SquadJS/squad-server/log-parser/rules/player-damaged.js
2020-09-09 14:02:56 +01:00

24 lines
735 B
JavaScript

import { PLAYER_DAMAGED } from '../../events.js';
export default {
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: Player:(.+) ActualDamage=([0-9.]+) from (.+) caused by ([A-z_0-9]+)_C/,
onMatch: async (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
victim: await logParser.server.getPlayerByName(args[3]),
damage: parseFloat(args[4]),
attacker: await logParser.server.getPlayerByName(args[5]),
weapon: args[6]
};
data.teamkill = data.victim.teamID === data.attacker.teamID;
data.suicide = data.victim.steamID === data.attacker.steamID;
logParser.eventStore[args[3]] = data;
logParser.server.emit(PLAYER_DAMAGED, data);
}
};