mirror of
https://github.com/AsgardEternal/SquadJS.git
synced 2024-09-29 12:14:26 -05:00
592 lines
16 KiB
JavaScript
592 lines
16 KiB
JavaScript
import Sequelize from 'sequelize';
|
|
|
|
import BasePlugin from './base-plugin.js';
|
|
|
|
const { DataTypes } = Sequelize;
|
|
|
|
export default class DBLog extends BasePlugin {
|
|
static get description() {
|
|
return (
|
|
'The <code>mysql-log</code> plugin will log various server statistics and events to a database. This is great ' +
|
|
'for server performance monitoring and/or player stat tracking.' +
|
|
'\n\n' +
|
|
'Grafana:\n' +
|
|
'<ul><li> <a href="https://grafana.com/">Grafana</a> is a cool way of viewing server statistics stored in the database.</li>\n' +
|
|
'<li>Install Grafana.</li>\n' +
|
|
'<li>Add your database as a datasource named <code>SquadJS</code>.</li>\n' +
|
|
'<li>Import the <a href="https://github.com/Team-Silver-Sphere/SquadJS/blob/master/squad-server/templates/SquadJS-Dashboard-v2.json">SquadJS Dashboard</a> to get a preconfigured MySQL only Grafana dashboard.</li>\n' +
|
|
'<li>Install any missing Grafana plugins.</li></ul>'
|
|
);
|
|
}
|
|
|
|
static get defaultEnabled() {
|
|
return false;
|
|
}
|
|
|
|
static get optionsSpecification() {
|
|
return {
|
|
database: {
|
|
required: true,
|
|
connector: 'sequelize',
|
|
description: 'The Sequelize connector to log server information to.',
|
|
default: 'mysql'
|
|
},
|
|
overrideServerID: {
|
|
required: false,
|
|
description: 'A overridden server ID.',
|
|
default: null
|
|
}
|
|
};
|
|
}
|
|
|
|
constructor(server, options, connectors) {
|
|
super(server, options, connectors);
|
|
|
|
this.models = {};
|
|
|
|
this.createModel('Server', {
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
name: {
|
|
type: DataTypes.STRING
|
|
}
|
|
});
|
|
|
|
this.createModel('Match', {
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
dlc: {
|
|
type: DataTypes.STRING
|
|
},
|
|
mapClassname: {
|
|
type: DataTypes.STRING
|
|
},
|
|
layerClassname: {
|
|
type: DataTypes.STRING
|
|
},
|
|
map: {
|
|
type: DataTypes.STRING
|
|
},
|
|
layer: {
|
|
type: DataTypes.STRING
|
|
},
|
|
startTime: {
|
|
type: DataTypes.DATE,
|
|
notNull: true
|
|
},
|
|
endTime: {
|
|
type: DataTypes.DATE
|
|
},
|
|
winner: {
|
|
type: DataTypes.STRING
|
|
}
|
|
});
|
|
|
|
this.createModel('TickRate', {
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
time: {
|
|
type: DataTypes.DATE,
|
|
notNull: true
|
|
},
|
|
tickRate: {
|
|
type: DataTypes.FLOAT,
|
|
notNull: true
|
|
}
|
|
});
|
|
|
|
this.createModel('PlayerCount', {
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
time: {
|
|
type: DataTypes.DATE,
|
|
notNull: true,
|
|
defaultValue: DataTypes.NOW
|
|
},
|
|
players: {
|
|
type: DataTypes.INTEGER,
|
|
notNull: true
|
|
},
|
|
publicQueue: {
|
|
type: DataTypes.INTEGER,
|
|
notNull: true
|
|
},
|
|
reserveQueue: {
|
|
type: DataTypes.INTEGER,
|
|
notNull: true
|
|
}
|
|
});
|
|
|
|
this.createModel(
|
|
'SteamUser',
|
|
{
|
|
steamID: {
|
|
type: DataTypes.STRING,
|
|
primaryKey: true
|
|
},
|
|
lastName: {
|
|
type: DataTypes.STRING
|
|
}
|
|
},
|
|
{
|
|
charset: 'utf8mb4',
|
|
collate: 'utf8mb4_unicode_ci'
|
|
}
|
|
);
|
|
|
|
this.createModel(
|
|
'Wound',
|
|
{
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
time: {
|
|
type: DataTypes.DATE,
|
|
notNull: true
|
|
},
|
|
victimName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
victimTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
victimSquadID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
attackerName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
attackerTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
attackerSquadID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
damage: {
|
|
