SquadJS/core
ect0s 49809169b8 Player Connection/Disconnection Flow. cleareventStore caller
pending connection destroyed: error path for clients that fail to connect, required to cleanup connection state in this error case.

client-connected: Supersedes steamid connected, use base unreal engine client flow. Removes dependancy on EAC (broken as of squad 3.4). First step in resolving a new client connection. this gets us a connection id, steamid.

client-login: 2nd step in player connected flow, this setups the steamid into eventstore.steamid-connected.

playercontroller connected: gets us player controller. used in player connected flow.

player-connected: update to use new eventStore layout, now all players should always have suffix,steamid,controller. These are now also cached within the logparser for lookup. last step in player connected flow.

player-disconnected: uses new eventStore layout, marks players in eventStore.disconnected but doesn't remove cached players till map change; may be needed in cases with delayed logs, needs further testing. Broken as of Squad 3.4 due to EAC changes

steamid-connected: Removed in favor of client-connected, no longer works as of squad 3.4 due to EAC changes.
2022-11-09 20:20:50 -05:00
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log-parser Player Connection/Disconnection Flow. cleareventStore caller 2022-11-09 20:20:50 -05:00
constants.js Add additional logging to LogParser 2020-10-25 14:28:36 +00:00
logger.js Fix out of date version system 2020-12-08 17:16:32 +00:00
package.json Refactor log parser 2020-12-10 20:46:29 +00:00
rcon.js Refactor RCON 2020-12-10 18:51:32 +00:00