mirror of
https://github.com/AsgardEternal/SquadJS.git
synced 2024-09-28 19:54:25 -05:00
144 lines
5.0 KiB
JavaScript
144 lines
5.0 KiB
JavaScript
import BasePlugin from './base-plugin.js';
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import Logger from 'core/logger';
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export default class AutoKickAFK extends BasePlugin {
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static get description() {
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return 'The <code>AutoKickAFK</code> plugin will automatically kick players that are not in a squad after a specified ammount of time.';
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}
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static get defaultEnabled() {
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return true;
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}
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static get optionsSpecification() {
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return {
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warningMessage: {
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required: false,
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description: 'Message SquadJS will send to players warning them they will be kicked',
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default: 'Join a squad, you are are unassigned and will be kicked'
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},
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kickMessage: {
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required: false,
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description: 'Message to send to players when they are kicked',
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default: 'Unassigned - automatically removed'
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},
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frequencyOfWarnings : {
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required: false,
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description: 'How often in seconds should we warn the player about being AFK?',
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default: 30
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},
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afkTimer: {
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required: false,
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description: 'How long in minutes to wait before a player that is AFK is kicked',
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default: 6
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},
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playerThreshold:{
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required: false,
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description: 'Player count required for Auto Kick to start kicking players to disable set to -1 to disable',
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default: 93
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},
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queueThreshold:{
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required: false,
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description: 'The number of players in the queue before Auto Kick starts kicking players set to -1 to disable',
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default: -1
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},
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roundStartDelay:{
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required: false,
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description: 'Time delay in minutes from start of the round before auto AFK starts kicking again',
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default: 15
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}/*, to be added in future when we can track admins better
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ignoreAdmins:{
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required: false,
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description: 'Whether or not admins will be auto kicked for being unassigned',
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default: false
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}*/
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};
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}
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constructor(server, options) {
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super();
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this.kickTimeout = options.afkTimer * 60 * 1000;
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this.warningInterval = options.frequencyOfWarnings * 1000;
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this.gracePeriod = options.roundStartDelay * 60 * 1000;
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this.betweenRounds = false;
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this.trackedPlayers = {};
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server.on('NEW_GAME', async (info) => {
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this.betweenRounds = true;
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updateTrackingList();
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setTimeout(async ()=>{
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this.betweenRounds = false;
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}, this.gracePeriod);
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});
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server.on('PLAYER_SQUAD_CHANGE', async (player) =>{
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if (player.steamID in this.trackedPlayers && player.squadID !== null){
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untrackPlayer(player.steamID);
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}
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});
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const runConditions = ()=>{
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return ( !this.betweenRounds || (0 < options.playerCountThreshold < server.players.count) || (0 < options.queueThreshold < (server.publicQueue + server.reserveQueue)) )
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}
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const updateTrackingList = async ()=>{
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if( !runConditions() ){
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// clear all tracked players if run conditions are not met.
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for(steamID of Object.keys(this.trackedPlayers))
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untrackPlayer(steamID);
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return;
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}
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//await server.updatePlayerList();
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// loop through players on server and start tracking players not in a squad
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for (const player of server.players) {
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let isTracked = (player.steamID in this.trackedPlayers);
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let isUnassigned = (player.squadID === null);
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if(isUnassigned && !isTracked)
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this.trackedPlayers[player.steamID] = trackPlayer(player.steamID); // start tracking player
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if(!isUnassigned && isTracked)
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untrackPlayer(player.steamID); // tracked player joined a squad remove them
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}
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}
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const trackPlayer = async (steamID)=>{
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Logger.verbose('AutoAFK', 2, `[AutoAFK] Tracking: ${steamID}`);
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let trackStart = Date.now();
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let warnTimerID = setInterval( async ()=> {
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let msLeft = this.kickTimeout-(Date.now()-trackStart);
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let min = Math.floor((msLeft/1000/60) << 0);
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let sec = Math.floor((msLeft/1000) % 60);
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server.rcon.warn(steamID, `${options.warningMessage} - ${min}:${sec}`);
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}, this.warningInterval);
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let kickTimerID = setTimeout(async ()=>{
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server.rcon.kick(steamID, options.kickMessage);
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}, this.kickTimeout);
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return [warnTimerID, kickTimerID]
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}
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const untrackPlayer = async (steamID)=>{
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Logger.verbose('AutoAFK', 2, `[AutoAFK] unTrack: ${steamID}`);
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clearInterval(this.trackedPlayers[steamID][0]); // clears warning interval
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clearTimeout(this.trackedPlayers[steamID][1]); // clears kick timeout
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delete this.trackedPlayers[steamID];
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}
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setInterval(updateTrackingList , 1*60*1000); //tracking list update loop
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//clean up every 20 minutes, removes players no longer on the server that may be stuck in the tracking dict
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const cleanupMS = 20*60*1000;
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setInterval( ()=>{
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for(steamID of Object.keys(this.trackedPlayers))
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if(!steamID in server.players.map(p => p.steamID))
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untrackPlayer(steamID);
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}, cleanupMS);
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}
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}
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