Ubuntu-Ansible-Setup/roles/squad-server/templates/server-config/LayerRotation.cfg.j2

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2023-01-22 22:06:14 -06:00
// {{ ansible_managed }}
// v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. 'Belaya_AAS_v1' is correct, 'Belaya AAS v1' is not.
// NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
// To make it easier to see our layer rotation make a copy of active layers here:
{% for layer in server.layers %}
{{ layer }}
{% endfor %}
// HERE IS THE FULL LAYER LIST
// Anvil_AAS_v1
// Anvil_AAS_v2
// Anvil_Invasion_v1
// Anvil_Invasion_v2
// Anvil_RAAS_v1
// Anvil_RAAS_v2
// Anvil_RAAS_v3
// Anvil_RAAS_v4
// Anvil_Skirmish_v1
// Anvil_TC_v1
// AlBasrah_AAS_v1
// AlBasrah_AAS_v2
// AlBasrah_AAS_v3
// AlBasrah_Insurgency_v1
// AlBasrah_Invasion_v1
// AlBasrah_Invasion_v2
// AlBasrah_Invasion_v3
// AlBasrah_Invasion_v4
// AlBasrah_Invasion_v5
// AlBasrah_Invasion_v6
// AlBasrah_Invasion_v7
// AlBasrah_Invasion_v8
// AlBasrah_RAAS_v1
// AlBasrah_Seed_v1
// AlBasrah_Skirmish_v1
// AlBasrah_Skirmish_v2
// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
// AlBasrah_TA_v1
// AlBasrah_TC_v1
// AlBasrah_TC_v2
// Belaya_AAS_v1
// Belaya_AAS_v2
// Belaya_AAS_v3
// Belaya_Invasion_v1
// Belaya_Invasion_v2
// Belaya_Invasion_v3
// Belaya_RAAS_v1
// Belaya_RAAS_v2
// Belaya_RAAS_v3
// Belaya_RAAS_v4
// Belaya_RAAS_v5
// Belaya_Skirmish_v1
// Belaya_TC_v1
// BlackCoast_AAS_v1
// BlackCoast_AAS_v2
// BlackCoast_Invasion_v1
// BlackCoast_Invasion_v2
// BlackCoast_Invasion_v3
// BlackCoast_Invasion_v4
// BlackCoast_RAAS_v1
// BlackCoast_RAAS_v2
// BlackCoast_RAAS_v3
// BlackCoast_RAAS_v4
// BlackCoast_Seed_v1
// BlackCoast_Skirmish_v1
// Chora_AAS_v1
// Chora_AAS_v2
// Chora_AAS_v3
// Chora_AAS_v4
// Chora_AAS_v5
// Chora_AAS_v6
// Chora_Insurgency_v1
// Chora_Invasion_v1
// Chora_Invasion_v2
// Chora_RAAS_v1
// Chora_RAAS_v2
// Chora_RAAS_v3
// Chora_RAAS_v4
// Chora_RAAS_v5
// Chora_Skirmish_v1
// Chora_TC_v1
// Fallujah_AAS_v1
// Fallujah_AAS_v2
// Fallujah_Insurgency_v1
// Fallujah_Invasion_v1
// Fallujah_Invasion_v2
// Fallujah_Invasion_v3
// Fallujah_Invasion_v4
// Fallujah_Invasion_v5
// Fallujah_Invasion_v6
// Fallujah_RAAS_v1
// Fallujah_RAAS_v2
// Fallujah_RAAS_v3
// Fallujah_RAAS_v4
// Fallujah_RAAS_v5
// Fallujah_RAAS_v6
// Fallujah_RAAS_v7
// Fallujah_Seed_v1
// Fallujah_Skirmish_v1
// Fallujah_Skirmish_v2
// Fallujah_TC_v1
// Fallujah_TC_v2
// FoolsRoad_AAS_v1
// FoolsRoad_AAS_v2
// FoolsRoad_Destruction_v1
// FoolsRoad_Invasion_v1
// FoolsRoad_RAAS_v1
// FoolsRoad_RAAS_v2
// FoolsRoad_RAAS_v3
// FoolsRoad_RAAS_v4
// FoolsRoad_RAAS_v5
// FoolsRoad_Skirmish_v1
// FoolsRoad_Skirmish_v2
// FoolsRoad_TC_v1
// GooseBay_AAS_v1
// GooseBay_AAS_v2
// GooseBay_Invasion_v1
// GooseBay_Invasion_v2
// GooseBay_Invasion_v3
// GooseBay_Invasion_v4
// GooseBay_Invasion_v5
// GooseBay_RAAS_v1
// GooseBay_RAAS_v2
// GooseBay_RAAS_v3
// GooseBay_RAAS_v4
// GooseBay_Skirmish_v1
// Gorodok_AAS_v1
// Gorodok_AAS_v2
// Gorodok_AAS_v3
// Gorodok_AAS_v4
// Gorodok_Destruction_v1
// Gorodok_Insurgency_v1
// Gorodok_Invasion_v1
// Gorodok_Invasion_v2
// Gorodok_Invasion_v3
// Gorodok_RAAS_v01
// Gorodok_RAAS_v02
// Gorodok_RAAS_v03
// Gorodok_RAAS_v04
// Gorodok_RAAS_v05
// Gorodok_RAAS_v06
// Gorodok_RAAS_v07
// Gorodok_RAAS_v08
// Gorodok_RAAS_v09
// Gorodok_RAAS_v10
// Gorodok_RAAS_v11
// Gorodok_RAAS_v12
// Gorodok_Skirmish_v1
// Gorodok_TC_v1
// Gorodok_TC_v2
// Harju_AAS_v1
// Harju_AAS_v2
// Harju_AAS_v3
// Harju_Invasion_v1
// Harju_Invasion_v2
// Harju_Invasion_v3
// Harju_Invasion_v4
// Harju_Invasion_v5
// Harju_RAAS_v1
// Harju_RAAS_v2
// Harju_RAAS_v3
// Harju_RAAS_v4
// Harju_RAAS_v5
// Harju_RAAS_v6
// Harju_Seed_v1
// Harju_Skirmish_v1
// Harju_Skirmish_v2
// Jensen's range layers have no gamemode and are not intended for regular servers.
