import EventEmitter from 'events'; import axios from 'axios'; import Gamedig from 'gamedig'; import Logger from 'core/logger'; import { SQUADJS_API_DOMAIN } from 'core/constants'; import { Layers } from './layers/index.js'; import LogParser from './log-parser/index.js'; import Rcon from './rcon.js'; import { SQUADJS_VERSION } from './utils/constants.js'; import fetchAdminLists from './utils/admin-lists.js'; export default class SquadServer extends EventEmitter { constructor(options = {}) { super(); for (const option of [ 'host', 'queryPort' ]) if (!(option in options)) throw new Error(`${option} must be specified.`); this.id = options.id; this.options = options; this.layerHistory = []; this.layerHistoryMaxLength = options.layerHistoryMaxLength || 20; this.players = []; this.squads = []; this.admins = {}; this.adminsInAdminCam = {}; this.plugins = []; this.setupRCON(); this.setupLogParser(); this.updatePlayerList = this.updatePlayerList.bind(this); this.updatePlayerListInterval = 30 * 1000; this.updatePlayerListTimeout = null; this.updateSquadList = this.updateSquadList.bind(this); this.updateSquadListInterval = 30 * 1000; this.updateSquadListTimeout = null; this.updateLayerInformation = this.updateLayerInformation.bind(this); this.updateLayerInformationInterval = 30 * 1000; this.updateLayerInformationTimeout = null; this.updateA2SInformation = this.updateA2SInformation.bind(this); this.updateA2SInformationInterval = 30 * 1000; this.updateA2SInformationTimeout = null; this.pingSquadJSAPI = this.pingSquadJSAPI.bind(this); this.pingSquadJSAPIInterval = 5 * 60 * 1000; this.pingSquadJSAPITimeout = null; } async watch() { Logger.verbose( 'SquadServer', 1, `Beginning to watch ${this.options.host}:${this.options.queryPort}...` ); await Layers.pull(); this.admins = await fetchAdminLists(this.options.adminLists); await this.rcon.connect(); await this.logParser.watch(); await this.updateSquadList(); await this.updatePlayerList(); await this.updateLayerInformation(); await this.updateA2SInformation(); Logger.verbose('SquadServer', 1, `Watching ${this.serverName}...`); await this.pingSquadJSAPI(); } async unwatch() { await this.rcon.disconnect(); await this.logParser.unwatch(); } setupRCON() { this.rcon = new Rcon({ host: this.options.rconHost || this.options.host, port: this.options.rconPort, password: this.options.rconPassword, autoReconnectInterval: this.options.rconAutoReconnectInterval, passThroughPort: this.options.rconPassThroughPort, passThrough: this.options.rconPassThrough }); this.rcon.on('CHAT_MESSAGE', async (data) => { data.player = await this.getPlayerByEOSID(data.steamID); this.emit('CHAT_MESSAGE', data); const command = data.message.match(/!([^ ]+) ?(.*)/); if (command) this.emit(`CHAT_COMMAND:${command[ 1 ].toLowerCase()}`, { ...data, message: command[ 2 ].trim() }); }); this.rcon.on('POSSESSED_ADMIN_CAMERA', async (data) => { data.player = await this.getPlayerByEOSID(data.steamID); this.adminsInAdminCam[ data.steamID ] = data.time; this.emit('POSSESSED_ADMIN_CAMERA', data); }); this.rcon.on('UNPOSSESSED_ADMIN_CAMERA', async (data) => { data.player = await this.getPlayerByEOSID(data.steamID); if (this.adminsInAdminCam[ data.steamID ]) { data.duration = data.time.getTime() - this.adminsInAdminCam[ data.steamID ].getTime(); } else { data.duration = 0; } delete this.adminsInAdminCam[ data.steamID ]; this.emit('UNPOSSESSED_ADMIN_CAMERA', data); }); this.rcon.on('RCON_ERROR', (data) => { this.emit('RCON_ERROR', data); }); this.rcon.on('PLAYER_WARNED', async (data) => { data.player = await this.getPlayerByName(data.name); this.emit('PLAYER_WARNED', data); }); this.rcon.on('PLAYER_KICKED', async (data) => { data.player = await this.getPlayerByEOSID(data.steamID); this.emit('PLAYER_KICKED', data); }); this.rcon.on('PLAYER_BANNED', async (data) => { data.player = await this.getPlayerByEOSID(data.steamID); this.emit('PLAYER_BANNED', data); }); this.rcon.on('SQUAD_CREATED', async (data) => { data.player = await this.getPlayerByEOSID(data.playerSteamID, true); delete data.playerName; delete data.playerSteamID; this.emit('SQUAD_CREATED', data); }); } async restartRCON() { try { await this.rcon.disconnect(); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to stop RCON instance when restarting.', err); } Logger.verbose('SquadServer', 