SquadJS/squad-server/index.js
2020-10-25 14:28:36 +00:00

517 lines
16 KiB
JavaScript

import EventEmitter from 'events';
import fs from 'fs';
import { fileURLToPath } from 'url';
import path from 'path';
import axios from 'axios';
import Discord from 'discord.js';
import Gamedig from 'gamedig';
import mysql from 'mysql';
import Logger from 'core/logger';
import { SQUADJS_API_DOMAIN } from 'core/constants';
import LogParser from 'log-parser';
import Rcon from 'rcon';
import { SQUADJS_VERSION } from './utils/constants.js';
import { SquadLayers } from './utils/squad-layers.js';
import plugins from './plugins/index.js';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
export default class SquadServer extends EventEmitter {
constructor(options = {}) {
super();
for (const option of ['host', 'queryPort'])
if (!(option in options)) throw new Error(`${option} must be specified.`);
this.options = options;
this.layerHistory = [];
this.layerHistoryMaxLength = options.layerHistoryMaxLength || 20;
this.players = [];
this.plugins = [];
this.squadLayers = new SquadLayers(options.squadLayersSource);
this.setupRCON();
this.setupLogParser();
this.updatePlayerList = this.updatePlayerList.bind(this);
this.updatePlayerListInterval = 30 * 1000;
this.updatePlayerListTimeout = null;
this.updateLayerInformation = this.updateLayerInformation.bind(this);
this.updateLayerInformationInterval = 30 * 1000;
this.updateLayerInformationTimeout = null;
this.updateA2SInformation = this.updateA2SInformation.bind(this);
this.updateA2SInformationInterval = 30 * 1000;
this.updateA2SInformationTimeout = null;
this.pingSquadJSAPI = this.pingSquadJSAPI.bind(this);
this.pingSquadJSAPIInterval = 5 * 60 * 1000;
this.pingSquadJSAPITimeout = null;
}
setupRCON() {
this.rcon = new Rcon({
host: this.options.host,
port: this.options.rconPort,
password: this.options.rconPassword,
autoReconnectInterval: this.options.rconAutoReconnectInterval
});
this.rcon.on('CHAT_MESSAGE', async (data) => {
data.player = await this.getPlayerBySteamID(data.steamID);
this.emit('CHAT_MESSAGE', data);
const command = data.message.match(/!([^ ]+) ?(.*)/);
if (command)
this.emit(`CHAT_COMMAND:${command[1].toLowerCase()}`, {
...data,
message: command[2].trim()
});
});
this.rcon.on('RCON_ERROR', (data) => {
this.emit('RCON_ERROR', data);
});
}
async restartRCON() {
try {
await this.rcon.disconnect();
} catch (err) {
Logger.verbose('SquadServer', 1, 'Failed to stop RCON instance when restarting.', err);
}
Logger.verbose('SquadServer', 1, 'Setting up new RCON instance...');
this.setupRCON();
await this.rcon.connect();
}
setupLogParser() {
this.logParser = new LogParser({
mode: this.options.logReaderMode,
logDir: this.options.logDir,
host: this.options.ftpHost || this.options.host,
port: this.options.ftpPort,
user: this.options.ftpUser,
password: this.options.ftpPassword,
secure: this.options.ftpSecure,
timeout: this.options.ftpTimeout,
verbose: this.options.ftpVerbose,
fetchInterval: this.options.ftpFetchInterval,
maxTempFileSize: this.options.ftpMaxTempFileSize,
// enable this for FTP servers that do not support SIZE
useListForSize: this.options.ftpUseListForSize
});
this.logParser.on('ADMIN_BROADCAST', (data) => {
this.emit('ADMIN_BROADCAST', data);
});
this.logParser.on('NEW_GAME', (data) => {
let layer;
if (data.layer) layer = this.squadLayers.getLayerByLayerName(data.layer);
else layer = this.squadLayers.getLayerByLayerClassname(data.layerClassname);
this.layerHistory.unshift({ ...layer, time: data.time });