// JensensRange_AUS-RUS
// Jensen's range layers have no gamemode and are not intended for regular servers.
// JensensRange_CAF-INS
// Jensen's range layers have no gamemode and are not intended for regular servers.
// JensensRange_GB-MIL
// Jensen's range layers have no gamemode and are not intended for regular servers.
// JensensRange_USA-RUS
// Jensen's range layers have no gamemode and are not intended for regular servers.
// JensensRange_USMC-MEA
// JensensRange_AUS-PLA
// Kamdesh_AAS_v1
// Kamdesh_Insurgency_v1
// Kamdesh_Insurgency_v2
// Kamdesh_Invasion_v1
// Kamdesh_Invasion_v2
// Kamdesh_Invasion_v3
// Kamdesh_Invasion_v4
// Kamdesh_Invasion_v5
// Kamdesh_Invasion_v6
// Kamdesh_Invasion_v7
// Kamdesh_RAAS_v1
// Kamdesh_RAAS_v2
// Kamdesh_RAAS_v3
// Kamdesh_RAAS_v4
// Kamdesh_RAAS_v5
// Kamdesh_RAAS_v6
// Kamdesh_RAAS_v7
// Kamdesh_Skirmish_v1
// Kamdesh_TC_v1
// Kamdesh_TC_v2
// Kamdesh_TC_v3
// Kamdesh_TC_v4
// Kohat_AAS_v1
// Kohat_AAS_v2
// Kohat_AAS_v3
// Kohat_Insurgency_v1
// Kohat_Invasion_v1
// Kohat_Invasion_v2
// Kohat_Invasion_v3
// Kohat_Invasion_v4
// Kohat_RAAS_v1
// Kohat_RAAS_v2
// Kohat_RAAS_Kohat_RAAS_v4
// Kohat_RAAS_v5
// Kohat_RAAS_v6
// Kohat_RAAS_v7
// Kohat_RAAS_v8
// Kohat_RAAS_v9
// Kohat_RAAS_v10
// Kohat_Skirmish_v1
// Kohat_TC_v1
// Kokan_AAS_v1
// Kokan_AAS_v2
// Kokan_AAS_v3
// Kokan_Insurgency_v1
// Kokan_Invasion_v1
// Kokan_RAAS_v1
// Kokan_RAAS_v2
// Kokan_RAAS_v3
// Kokan_RAAS_v4
// Kokan_Skirmish_v1
// Kokan_TC_v1
// Lashkar_AAS_v1
// Lashkar_AAS_v2
// Lashkar_AAS_v3
// Lashkar_AAS_v4
// Lashkar_Insurgency_v1
// Lashkar_Invasion_v1
// Lashkar_Invasion_v2
// Lashkar_Invasion_v3
// Lashkar_Invasion_v4
// Lashkar_RAAS_v1
// Lashkar_RAAS_v2
// Lashkar_RAAS_v3
// Lashkar_RAAS_v4
// Lashkar_RAAS_v5
// Lashkar_Skirmish_v1
// Lashkar_TC_v1
// Lashkar_TC_v2
// Lashkar_TC_v3
// Lashkar_TC_v4
// Lashkar_TC_v5
// Logar_AAS_v1
// Logar_AAS_v2
// Logar_AAS_v3
// Logar_Insurgency_v1
// Logar_RAAS_v1
// Logar_RAAS_v2
// Logar_Skirmish_v1
// Logar_Seed_v1
// Logar_TC_v1
// Manic_AAS_v1
// Manic_AAS_v2
// Manic_Invasion_v1
// Manic_Invasion_v2
// Manic_RAAS_v1
// Manic_RAAS_v2
// Manic_RAAS_v3
// Manic_RAAS_v4
// Manic_Skirmish_v1
// Manic_Skirmish_v2
// Manic_TC_v1
// Mestia_AAS_v1
// Mestia_AAS_v2
// Mestia_Invasion_v1
// Mestia_Invasion_v2
// Mestia_RAAS_v1
// Mestia_RAAS_v2
// Mestia_Skirmish_v1
// Mestia_TC_v1
// Mutaha_AAS_v1
// Mutaha_AAS_v2
// Mutaha_AAS_v3
// Mutaha_AAS_v4
// Mutaha_Invasion_v1
// Mutaha_Invasion_v2
// Mutaha_Invasion_v3
// Mutaha_Invasion_v4
// Mutaha_RAAS_v1
// Mutaha_RAAS_v2
// Mutaha_RAAS_v3
// Mutaha_RAAS_v4
// Mutaha_RAAS_v5
// Mutaha_RAAS_v6
// Mutaha_RAAS_v7
// Mutaha_Skirmish_v1
