// Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag
AllowTeamChanges="true"
// If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used
PreventTeamChangeIfUnbalanced="true"
// Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins
NumPlayersDiffForTeamChanges="2"
RejoinSquadDelayAfterKick="180"
RecordDemos="true"
// Whether public clients are allowed to record.
// If you do not want public clients to record, but you do want to allow certain ones to, you can give the admin access level "ClientDemos".
// There is a difference between "ClientDemos" and "Demos". "Demos" allows access to server commands for recording server-sided demos, while "ClientDemos" only allows clientside demos (no admin commands)
AllowPublicClientsToRecord="false"
ServerMessageInterval="1200"
// Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds