import DiscordBasePlugin from './discord-base-plugin.js'; export default class DiscordAdminRequest extends DiscordBasePlugin { static get description() { return ( 'The DiscordAdminRequest plugin will ping admins in a Discord channel when a player requests ' + 'an admin via the !admin command in in-game chat.' ); } static get defaultEnabled() { return true; } static get optionsSpecification() { return { ...DiscordBasePlugin.optionsSpecification, channelID: { required: true, description: 'The ID of the channel to log admin broadcasts to.', default: '', example: '667741905228136459' }, ignoreChats: { required: false, description: 'A list of chat names to ignore.', default: [], example: ['ChatSquad'] }, ignorePhrases: { required: false, description: 'A list of phrases to ignore.', default: [], example: ['switch'] }, command: { required: false, description: 'The command that calls an admin.', default: 'admin' }, pingGroups: { required: false, description: 'A list of Discord role IDs to ping.', default: [], example: ['500455137626554379'] }, pingDelay: { required: false, description: 'Cooldown for pings in milliseconds.', default: 60 * 1000 }, color: { required: false, description: 'The color of the embed.', default: 16761867 }, warnInGameAdmins: { required: false, description: 'Should in-game admins be warned after a players uses the command and should we tell how much admins are active in-game right now.', default: false }, showInGameAdmins: { required: false, description: 'Should players know how much in-game admins there are active/online?', default: true } }; } constructor(server, options, connectors) { super(server, options, connectors); this.lastPing = Date.now() - this.options.pingDelay; this.onChatCommand = this.onChatCommand.bind(this); } async mount() { this.server.on(`CHAT_COMMAND:${this.options.command}`, this.onChatCommand); } async unmount() { this.server.removeEventListener(`CHAT_COMMAND:${this.options.command}`, this.onChatCommand); } async onChatCommand(info) { if (this.options.ignoreChats.includes(info.chat)) return; for (const ignorePhrase of this.options.ignorePhrases) { if (info.message.includes(ignorePhrase)) return; } if (info.message.length === 0) { await this.server.rcon.warn( info.player.steamID, `Please specify what you would like help with when requesting an admin.` ); return; } const message = { embed: { title: `${info.player.name} has requested admin support!`, color: this.options.color, fields: [ { name: 'Player', value: info.player.name, inline: true }, { name: 'SteamID', value: `[${info.player.steamID}](https://steamcommunity.com/profiles/${info.player.steamID})`, inline: true }, { name: 'Team & Squad', value: `Team: ${info.player.teamID}, Squad: ${info.player.squadID || 'Unassigned'}` }, { name: 'Message', value: info.message } ], timestamp: info.time.toISOString() } }; if (this.options.pingGroups.length > 0 && Date.now() - this.options.pingDelay > this.lastPing) { message.content = this.options.pingGroups.map((groupID) => `<@&${groupID}>`).join(' '); this.lastPing = Date.now(); } await this.sendDiscordMessage(message); const admins = await this.server.getAdminsWithPermission('canseeadminchat'); let amountAdmins = 0; for (const player of this.server.players) { if (!admins.includes(player.steamID)) continue; amountAdmins++; if (this.options.warnInGameAdmins) await this.server.rcon.warn(player.steamID, `[${info.player.name}] - ${info.message}`); } if (amountAdmins === 0 && this.options.showInGameAdmins) await this.server.rcon.warn( info.player.steamID, `There are no in-game admins, however, an admin has been notified via Discord. Please wait for us to get back to you.` ); else if (this.options.showInGameAdmins) await this.server.rcon.warn( info.player.steamID, `There ${amountAdmins > 1 ? 'are' : 'is'} ${amountAdmins} in-game admin${ amountAdmins > 1 ? 's' : '' }. Please wait for us to get back to you.` ); else await this.server.rcon.warn( info.player.steamID, `An admin has been notified. Please wait for us to get back to you.` ); } }