type: DataTypes.FLOAT
|
|
},
|
|
weapon: {
|
|
type: DataTypes.STRING
|
|
},
|
|
teamkill: {
|
|
type: DataTypes.BOOLEAN
|
|
}
|
|
},
|
|
{
|
|
charset: 'utf8mb4',
|
|
collate: 'utf8mb4_unicode_ci'
|
|
}
|
|
);
|
|
|
|
this.createModel(
|
|
'Death',
|
|
{
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
time: {
|
|
type: DataTypes.DATE,
|
|
notNull: true
|
|
},
|
|
woundTime: {
|
|
type: DataTypes.DATE
|
|
},
|
|
victimName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
victimTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
victimSquadID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
attackerName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
attackerTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
attackerSquadID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
damage: {
|
|
type: DataTypes.FLOAT
|
|
},
|
|
weapon: {
|
|
type: DataTypes.STRING
|
|
},
|
|
teamkill: {
|
|
type: DataTypes.BOOLEAN
|
|
}
|
|
},
|
|
{
|
|
charset: 'utf8mb4',
|
|
collate: 'utf8mb4_unicode_ci'
|
|
}
|
|
);
|
|
|
|
this.createModel(
|
|
'Revive',
|
|
{
|
|
id: {
|
|
type: DataTypes.INTEGER,
|
|
primaryKey: true,
|
|
autoIncrement: true
|
|
},
|
|
time: {
|
|
type: DataTypes.DATE,
|
|
notNull: true
|
|
},
|
|
woundTime: {
|
|
type: DataTypes.DATE
|
|
},
|
|
victimName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
victimTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
victimSquadID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
attackerName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
attackerTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
attackerSquadID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
damage: {
|
|
type: DataTypes.FLOAT
|
|
},
|
|
weapon: {
|
|
type: DataTypes.STRING
|
|
},
|
|
teamkill: {
|
|
type: DataTypes.BOOLEAN
|
|
},
|
|
reviverName: {
|
|
type: DataTypes.STRING
|
|
},
|
|
reviverTeamID: {
|
|
type: DataTypes.INTEGER
|
|
},
|
|
reviverSquadID: {
|
|
type: DataTypes.INTEGER
|
|
}
|
|
},
|
|
{
|
|
charset: 'utf8mb4',
|
|
collate: 'utf8mb4_unicode_ci'
|
|
}
|
|
);
|
|
|
|
this.models.Server.hasMany(this.models.TickRate, {
|
|
foreignKey: { name: 'server', allowNull: false },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Server.hasMany(this.models.PlayerCount, {
|
|
foreignKey: { name: 'server', allowNull: false },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Server.hasMany(this.models.Match, {
|
|
foreignKey: { name: 'server', allowNull: false },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Server.hasMany(this.models.Wound, {
|
|
foreignKey: { name: 'server', allowNull: false },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Server.hasMany(this.models.Death, {
|
|
foreignKey: { name: 'server', allowNull: false },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Server.hasMany(this.models.Revive, {
|
|
foreignKey: { name: 'server', allowNull: false },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Wound, {
|
|
foreignKey: { name: 'attacker' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Wound, {
|
|
foreignKey: { name: 'victim' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Death, {
|
|
foreignKey: { name: 'attacker' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Death, {
|
|
foreignKey: { name: 'victim' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Revive, {
|
|
foreignKey: { name: 'attacker' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Revive, {
|
|
foreignKey: { name: 'victim' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.SteamUser.hasMany(this.models.Revive, {
|
|
foreignKey: { name: 'reviver' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Match.hasMany(this.models.TickRate, {
|
|
foreignKey: { name: 'match' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Match.hasMany(this.models.PlayerCount, {
