SquadJS/squad-server/log-parser/player-disconnected.js

17 lines
721 B
JavaScript

export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UChannel::Close: Sending CloseBunch\. ChIndex == [0-9]+\. Name: \[UChannel\] ChIndex: [0-9]+, Closing: [0-9]+ \[UNetConnection\] RemoteAddr: ([0-9a-f]{32}):[0-9]+, Name: SteamNetConnection_[0-9]+, Driver: GameNetDriver SteamNetDriver_[0-9]+, IsServer: YES, PC: ([^ ]+PlayerController_C_[0-9]+), Owner: [^ ]+PlayerController_C_[0-9]+/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
steamID: args[3],
playerController: args[4]
};
logParser.eventStore.disconnected[data.steamID] = true;
logParser.emit('PLAYER_DISCONNECTED', data);
}
};