1, 'Setting up new RCON instance...'); this.setupRCON(); await this.rcon.connect(); } setupLogParser() { this.logParser = new LogParser( Object.assign(this.options.ftp, { mode: this.options.logReaderMode, logDir: this.options.logDir, host: this.options.ftp.host || this.options.host }) ); this.logParser.on('ADMIN_BROADCAST', (data) => { this.emit('ADMIN_BROADCAST', data); }); this.logParser.on('DEPLOYABLE_DAMAGED', async (data) => { data.player = await this.getPlayerByNameSuffix(data.playerSuffix); delete data.playerSuffix; this.emit('DEPLOYABLE_DAMAGED', data); }); this.logParser.on('NEW_GAME', async (data) => { data.layer = await Layers.getLayerByClassname(data.layerClassname); this.layerHistory.unshift({ layer: data.layer, time: data.time }); this.layerHistory = this.layerHistory.slice(0, this.layerHistoryMaxLength); this.currentLayer = data.layer; await this.updateAdmins(); this.emit('NEW_GAME', data); }); this.logParser.on('PLAYER_CONNECTED', async (data) => { Logger.verbose("SquadServer", 1, `Player connected ${data.playerSuffix} - SteamID: ${data.steamID} - EOSID: ${data.eosID}`) this.rcon.addIds(data.steamID, data.eosID) data.player = await this.getPlayerByEOSID(data.steamID); if (data.player) data.player.suffix = data.playerSuffix; delete data.steamID; delete data.playerSuffix; this.emit('PLAYER_CONNECTED', data); }); this.logParser.on('PLAYER_DISCONNECTED', async (data) => { data.player = await this.getPlayerByEOSID(data.steamID); delete data.steamID; this.emit('PLAYER_DISCONNECTED', data); }); this.logParser.on('PLAYER_DAMAGED', async (data) => { data.victim = await this.getPlayerByName(data.victimName); data.attacker = await this.getPlayerByName(data.attackerName); if (data.victim && data.attacker) data.teamkill = data.victim.teamID === data.attacker.teamID && data.victim.steamID !== data.attacker.steamID; delete data.victimName; delete data.attackerName; this.emit('PLAYER_DAMAGED', data); }); this.logParser.on('PLAYER_WOUNDED', async (data) => { data.victim = await this.getPlayerByName(data.victimName); data.attacker = await this.getPlayerByName(data.attackerName); if (!data.attacker) data.attacker = await this.getPlayerByController(data.attackerPlayerController); if (data.victim && data.attacker) data.teamkill = data.victim.teamID === data.attacker.teamID && data.victim.steamID !== data.attacker.steamID; delete data.victimName; delete data.attackerName; this.emit('PLAYER_WOUNDED', data); if (data.teamkill) this.emit('TEAMKILL', data); }); this.logParser.on('PLAYER_DIED', async (data) => { data.victim = await this.getPlayerByName(data.victimName); data.attacker = await this.getPlayerByName(data.attackerName); if (!data.attacker) data.attacker = await this.getPlayerByController(data.attackerPlayerController); if (data.victim && data.attacker) data.teamkill = data.victim.teamID === data.attacker.teamID && data.victim.steamID !== data.attacker.steamID; delete data.victimName; delete data.attackerName; this.emit('PLAYER_DIED', data); }); this.logParser.on('PLAYER_REVIVED', async (data) => { data.victim = await this.getPlayerByName(data.victimName); data.attacker = await this.getPlayerByName(data.attackerName); data.reviver = await this.getPlayerByName(data.reviverName); delete data.victimName; delete data.attackerName; delete data.reviverName; this.emit('PLAYER_REVIVED', data); }); this.logParser.on('PLAYER_POSSESS', async (data) => { data.player = await this.getPlayerByNameSuffix(data.playerSuffix); if (data.player) data.player.possessClassname = data.possessClassname; delete data.playerSuffix; this.emit('PLAYER_POSSESS', data); }); this.logParser.on('PLAYER_UNPOSSESS', async (data) => { data.player = await this.getPlayerByNameSuffix(data.playerSuffix); delete data.playerSuffix; this.emit('PLAYER_UNPOSSESS', data); }); this.logParser.on('ROUND_ENDED', async (data) => { this.emit('ROUND_ENDED', data); }); this.logParser.on('TICK_RATE', (data) => { this.emit('TICK_RATE', data); }); this.logParser.on('CLIENT_EXTERNAL_ACCOUNT_INFO', (data) => { this.rcon.addIds(data.steamID, data.eosID) }) // this.logParser.on('CLIENT_CONNECTED', (data) => { // Logger.verbose("SquadServer", 1, `Client connected. Connection: ${data.connection} - SteamID: ${data.steamID}`) // }) // this.logParser.on('CLIENT_LOGIN_REQUEST', (data) => { // Logger.verbose("SquadServer", 1, `Login request. ChainID: ${data.chainID} - Suffix: ${data.suffix} - EOSID: ${data.eosID}`) // }) // this.logParser.on('RESOLVED_EOS_ID', (data) => { // Logger.verbose("SquadServer", 1, `Resolved EOSID. ChainID: ${data.chainID} - Suffix: ${data.suffix} - EOSID: ${data.eosID}`) // }) // this.logParser.on('ADDING_CLIENT_CONNECTION', (data) => { // Logger.verbose("SquadServer", 1, `Adding client connection`, data) // }) } async restartLogParser() { try { await this.logParser.unwatch(); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to stop LogParser instance when restarting.', err); } Logger.verbose('SquadServer', 1, 'Setting up new LogParser instance...'); this.setupLogParser(); await this.logParser.watch(); } getAdminPermsBySteamID(steamID) { return this.admins[ steamID ]; } getAdminsWithPermission(perm) { const ret = []; for (const [ steamID, perms ] of Object.entries(this.admins)) { if (perm in perms) ret.push(steamID); } return ret; } async updateAdmins() { this.admins = await fetchAdminLists(this.options.adminLists); } async updatePlayerList() { if (this.updatePlayerListTimeout) clearTimeout(this.updatePlayerListTimeout); Logger.verbose('SquadServer', 1, `Updating player list...`); try { const oldPlayerInfo = {}; for (const player of this.players) { oldPlayerInfo[ player.steamID ] = player; } const players = []; for (const player of await this.rcon.getListPlayers(this)) players.push({ ...oldPlayerInfo[ player.steamID ], ...player, playercontroller: this.logParser.eventStore.players[player.steamID] ? this.logParser.eventStore.players[player.steamID].controller : null, squad: await this.getSquadByID(player.teamID, player.squadID) }); this.players = players; for (const player of this.players) { if (typeof oldPlayerInfo[ player.steamID ] === 'undefined') continue; if (player.teamID !== oldPlayerInfo[ player.steamID ].teamID) this.emit('PLAYER_TEAM_CHANGE', { player: player, oldTeamID: oldPlayerInfo[ player.steamID ].teamID, newTeamID: player.teamID }); if (player.squadID !== oldPlayerInfo[ player.steamID ].squadID) this.emit('PLAYER_SQUAD_CHANGE', { player: player, oldSquadID: oldPlayerInfo[ player.steamID ].squadID, newSquadID: player.squadID }); } this.emit('UPDATED_PLAYER_INFORMATION'); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to update player list.', err); } Logger.verbose('SquadServer', 1, `Updated player list.`); this.updatePlayerListTimeout = setTimeout(this.updatePlayerList, this.updatePlayerListInterval); } async updateSquadList() { if (this.updateSquadListTimeout) clearTimeout(this.updateSquadListTimeout); Logger.verbose('SquadServer', 1, `Updating squad list...`); try { this.squads = await this.rcon.getSquads(); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to update squad list.', err); } Logger.verbose('SquadServer', 1, `Updated squad list.`); this.updateSquadListTimeout = setTimeout(this.updateSquadList, this.updateSquadListInterval); } async updateLayerInformation() { if (this.updateLayerInformationTimeout) clearTimeout(this.updateLayerInformationTimeout); Logger.verbose('SquadServer', 1, `Updating layer information...`); try { const currentMap = await this.rcon.getCurrentMap(); const nextMap = await this.rcon.getNextMap(); const nextMapToBeVoted = nextMap.layer === 'To be voted'; const currentLayer = await Layers.getLayerByName(currentMap.layer); const nextLayer = nextMapToBeVoted ? null : await Layers.getLayerByName(nextMap.layer); if (this.layerHistory.length === 0) { this.layerHistory.unshift({ layer: currentLayer, time: Date.now() }); this.layerHistory = this.layerHistory.slice(0, this.layerHistoryMaxLength); } this.currentLayer = currentLayer; this.nextLayer = nextLayer; this.nextLayerToBeVoted = nextMapToBeVoted; this.emit('UPDATED_LAYER_INFORMATION'); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to update layer information.', err); } Logger.verbose('SquadServer', 1, `Updated layer information.`); this.updateLayerInformationTimeout = setTimeout( this.updateLayerInformation, this.updateLayerInformationInterval ); } async updateA2SInformation() { if (this.updateA2SInformationTimeout) clearTimeout(this.updateA2SInformationTimeout); Logger.verbose('SquadServer', 1, `Updating A2S information...