|
|
foreignKey: { name: 'match' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Match.hasMany(this.models.Wound, {
|
|
foreignKey: { name: 'match' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Match.hasMany(this.models.Death, {
|
|
foreignKey: { name: 'match' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.models.Match.hasMany(this.models.Revive, {
|
|
foreignKey: { name: 'match' },
|
|
onDelete: 'CASCADE'
|
|
});
|
|
|
|
this.onTickRate = this.onTickRate.bind(this);
|
|
this.onUpdatedA2SInformation = this.onUpdatedA2SInformation.bind(this);
|
|
this.onNewGame = this.onNewGame.bind(this);
|
|
this.onPlayerNameChange = this.onPlayerNameChange.bind(this);
|
|
this.onPlayerWounded = this.onPlayerWounded.bind(this);
|
|
this.onPlayerDied = this.onPlayerDied.bind(this);
|
|
this.onPlayerRevived = this.onPlayerRevived.bind(this);
|
|
}
|
|
|
|
createModel(name, schema) {
|
|
this.models[name] = this.options.database.define(`DBLog_${name}`, schema, {
|
|
timestamps: false
|
|
});
|
|
}
|
|
|
|
async prepareToMount() {
|
|
await this.models.Server.sync();
|
|
await this.models.Match.sync();
|
|
await this.models.TickRate.sync();
|
|
await this.models.PlayerCount.sync();
|
|
await this.models.SteamUser.sync();
|
|
await this.models.Wound.sync();
|
|
await this.models.Death.sync();
|
|
await this.models.Revive.sync();
|
|
}
|
|
|
|
async mount() {
|
|
await this.models.Server.upsert({
|
|
id: this.options.overrideServerID || this.server.id,
|
|
name: this.server.serverName
|
|
});
|
|
|
|
this.match = await this.models.Match.findOne({
|
|
where: { server: this.options.overrideServerID || this.server.id, endTime: null }
|
|
});
|
|
|
|
this.server.on('TICK_RATE', this.onTickRate);
|
|
this.server.on('UPDATED_A2S_INFORMATION', this.onUpdatedA2SInformation);
|
|
this.server.on('NEW_GAME', this.onNewGame);
|
|
this.server.on('PLAYER_NAME_CHANGE', this.onPlayerNameChange);
|
|
this.server.on('PLAYER_WOUNDED', this.onPlayerWounded);
|
|
this.server.on('PLAYER_DIED', this.onPlayerDied);
|
|
this.server.on('PLAYER_REVIVED', this.onPlayerRevived);
|
|
}
|
|
|
|
async unmount() {
|
|
this.server.removeEventListener('TICK_RATE', this.onTickRate);
|
|
this.server.removeEventListener('UPDATED_A2S_INFORMATION', this.onTickRate);
|
|
this.server.removeEventListener('NEW_GAME', this.onNewGame);
|
|
this.server.removeEventListener('PLAYER_NAME_CHANGE', this.onPlayerNameChange);
|
|
this.server.removeEventListener('PLAYER_WOUNDED', this.onPlayerWounded);
|
|
this.server.removeEventListener('PLAYER_DIED', this.onPlayerDied);
|
|
this.server.removeEventListener('PLAYER_REVIVED', this.onPlayerRevived);
|
|
}
|
|
|
|
async onTickRate(info) {
|
|
await this.models.TickRate.create({
|
|
server: this.options.overrideServerID || this.server.id,
|
|
match: this.match ? this.match.id : null,
|
|
time: info.time,
|
|
tickRate: info.tickRate
|
|
});
|
|
}
|
|
|
|
async onUpdatedA2SInformation(info) {
|
|
await this.models.PlayerCount.create({
|
|
server: this.options.overrideServerID || this.server.id,
|
|
match: this.match ? this.match.id : null,
|
|
players: info.a2sPlayerCount,
|
|
publicQueue: info.publicQueue,
|
|
reserveQueue: info.reserveQueue
|
|
});
|
|
}
|
|
|
|
async onNewGame(info) {
|
|
await this.models.Match.update(
|
|
{ endTime: info.time, winner: info.winner },
|
|
{ where: { server: this.options.overrideServerID || this.server.id, endTime: null } }
|
|
);
|
|
|
|
this.match = await this.models.Match.create({
|
|
server: this.options.overrideServerID || this.server.id,
|
|
dlc: info.dlc,
|
|
mapClassname: info.mapClassname,
|
|
layerClassname: info.layerClassname,
|
|
map: info.layer ? info.layer.map.name : null,
|
|
layer: info.layer ? info.layer.name : null,
|
|
startTime: info.time
