f434e94199 Refactor RCON 2020-12-10 18:51:32 +00:00
Thomas Smyth
8a29ad043f Fix out of date version system 2020-12-08 17:16:32 +00:00
Thomas Smyth
255e9c7968 Convert AutoKickUnassigned & Tidy Code 2020-12-08 16:40:56 +00:00
Thomas Smyth
0d5bd481f0 Add additional logging to LogParser 2020-10-25 14:28:36 +00:00
Thomas Smyth
7262533f0e Use Logger in LogParser and RCON 2020-10-25 14:24:48 +00:00
Thomas Smyth
39efc08a78 SquadJS v2.0 Initial Framework 2020-10-05 18:56:45 +01:00
got2bhockey
6113ede1c6 Updated layers.json, issue #12 in squad-layers repo 2020-09-30 12:41:18 -04:00
Thomas Smyth
7a1a1eaa43 Increase max player count 2020-09-24 00:24:36 +01:00
Thomas Smyth
11acdb3ce1 Fix Logar Valley names 2020-09-23 17:13:06 +01:00
Thomas Smyth
08d034d8bf v1 Layers 2020-09-23 17:00:59 +01:00
Thomas Smyth
9e634cf544 Change copyright message 2020-09-12 18:59:01 +01:00
Thomas Smyth
f5e5acee51 Fix Al Basrah layer name 2020-08-29 10:46:58 +01:00
Thomas Smyth
52c251d1e3 Add color to logo 2020-08-26 17:24:07 +01:00
Thomas Smyth
702a717833 Add SquadJS factory and refactor existing code 2020-08-20 21:21:03 +01:00
Thomas Smyth
3eb53c2ada SquadJS v1 2020-05-15 18:42:39 +01:00