import LogParser from 'core/log-parser'; import AdminBroadcast from './admin-broadcast.js'; import DeployableDamaged from './deployable-damaged.js'; import NewGame from './new-game.js'; import PlayerConnected from './player-connected.js'; import PlayerDamaged from './player-damaged.js'; import PlayerDied from './player-died.js'; import PlayerPossess from './player-possess.js'; import PlayerRevived from './player-revived.js'; import PlayerUnPossess from './player-un-possess.js'; import PlayerWounded from './player-wounded.js'; import RoundWinner from './round-winner.js'; import ServerTickRate from './server-tick-rate.js'; import SteamIDConnected from './steamid-connected.js'; export default class SquadLogParser extends LogParser { constructor(options) { super('SquadGame.log', options); } getRules() { return [ AdminBroadcast, DeployableDamaged, NewGame, PlayerConnected, PlayerDamaged, PlayerDied, PlayerPossess, PlayerRevived, PlayerUnPossess, PlayerWounded, RoundWinner, ServerTickRate, SteamIDConnected ]; } }