Revert "Update db-log-addOn.js"

This reverts commit b27bc662d7.
This commit is contained in:
Skillet 2023-03-06 18:20:33 -05:00
parent b27bc662d7
commit b2ede5df25

View File

@ -2,237 +2,191 @@ import Sequelize from 'sequelize';
import DBLog from './db-log.js';
const {DataTypes} = Sequelize;
const ServerState = {
init: 0,
seeding: 1,
live: 2
};
const { DataTypes } = Sequelize;
export default class DBLogPlayerTime extends DBLog {
static get description() {
return (
'replacement add-on to dblog for player join/seeding times'
);
}
static get description() {
return (
'replacement add-on to dblog for player join/seeding times'
);
}
static get defaultEnabled() {
return false;
}
static get defaultEnabled() {
return false;
}
static get optionsSpecification() {
return {
...DBLog.optionsSpecification,
seedingThreshold: {
static get optionsSpecification() {
return {
...DBLog.optionsSpecification,
seedingThreshold: {
required: false,
description: 'seeding Threshold.',
default: 50
}
};
}
}
};
}
constructor(server, options, connectors) {
super(server, options, connectors);
constructor(server, options, connectors) {
super(server, options, connectors);
this.seeding = ServerState.init;
this.seeding = false;
this.repairSessions = true;
this.lastTickTime = null;
this.createModel(
'PlayerTimeNew',
{
id: {
type: DataTypes.INTEGER,
primaryKey: true,
autoIncrement: true
'PlayerTime',
{
id: {
type: DataTypes.INTEGER,
primaryKey: true,
autoIncrement: true
},
joinTime: {
type: DataTypes.DATE
},
leaveTime: {
type: DataTypes.DATE
},
seedTime: {
type: DataTypes.DATE
},
joinedSeeding: {
type: DataTypes.BOOLEAN
}
},
startTime: {
type: DataTypes.DATE
},
endTime: {
type: DataTypes.DATE
},
serverState: {
type: DataTypes.INTEGER
{
charset: 'utf8mb4',
collate: 'utf8mb4_unicode_ci'
}
},
{
charset: 'utf8mb4',
collate: 'utf8mb4_unicode_ci'
}
);
this.models.Server.hasMany(this.models.PlayerTimeNew, {
foreignKey: {name: 'server', allowNull: false},
onDelete: 'CASCADE'
this.models.Server.hasMany(this.models.PlayerTime, {
foreignKey: { name: 'server', allowNull: false },
onDelete: 'CASCADE'
});
this.models.SteamUser.hasMany(this.models.PlayerTimeNew, {
foreignKey: {name: 'player'},
onDelete: 'CASCADE'
this.models.SteamUser.hasMany(this.models.PlayerTime, {
foreignKey: {name: 'player' },
onDelete: 'CASCADE'
});
this.onPlayerConnected = this.onPlayerConnected.bind(this);
this.onPlayerDisconnected = this.onPlayerDisconnected.bind(this);
}
async prepareToMount() {
await super.prepareToMount();
await this.models.PlayerTime.sync();
}
async mount() {
console.log('Mounting db-log');
await super.mount();
console.log('finished mounting db-log');
this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
console.log('finished mounting db-log-addOn');
}
async repairDB() {
console.log('starting DB repair');
await super.repairDB();
console.log('starting DB repair for addOn');
let lastTickTime = await this.models.TickRate.findOne({
where: { server: this.options.overrideServerID || this.server.id},
order: [['id', 'DESC']],
logging: console.log
}
);
console.log('last tick found:', lastTickTime);
let lastServerDate = lastTickTime.time;
let lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate()+' '+lastServerDate.getHours()+':'+lastServerDate.getMinutes()+':'+lastServerDate.getSeconds();
console.log('last time found:', lastServerTime);
let playerOnlineID = [];
playerOnlineID.push(0);
for (const player of this.server.players){
playerOnlineID.push(player.steamID);
}
console.log('players online:', playerOnlineID);
const {ne, not, notIn, is} = Sequelize.Op;
let updateVals = { leaveTime: lastServerTime };
let whereStuff = {
leaveTime: {[is]: null},
server: this.options.overrideServerID || this.server.id,
player: {[notIn]: playerOnlineID}
};
console.log(updateVals);
console.log(whereStuff);
let rowUpdate = await this.models.PlayerTime.update(
updateVals, {
where: whereStuff,
logging: console.log
}
);
console.log('updated playerTimes row count: %i', rowUpdate[0]);
console.log('finish DB repair');
}
async prepareToMount() {
await super.prepareToMount();
await this.models.PlayerTimeNew.sync();
async unmount() {
this.models.PlayerTime.update(
{ leaveTime: 0 },
{ where: { leaveTime: null , server: this.options.overrideServerID || this.server.id } }
);
await super.unmount();
this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
}
async onUpdatedA2SInformation(info) {
await super.onUpdatedA2SInformation(info);
if((this.seeding == true) && (info.a2sPlayerCount >= this.options.seedingThreshold)){
console.log('switching to Live');
this.seeding = false;
let curDateTime = new Date();
let timeNow = curDateTime.getFullYear() + '-' + (curDateTime.getMonth() + 1) + '-' + curDateTime.getDate()+' '+curDateTime.getHours()+':'+curDateTime.getMinutes()+':'+curDateTime.getSeconds();
console.log(timeNow);
await this.models.PlayerTime.update(
{ seedTime: timeNow },
{ where: { seedTime: null, joinedSeeding: 1, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
);
}else if(this.seeding == false && (info.a2sPlayerCount-20) < this.options.seedingThreshold){
console.log('switching to seeding');
this.seeding = true;
}
}
async onPlayerConnected(info) {
console.log(info);
if(info.player){
await this.models.SteamUser.upsert({
steamID: info.player.steamID,
lastName: info.player.name
});
await this.models.PlayerTime.create({
server: this.options.overrideServerID || this.server.id,
player: info.steamID,
joinTime: info.time,
joinedSeeding: this.seeding
});
console.log('player connect complete');
} else console.log('player is null');
}
async onPlayerDisconnected(info) {
await sleep (500);
console.log(info);
if(info.player){
await this.models.SteamUser.upsert({
steamID: info.player.steamID,
lastName: info.player.name
});
}
async mount() {
console.log('Mounting db-log');
await super.mount();
console.log('finished mounting db-log');
this.server.on('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
console.log('finished mounting db-log-addOn');
}
async repairDB() {
console.log('starting DB repair');
await super.repairDB();
console.log('starting DB repair for addOn');
const lastTickTime = await this.models.TickRate.findOne({
where: {server: this.options.overrideServerID || this.server.id},
order: [['id', 'DESC']],
logging: console.log
}
);
console.log('last tick found:', lastTickTime);
const lastServerDate = lastTickTime.time;
const lastServerTime = lastServerDate.getFullYear() + '-' + (lastServerDate.getMonth() + 1) + '-' + lastServerDate.getDate() + ' ' + lastServerDate.getHours() + ':' + lastServerDate.getMinutes() + ':' + lastServerDate.getSeconds();
console.log('last time found:', lastServerTime);
const playerOnlineID = [];
playerOnlineID.push(0);
for (const player of this.server.players) {
playerOnlineID.push(player.steamID);
}
console.log('players online:', playerOnlineID);
const {notIn, is} = Sequelize.Op;
const updateVals = {endTime: lastServerTime};
const whereStuff = {
endTime: {[is]: null},
server: this.options.overrideServerID || this.server.id,
player: {[notIn]: playerOnlineID}
};
console.log(updateVals);
console.log(whereStuff);
const rowUpdate = await this.models.PlayerTimeNew.update(
updateVals, {
where: whereStuff,
logging: console.log
}
);
console.log('updated playerTimes row count: %i', rowUpdate[0]);
console.log('finish DB repair');
this.seeding = ServerState.live;
}
async unmount() {
this.models.PlayerTimeNew.update(
{leaveTime: 0},
{where: {leaveTime: null, server: this.options.overrideServerID || this.server.id}}
);
await super.unmount();
this.server.removeEventListener('PLAYER_CONNECTED', this.onPlayerConnected);
this.server.removeEventListener('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
}
async updateCurrentTimeState(date, oldState, newState){
const timeNow = date.getFullYear() + '-' + (date.getMonth() + 1) + '-' + date.getDate() + ' ' + date.getHours() + ':' + date.getMinutes() + ':' + date.getSeconds();
console.log(timeNow);
const curPlayer = await this.models.PlayerTimeNew.findAll({
where: {
leaveTime: null,
serverState: oldState,
server: this.options.overrideServerID || this.server.id
}
});
await this.models.PlayerTimeNew.update(
{ endTime: timeNow },
{
where: {
endTime: null,
serverState: oldState,
server: this.options.overrideServerID || this.server.id
}
}
);
await this.models.PlayerTimeNew.bulkCreate(curPlayer,{
fields: ['startTime', 'endTime','serverState','session','server','player']
});
await this.models.PlayerTimeNew.update(
{
serverState: newState,
startTime: timeNow
},
{
where: {
endTime: null,
serverState: oldState,
server: this.options.overrideServerID || this.server.id
}
}
);
this.seeding = newState;
}
async onUpdatedA2SInformation(info) {
await super.onUpdatedA2SInformation(info);
const curDateTime = new Date();
if ((this.seeding !== ServerState.live) && (info.a2sPlayerCount >= this.options.seedingThreshold)) {
console.log('switching to Live');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.live);
} else if (this.seeding === false && (info.a2sPlayerCount - 20) < this.options.seedingThreshold) {
console.log('switching to seeding');
await this.updateCurrentTimeState(curDateTime, this.seeding, ServerState.seeding);
}
}
async onPlayerConnected(info) {
console.log(info);
if (info.player) {
await this.models.SteamUser.upsert({
steamID: info.player.steamID,
lastName: info.player.name
});
await this.models.PlayerTimeNew.create({
server: this.options.overrideServerID || this.server.id,
player: info.steamID,
startTime: info.time,
serverState: this.seeding
});
console.log('player connect complete');
} else console.log('player is null');
}
async onPlayerDisconnected(info) {
await sleep(500);
console.log(info);
if (info.player) {
await this.models.SteamUser.upsert({
steamID: info.player.steamID,
lastName: info.player.name
});
}
const rowAffect = await this.models.PlayerTimeNew.update(
{endTime: info.time},
{where:
{
player: info.steamID,
endTime: null,
server: this.options.overrideServerID || this.server.id
}}
);
console.log('player disconnect rows update: %i', rowAffect[0]);
}
let rowAffect = await this.models.PlayerTime.update(
{ leaveTime: info.time },
{ where: { player: info.steamID, leaveTime: null, server: this.options.overrideServerID || this.server.id } }
);
console.log('player disconnect rows update: %i', rowAffect[0]);
}
}