this.layerHistory = this.layerHistory.slice(0, this.layerHistoryMaxLength);
this.emit('NEW_GAME', data);
});
this.logParser.on('PLAYER_CONNECTED', async (data) => {
data.player = await this.getPlayerBySteamID(data.steamID);
if (data.player) data.player.suffix = data.playerSuffix;
delete data.steamID;
delete data.playerSuffix;
this.emit('PLAYER_CONNECTED', data);
});
this.logParser.on('PLAYER_DAMAGED', async (data) => {
data.victim = await this.getPlayerByName(data.victimName);
data.attacker = await this.getPlayerByName(data.attackerName);
if (data.victim && data.attacker)
data.teamkill =
data.victim.teamID === data.attacker.teamID &&
data.victim.steamID !== data.attacker.steamID;
delete data.victimName;
delete data.attackerName;
this.emit('PLAYER_DAMAGED', data);
});
this.logParser.on('PLAYER_WOUNDED', async (data) => {
data.victim = await this.getPlayerByName(data.victimName);
data.attacker = await this.getPlayerByName(data.attackerName);
if (data.victim && data.attacker)
data.teamkill =
data.victim.teamID === data.attacker.teamID &&
data.victim.steamID !== data.attacker.steamID;
delete data.victimName;
delete data.attackerName;
this.emit('PLAYER_WOUNDED', data);
if (data.teamkill) this.emit('TEAMKILL', data);
});
this.logParser.on('PLAYER_DIED', async (data) => {
data.victim = await this.getPlayerByName(data.victimName);
data.attacker = await this.getPlayerByName(data.attackerName);
if (data.victim && data.attacker)
data.teamkill =
data.victim.teamID === data.attacker.teamID &&
data.victim.steamID !== data.attacker.steamID;
delete data.victimName;
delete data.attackerName;
this.emit('PLAYER_DIED', data);
});
this.logParser.on('PLAYER_REVIVED', async (data) => {
data.victim = await this.getPlayerByName(data.victimName);
data.attacker = await this.getPlayerByName(data.attackerName);
data.reviver = await this.getPlayerByName(data.reviverName);
delete data.victimName;
delete data.attackerName;
delete data.reviverName;
this.emit('PLAYER_REVIVED', data);
});
this.logParser.on('PLAYER_POSSESS', async (data) => {
data.player = await this.getPlayerByNameSuffix(data.playerSuffix);
if (data.player) data.player.possessClassname = data.possessClassname;
delete data.playerSuffix;
this.emit('PLAYER_POSSESS', data);
});
this.logParser.on('PLAYER_UNPOSSESS', async (data) => {
data.player = await this.getPlayerByNameSuffix(data.playerSuffix);
delete data.playerSuffix;
this.emit('PLAYER_UNPOSSESS', data);
});
this.logParser.on('TICK_RATE', (data) => {
this.emit('TICK_RATE', data);
});
}
async restartLogParser() {
try {
await this.logParser.unwatch();
} catch (err) {
Logger.verbose('SquadServer', 1, 'Failed to stop LogParser instance when restarting.', err);
}
Logger.verbose('SquadServer', 1, 'Setting up new LogParser instance...');
this.setupLogParser();
await this.logParser.watch();
}
async updatePlayerList() {
if (this.updatePlayerListTimeout) clearTimeout(this.updatePlayerListTimeout);
try {
const oldPlayerInfo = {};
for (const player of this.players) {
oldPlayerInfo[player.steamID] = player;
}
this.players = (await this.rcon.getListPlayers()).map((player) => ({
...oldPlayerInfo[player.steamID],
...player
}));
} catch (err) {
Logger.verbose('SquadServer', 1, 'Failed to update player list.', err);
}
this.updatePlayerListTimeout = setTimeout(this.updatePlayerList, this.updatePlayerListInterval);
}
async updateLayerInformation() {
if (this.updateLayerInformationTimeout) clearTimeout(this.updateLayerInformationTimeout);
try {
const layerInfo = await this.rcon.getLayerInfo();
if (this.layerHistory.length === 0) {
const layer = this.squadLayers.getLayerByLayerName(layerInfo.currentLayer);
this.layerHistory.unshift({ ...layer, time: Date.now() });
this.layerHistory = this.layerHistory.slice(0, this.layerHistoryMaxLength);
}
this.nextLayer = layerInfo.nextLayer;
} catch (err) {
Logger.verbose('SquadServer', 1, 'Failed to update layer information.', err);
}
this.updateLayerInformationTimeout = setTimeout(
this.updateLayerInformation,
this.updateLayerInformationInterval
);
}
async updateA2SInformation() {
if (this.updateA2SInformationTimeout) clearTimeout(this.updateA2SInformationTimeout);
try {
const data = await Gamedig.query({
type: 'squad',
host: this.options.host,
port: this.options.queryPort
});
this.serverName = data.name;
this.maxPlayers = parseInt(data.maxplayers);
this.publicSlots = parseInt(data.raw.rules.NUMPUBCONN);
this.reserveSlots = parseInt(data.raw.rules.NUMPRIVCONN);
this.a2sPlayerCount = parseInt(data.raw.rules.PlayerCount_i);
this.publicQueue = parseInt(data.raw.rules.PublicQueue_i);
this.reserveQueue = parseInt(data.raw.rules.ReservedQueue_i);
this.matchTimeout = parseFloat(data.raw.rules.MatchTimeout_f);
this.gameVersion = data.raw.version;
} catch (err) {
Logger.verbose('SquadServer', 1, 'Failed to update A2S information.', err);
}
this.updateA2SInformationTimeout = setTimeout(
this.updateA2SInformation,
this.updateA2SInformationInterval
);
}
async getPlayerByCondition(condition, retry = true) {
let matches;
matches = this.players.filter(condition);
if (matches.length === 1) return matches[0];
if (!retry) return null;
await this.updatePlayerList();
matches = this.players.filter(condition);
if (matches.length === 1) return matches[0];
return null;
}
async getPlayerBySteamID(steamID) {
return this.getPlayerByCondition((player) => player.steamID === steamID);
}
async getPlayerByName(name) {
return this.getPlayerByCondition((player) => player.name === name);
}
async getPlayerByNameSuffix(suffix) {
return this.getPlayerByCondition((player) => player.suffix === suffix, false);
}
async watch() {
await this.squadLayers.pull();
await this.rcon.connect();
await this.logParser.watch();
await this.updatePlayerList();
await this.updateLayerInformation();
await this.updateA2SInformation();
Logger.verbose('SquadServer', 1, `Watching ${this.serverName}...`);
await this.pingSquadJSAPI();
}
async unwatch() {
await this.rcon.disconnect();
await this.logParser.unwatch();
}
static async buildFromConfig(config) {
// Setup logging levels
for (const [module, verboseness] of Object.entries(config.verboseness)) {
Logger.setVerboseness(module, verboseness);
}
Logger.verbose('SquadServer', 1, 'Creating SquadServer...');
const server = new SquadServer(config.server);
// pull layers read to use to create layer filter connectors
await server.squadLayers.pull();
Logger.verbose('SquadServer', 1, 'Preparing connectors...');
const connectors = {};
for (const pluginConfig of config.plugins) {
if (!pluginConfig.enabled) continue;
const Plugin = plugins[pluginConfig.plugin];
for (const [optionName, option] of Object.entries(Plugin.optionsSpecification)) {
// ignore non connectors
if (!option.connector) continue;
if (!(optionName in pluginConfig))
throw new Error(
`${Plugin.name}: ${optionName} (${option.connector} connector) is missing.`
);
const connectorName = pluginConfig[optionName];
// skip already created connectors
if (connectors[connectorName]) continue;
