SquadJS/squad-server/log-parser/rules/player-wounded.js
2020-06-14 12:58:27 +01:00

23 lines
812 B
JavaScript

import { LOG_PARSER_PLAYER_WOUNDED, LOG_PARSER_TEAMKILL } from '../../events/log-parser.js';
export default {
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9]+)_C/,
onMatch: async (args, logParser) => {
const data = {
...logParser.eventStore[args[3]],
raw: args[0],
time: args[1],
chainID: args[2],
victim: await logParser.server.getPlayerByName(args[3]),
damage: parseFloat(args[4]),
attackerPlayerController: args[5],
weapon: args[6]
};
logParser.eventStore[args[3]] = data;
logParser.server.emit(LOG_PARSER_PLAYER_WOUNDED, data);
if (data.teamkill) logParser.server.emit(LOG_PARSER_TEAMKILL, data);
}
};