`); try { // const data = await Gamedig.query({ // type: 'squad', // host: this.options.host, // port: this.options.queryPort // }); const rawData = await this.rcon.execute(`ShowServerInfo`); Logger.verbose("SquadServer", 3, `A2S raw data`, rawData) const data = JSON.parse(rawData); Logger.verbose("SquadServer", 2, `A2S data`, JSON.data) // Logger.verbose("SquadServer", 1, `A2S data`, JSON.stringify(data, null, 2)) const info = { raw: data, serverName: data.name, maxPlayers: parseInt(data.MaxPlayers), publicSlots: parseInt(data.PublicQueueLimit_I), reserveSlots: parseInt(data.PlayerReserveCount_I), a2sPlayerCount: parseInt(data.PlayerCount_I), publicQueue: parseInt(data.PublicQueue_I), reserveQueue: parseInt(data.ReservedQueue_I), matchTimeout: parseFloat(data.MatchTimeout_d), gameVersion: data.GameVersion_s }; this.serverName = info.serverName; this.maxPlayers = info.maxPlayers; this.publicSlots = info.publicSlots; this.reserveSlots = info.reserveSlots; this.a2sPlayerCount = info.a2sPlayerCount; this.publicQueue = info.publicQueue; this.reserveQueue = info.reserveQueue; this.matchTimeout = info.matchTimeout; this.gameVersion = info.gameVersion; this.emit('UPDATED_A2S_INFORMATION', info); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to update A2S information.', err); } Logger.verbose('SquadServer', 1, `Updated A2S information.`); this.updateA2SInformationTimeout = setTimeout( this.updateA2SInformation, this.updateA2SInformationInterval ); } async getPlayerByCondition(condition, forceUpdate = false, retry = true) { let matches; if (!forceUpdate) { matches = this.players.filter(condition); if (matches.length === 1) return matches[ 0 ]; if (!retry) return null; } await this.updatePlayerList(); matches = this.players.filter(condition); if (matches.length === 1) return matches[ 0 ]; return null; } async getSquadByCondition(condition, forceUpdate = false, retry = true) { let matches; if (!forceUpdate) { matches = this.squads.filter(condition); if (matches.length === 1) return matches[ 0 ]; if (!retry) return null; } await this.updateSquadList(); matches = this.squads.filter(condition); if (matches.length === 1) return matches[ 0 ]; return null; } async getSquadByID(teamID, squadID) { if (squadID === null) return null; return this.getSquadByCondition( (squad) => squad.teamID === teamID && squad.squadID === squadID ); } async getPlayerBySteamID(steamID, forceUpdate) { return this.getPlayerByCondition((player) => player.steamID === steamID, forceUpdate); } async getPlayerByEOSID(eosID, forceUpdate) { return this.getPlayerByCondition((player) => player.EOSID === eosID, forceUpdate); } async getPlayerByName(name, forceUpdate) { return this.getPlayerByCondition((player) => player.name === name, forceUpdate); } async getPlayerByNameSuffix(suffix, forceUpdate) { return this.getPlayerByCondition((player) => player.suffix === suffix, forceUpdate, false); } async getPlayerByController(controller, forceUpdate) { return this.getPlayerByCondition( (player) => player.playercontroller === controller, forceUpdate ); } async pingSquadJSAPI() { if (this.pingSquadJSAPITimeout) clearTimeout(this.pingSquadJSAPITimeout); Logger.verbose('SquadServer', 1, 'Pinging SquadJS API...'); const payload = { // Send information about the server. server: { host: this.options.host, queryPort: this.options.queryPort, name: this.serverName, playerCount: this.a2sPlayerCount + this.publicQueue + this.reserveQueue }, // Send information about SquadJS. squadjs: { version: SQUADJS_VERSION, logReaderMode: this.options.logReaderMode, // Send the plugin config so we can see what plugins they're using (none of the config is sensitive). plugins: this.plugins.map((plugin) => ({ ...plugin.rawOptions, plugin: plugin.constructor.name })) } }; try { const { data } = await axios.post(SQUADJS_API_DOMAIN + '/api/v1/ping', payload); if (data.error) Logger.verbose( 'SquadServer', 1, `Successfully pinged the SquadJS API. Got back error: ${data.error}` ); else Logger.verbose( 'SquadServer', 1, `Successfully pinged the SquadJS API. Got back message: ${data.message}` ); } catch (err) { Logger.verbose('SquadServer', 1, 'Failed to ping the SquadJS API: ', err.message); } this.pingSquadJSAPITimeout = setTimeout(this.pingSquadJSAPI, this.pingSquadJSAPIInterval); } }