const connectorConfig = config.connectors[connectorName];
if (option.connector === 'discord') {
Logger.verbose('SquadServer', 1, `Starting discord connector ${connectorName}...`);
connectors[connectorName] = new Discord.Client();
await connectors[connectorName].login(connectorConfig);
} else if (option.connector === 'mysql') {
Logger.verbose('SquadServer', 1, `Starting mysqlPool connector ${connectorName}...`);
connectors[connectorName] = mysql.createPool(connectorConfig);
} else if (option.connector === 'squadlayerpool') {
Logger.verbose(
'SquadServer',
1,
`Starting squadlayerfilter connector ${connectorName}...`
);
connectors[connectorName] = server.squadLayers[connectorConfig.type](
connectorConfig.filter,
connectorConfig.activeLayerFilter
);
} else {
throw new Error(`${option.connector} is an unsupported connector type.`);
}
}
}
Logger.verbose('SquadServer', 1, 'Applying plugins to SquadServer...');
for (const pluginConfig of config.plugins) {
if (!pluginConfig.enabled) continue;
if (!plugins[pluginConfig.plugin])
throw new Error(`Plugin ${pluginConfig.plugin} does not exist.`);
const Plugin = plugins[pluginConfig.plugin];
Logger.verbose('SquadServer', 1, `Initialising ${Plugin.name}...`);
const options = {};
for (const [optionName, option] of Object.entries(Plugin.optionsSpecification)) {
if (option.connector) {
options[optionName] = connectors[pluginConfig[optionName]];
} else {
if (option.required) {
if (!(optionName in pluginConfig))
throw new Error(`${Plugin.name}: ${optionName} is required but missing.`);
if (option.default === pluginConfig[optionName])
throw new Error(
`${Plugin.name}: ${optionName} is required but is the default value.`
);
}
options[optionName] = pluginConfig[optionName] || option.default;
}
}
server.plugins.push(new Plugin(server, options, pluginConfig));
}
return server;
}
static buildFromConfigString(configString) {
let config;
try {
config = JSON.parse(configString);
} catch (err) {
throw new Error('Unable to parse config file.');
}
return SquadServer.buildFromConfig(config);
}
static buildFromConfigFile(configPath = './config.json') {
Logger.verbose('SquadServer', 1, 'Reading config file...');
configPath = path.resolve(__dirname, '../', configPath);
if (!fs.existsSync(configPath)) throw new Error('Config file does not exist.');
const configString = fs.readFileSync(configPath, 'utf8');
return SquadServer.buildFromConfigString(configString);
}
async pingSquadJSAPI() {
if (this.pingSquadJSAPITimeout) clearTimeout(this.pingSquadJSAPITimeout);
Logger.verbose('SquadServer', 1, 'Pinging SquadJS API...');
const config = {
// send minimal information on server
server: {
host: this.options.host,
queryPort: this.options.queryPort,
logReaderMode: this.options.logReaderMode
},
// we send all plugin information as none of that is sensitive.
plugins: this.plugins.map((plugin) => ({
...plugin.optionsRaw,
plugin: plugin.constructor.name
})),
// send additional information about SquadJS
version: SQUADJS_VERSION
};
try {
const { data } = await axios.post(SQUADJS_API_DOMAIN + '/api/v1/ping', { config });
if (data.error)
Logger.verbose(
'SquadServer',
1,
`Successfully pinged the SquadJS API. Got back error: ${data.error}`
);
else
Logger.verbose(
'SquadServer',
1,
`Successfully pinged the SquadJS API. Got back message: ${data.message}`
);
} catch (err) {
Logger.verbose('SquadServer', 1, 'Failed to ping the SquadJS API: ', err);
}
this.pingSquadJSAPITimeout = setTimeout(this.pingSquadJSAPI, this.pingSquadJSAPIInterval);
}
}