import { LOG_PARSER_PLAYER_WOUNDED, LOG_PARSER_TEAMKILL } from '../../events/log-parser.js'; export default { regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer]ASQSoldier::Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9]+)_C/, onMatch: async (args, logParser) => { const data = { ...logParser.eventStore[args[3]], raw: args[0], time: args[1], chainID: args[2], victim: await logParser.server.getPlayerByName(args[3]), damage: parseFloat(args[4]), attackerPlayerController: args[5], weapon: args[6] }; logParser.eventStore[args[3]] = data; logParser.server.emit(LOG_PARSER_PLAYER_WOUNDED, data); if (data.teamkill) logParser.server.emit(LOG_PARSER_TEAMKILL, data); } };