|
|
});
|
|
}
|
|
|
|
async onPlayerNameChange(info) {
|
|
if(info.player)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.player.steamID,
|
|
lastName: info.player.name
|
|
});
|
|
}
|
|
|
|
async onPlayerWounded(info) {
|
|
if (info.attacker)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.attacker.steamID,
|
|
lastName: info.attacker.name
|
|
});
|
|
if (info.victim)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.victim.steamID,
|
|
lastName: info.victim.name
|
|
});
|
|
|
|
await this.models.Wound.create({
|
|
server: this.options.overrideServerID || this.server.id,
|
|
match: this.match ? this.match.id : null,
|
|
time: info.time,
|
|
victim: info.victim ? info.victim.steamID : null,
|
|
victimName: info.victim ? info.victim.name : null,
|
|
victimTeamID: info.victim ? info.victim.teamID : null,
|
|
victimSquadID: info.victim ? info.victim.squadID : null,
|
|
attacker: info.attacker ? info.attacker.steamID : null,
|
|
attackerName: info.attacker ? info.attacker.name : null,
|
|
attackerTeamID: info.attacker ? info.attacker.teamID : null,
|
|
attackerSquadID: info.attacker ? info.attacker.squadID : null,
|
|
damage: info.damage,
|
|
weapon: info.weapon,
|
|
teamkill: info.teamkill
|
|
});
|
|
}
|
|
|
|
async onPlayerDied(info) {
|
|
if (info.attacker)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.attacker.steamID,
|
|
lastName: info.attacker.name
|
|
});
|
|
if (info.victim)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.victim.steamID,
|
|
lastName: info.victim.name
|
|
});
|
|
|
|
await this.models.Death.create({
|
|
server: this.options.overrideServerID || this.server.id,
|
|
match: this.match ? this.match.id : null,
|
|
time: info.time,
|
|
woundTime: info.woundTime,
|
|
victim: info.victim ? info.victim.steamID : null,
|
|
victimName: info.victim ? info.victim.name : null,
|
|
victimTeamID: info.victim ? info.victim.teamID : null,
|
|
victimSquadID: info.victim ? info.victim.squadID : null,
|
|
attacker: info.attacker ? info.attacker.steamID : null,
|
|
attackerName: info.attacker ? info.attacker.name : null,
|
|
attackerTeamID: info.attacker ? info.attacker.teamID : null,
|
|
attackerSquadID: info.attacker ? info.attacker.squadID : null,
|
|
damage: info.damage,
|
|
weapon: info.weapon,
|
|
teamkill: info.teamkill
|
|
});
|
|
}
|
|
|
|
async onPlayerRevived(info) {
|
|
if (info.attacker)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.attacker.steamID,
|
|
lastName: info.attacker.name
|
|
});
|
|
if (info.victim)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.victim.steamID,
|
|
lastName: info.victim.name
|
|
});
|
|
if (info.reviver)
|
|
await this.models.SteamUser.upsert({
|
|
steamID: info.reviver.steamID,
|
|
lastName: info.reviver.name
|
|
});
|
|
|
|
await this.models.Revive.create({
|
|
server: this.options.overrideServerID || this.server.id,
|
|
match: this.match ? this.match.id : null,
|
|
time: info.time,
|
|
woundTime: info.woundTime,
|
|
victim: info.victim ? info.victim.steamID : null,
|
|
victimName: info.victim ? info.victim.name : null,
|
|
victimTeamID: info.victim ? info.victim.teamID : null,
|
|
victimSquadID: info.victim ? info.victim.squadID : null,
|
|
attacker: info.attacker ? info.attacker.steamID : null,
|
|
attackerName: info.attacker ? info.attacker.name : null,
|
|
attackerTeamID: info.attacker ? info.attacker.teamID : null,
|
|
attackerSquadID: info.attacker ? info.attacker.squadID : null,
|
|
damage: info.damage,
|
|
weapon: info.weapon,
|
|
teamkill: info.teamkill,
|
|
reviver: info.reviver ? info.reviver.steamID : null,
|
|
reviverName: info.reviver ? info.reviver.name : null,
|
|
reviverTeamID: info.reviver ? info.reviver.teamID : null,
|
|
reviverSquadID: info.reviver ? info.reviver.squadID : null
|
|
});
|
|
}
|
|
}
|