// Mutaha_TC_v1
// Mutaha_TC_v2
// Narva_AAS_v1
// Narva_AAS_v2
// Narva_AAS_v3
// Narva_AAS_v4
// Narva_Destruction_v1
// Narva_Invasion_v1
// Narva_Invasion_v2
// Narva_Invasion_v3
// Narva_Invasion_v4
// Narva_Invasion_v5 Narva_RAAS_v1
// Narva_RAAS_v2
// Narva_RAAS_v3
// Narva_RAAS_v4
// Narva_RAAS_v5
// Narva_RAAS_v6
// Narva_Skirmish_v1
// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
// Narva_TA_v1
// Narva_TC_v1
// Narva_TC_v2
// Pacific Proving Grounds amphibious training layers are meant for open sandbox, they have no gamemode and are not intended for regular servers.
// PacificProvingGrounds_USMC-RUS
// Pacific Proving Grounds amphibious training layers are meant for open sandbox, they have no gamemode and are not intended for regular servers.
// PacificProvingGrounds_USMC-MEA
// Skorpo_AAS_v1
// Skorpo_Invasion_v1
// Skorpo_Invasion_v2
// Skorpo_Invasion_v3
// Skorpo_Invasion_v4
// Skorpo_RAAS_v1
// Skorpo_RAAS_v2
// Skorpo_RAAS_v3
// Skorpo_RAAS_v4
// Skorpo_RAAS_v5
// Skorpo_Skirmish_v1
// Skorpo_TC_v1
// Skorpo_TC_v2
// Skorpo_TC_v3
// Sumari_AAS_v1
// Sumari_AAS_v2
// Sumari_AAS_v3
// Sumari_AAS_v4
// Sumari_AAS_v5
// Sumari_Insurgency_v1
// Sumari_Invasion_v1
// Sumari_RAAS_v1
// Sumari_RAAS_v2
// Sumari_Skirmish_v1
// Sumari_Seed_v1
// Sumari_Seed_v2
// Sumari_Seed_v3
// Sumari_TC_v1
// Tallil_AAS_v1
// Tallil_AAS_v2
// Tallil_Invasion_v1
// Tallil_Invasion_v2
// Tallil_Invasion_v3
// Tallil_Invasion_v4
// Tallil_Invasion_v5
// Tallil_RAAS_v1
// Tallil_RAAS_v2
// Tallil_RAAS_v3
// Tallil_RAAS_v4
// Tallil_RAAS_v5
// Tallil_RAAS_v6
// Tallil_RAAS_v7
// Tallil_RAAS_v8
// Tallil_Seed_v1
// Tallil_Seed_v2
// Tallil_Skirmish_v1
// Tallil_Skirmish_v2
// Tallil_Skirmish_v3
// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
// Tallil_TA_v1
// Tallil_Tanks_v1
// Tallil_Tanks_v2
// Tallil_TC_v1
// Tutorial layers are not meant to be run on servers.
// Tutorial_Helicopter
// Tutorial layers are not meant to be run on servers.
// Tutorial_Infantry
// Yehorivka_AAS_v1
// Yehorivka_AAS_v2
// Yehorivka_AAS_v3
// Yehorivka_AAS_v4
// Yehorivka_Destruction_v1
// Yehorivka_Invasion_v1
// Yehorivka_Invasion_v2
// Yehorivka_Invasion_v3
// Yehorivka_RAAS_v01
// Yehorivka_RAAS_v02
// Yehorivka_RAAS_v03
// Yehorivka_RAAS_v04
// Yehorivka_RAAS_v05
// Yehorivka_RAAS_v06
// Yehorivka_RAAS_v07
// Yehorivka_RAAS_v08
// Yehorivka_RAAS_v09
// Yehorivka_RAAS_v10
// Yehorivka_RAAS_v11
// Yehorivka_RAAS_v12
// Yehorivka_RAAS_v13
// Yehorivka_Skirmish_v1
// Yehorivka_Skirmish_v2
// Yehorivka_Skirmish_v3
// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
// Yehorivka_TA_v1
// Yehorivka_TC_v1
// Yehorivka_TC_v2
// Yehorivka_TC_v3