// {{ ansible_managed }} // v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. 'Belaya_AAS_v1' is correct, 'Belaya AAS v1' is not. // NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. // To make it easier to see our layer rotation make a copy of active layers here: {% for layer in server.layers %} {{ layer }} {% endfor %} // HERE IS THE FULL LAYER LIST // Anvil_AAS_v1 // Anvil_AAS_v2 // Anvil_Invasion_v1 // Anvil_Invasion_v2 // Anvil_RAAS_v1 // Anvil_RAAS_v2 // Anvil_RAAS_v3 // Anvil_RAAS_v4 // Anvil_Skirmish_v1 // Anvil_TC_v1 // AlBasrah_AAS_v1 // AlBasrah_AAS_v2 // AlBasrah_AAS_v3 // AlBasrah_Insurgency_v1 // AlBasrah_Invasion_v1 // AlBasrah_Invasion_v2 // AlBasrah_Invasion_v3 // AlBasrah_Invasion_v4 // AlBasrah_Invasion_v5 // AlBasrah_Invasion_v6 // AlBasrah_Invasion_v7 // AlBasrah_Invasion_v8 // AlBasrah_RAAS_v1 // AlBasrah_Seed_v1 // AlBasrah_Skirmish_v1 // AlBasrah_Skirmish_v2 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. // AlBasrah_TA_v1 // AlBasrah_TC_v1 // AlBasrah_TC_v2 // Belaya_AAS_v1 // Belaya_AAS_v2 // Belaya_AAS_v3 // Belaya_Invasion_v1 // Belaya_Invasion_v2 // Belaya_Invasion_v3 // Belaya_RAAS_v1 // Belaya_RAAS_v2 // Belaya_RAAS_v3 // Belaya_RAAS_v4 // Belaya_RAAS_v5 // Belaya_Skirmish_v1 // Belaya_TC_v1 // BlackCoast_AAS_v1 // BlackCoast_AAS_v2 // BlackCoast_Invasion_v1 // BlackCoast_Invasion_v2 // BlackCoast_Invasion_v3 // BlackCoast_Invasion_v4 // BlackCoast_RAAS_v1 // BlackCoast_RAAS_v2 // BlackCoast_RAAS_v3 // BlackCoast_RAAS_v4 // BlackCoast_Seed_v1 // BlackCoast_Skirmish_v1 // Chora_AAS_v1 // Chora_AAS_v2 // Chora_AAS_v3 // Chora_AAS_v4 // Chora_AAS_v5 // Chora_AAS_v6 // Chora_Insurgency_v1 // Chora_Invasion_v1 // Chora_Invasion_v2 // Chora_RAAS_v1 // Chora_RAAS_v2 // Chora_RAAS_v3 // Chora_RAAS_v4 // Chora_RAAS_v5 // Chora_Skirmish_v1 // Chora_TC_v1 // Fallujah_AAS_v1 // Fallujah_AAS_v2 // Fallujah_Insurgency_v1 // Fallujah_Invasion_v1 // Fallujah_Invasion_v2 // Fallujah_Invasion_v3 // Fallujah_Invasion_v4 // Fallujah_Invasion_v5 // Fallujah_Invasion_v6 // Fallujah_RAAS_v1 // Fallujah_RAAS_v2 // Fallujah_RAAS_v3 // Fallujah_RAAS_v4 // Fallujah_RAAS_v5 // Fallujah_RAAS_v6 // Fallujah_RAAS_v7 // Fallujah_Seed_v1 // Fallujah_Skirmish_v1 // Fallujah_Skirmish_v2 // Fallujah_TC_v1 // Fallujah_TC_v2 // FoolsRoad_AAS_v1 // FoolsRoad_AAS_v2 // FoolsRoad_Destruction_v1 // FoolsRoad_Invasion_v1 // FoolsRoad_RAAS_v1 // FoolsRoad_RAAS_v2 // FoolsRoad_RAAS_v3 // FoolsRoad_RAAS_v4 // FoolsRoad_RAAS_v5 // FoolsRoad_Skirmish_v1 // FoolsRoad_Skirmish_v2 // FoolsRoad_TC_v1 // GooseBay_AAS_v1 // GooseBay_AAS_v2 // GooseBay_Invasion_v1 // GooseBay_Invasion_v2 // GooseBay_Invasion_v3 // GooseBay_Invasion_v4 // GooseBay_Invasion_v5 // GooseBay_RAAS_v1 // GooseBay_RAAS_v2 // GooseBay_RAAS_v3 // GooseBay_RAAS_v4 // GooseBay_Skirmish_v1 // Gorodok_AAS_v1 // Gorodok_AAS_v2 // Gorodok_AAS_v3 // Gorodok_AAS_v4 // Gorodok_Destruction_v1 // Gorodok_Insurgency_v1 // Gorodok_Invasion_v1 // Gorodok_Invasion_v2 // Gorodok_Invasion_v3 // Gorodok_RAAS_v01 // Gorodok_RAAS_v02 // Gorodok_RAAS_v03 // Gorodok_RAAS_v04 // Gorodok_RAAS_v05 // Gorodok_RAAS_v06 // Gorodok_RAAS_v07 // Gorodok_RAAS_v08 // Gorodok_RAAS_v09 // Gorodok_RAAS_v10 // Gorodok_RAAS_v11 // Gorodok_RAAS_v12 // Gorodok_Skirmish_v1 // Gorodok_TC_v1 // Gorodok_TC_v2 // Harju_AAS_v1 // Harju_AAS_v2 // Harju_AAS_v3 // Harju_Invasion_v1 // Harju_Invasion_v2 // Harju_Invasion_v3 // Harju_Invasion_v4 // Harju_Invasion_v5 // Harju_RAAS_v1 // Harju_RAAS_v2 // Harju_RAAS_v3 // Harju_RAAS_v4 // Harju_RAAS_v5 // Harju_RAAS_v6 // Harju_Seed_v1 // Harju_Skirmish_v1 // Harju_Skirmish_v2 // Jensen's range layers have no gamemode and are not intended for regular servers. // JensensRange_AUS-RUS // Jensen's range layers have no gamemode and are not intended for regular servers. // JensensRange_CAF-INS // Jensen's range layers have no gamemode and are not intended for regular servers. // JensensRange_GB-MIL // Jensen's range layers have no gamemode and are not intended for regular servers. // JensensRange_USA-RUS // Jensen's range layers have no gamemode and are not intended for regular servers. // JensensRange_USMC-MEA // JensensRange_AUS-PLA // Kamdesh_AAS_v1 // Kamdesh_Insurgency_v1 // Kamdesh_Insurgency_v2 // Kamdesh_Invasion_v1 // Kamdesh_Invasion_v2 // Kamdesh_Invasion_v3 // Kamdesh_Invasion_v4 // Kamdesh_Invasion_v5 // Kamdesh_Invasion_v6 // Kamdesh_Invasion_v7 // Kamdesh_RAAS_v1 // Kamdesh_RAAS_v2 // Kamdesh_RAAS_v3 // Kamdesh_RAAS_v4 // Kamdesh_RAAS_v5 // Kamdesh_RAAS_v6 // Kamdesh_RAAS_v7 // Kamdesh_Skirmish_v1 // Kamdesh_TC_v1 // Kamdesh_TC_v2 // Kamdesh_TC_v3 // Kamdesh_TC_v4 // Kohat_AAS_v1 // Kohat_AAS_v2 // Kohat_AAS_v3 // Kohat_Insurgency_v1 // Kohat_Invasion_v1 // Kohat_Invasion_v2 // Kohat_Invasion_v3 // Kohat_Invasion_v4 // Kohat_RAAS_v1 // Kohat_RAAS_v2 // Kohat_RAAS_Kohat_RAAS_v4 // Kohat_RAAS_v5 // Kohat_RAAS_v6 // Kohat_RAAS_v7 // Kohat_RAAS_v8 // Kohat_RAAS_v9 // Kohat_RAAS_v10 // Kohat_Skirmish_v1 // Kohat_TC_v1 // Kokan_AAS_v1 // Kokan_AAS_v2 // Kokan_AAS_v3 // Kokan_Insurgency_v1 // Kokan_Invasion_v1 // Kokan_RAAS_v1 // Kokan_RAAS_v2 // Kokan_RAAS_v3 // Kokan_RAAS_v4 // Kokan_Skirmish_v1 // Kokan_TC_v1 // Lashkar_AAS_v1 // Lashkar_AAS_v2 // Lashkar_AAS_v3 // Lashkar_AAS_v4 // Lashkar_Insurgency_v1 // Lashkar_Invasion_v1 // Lashkar_Invasion_v2 // Lashkar_Invasion_v3 // Lashkar_Invasion_v4 // Lashkar_RAAS_v1 // Lashkar_RAAS_v2 // Lashkar_RAAS_v3 // Lashkar_RAAS_v4 // Lashkar_RAAS_v5 // Lashkar_Skirmish_v1 // Lashkar_TC_v1 // Lashkar_TC_v2 // Lashkar_TC_v3 // Lashkar_TC_v4 // Lashkar_TC_v5 // Logar_AAS_v1 // Logar_AAS_v2 // Logar_AAS_v3 // Logar_Insurgency_v1 // Logar_RAAS_v1 // Logar_RAAS_v2 // Logar_Skirmish_v1 // Logar_Seed_v1 // Logar_TC_v1 // Manic_AAS_v1 // Manic_AAS_v2 // Manic_Invasion_v1 // Manic_Invasion_v2 // Manic_RAAS_v1 // Manic_RAAS_v2 // Manic_RAAS_v3 // Manic_RAAS_v4 // Manic_Skirmish_v1 // Manic_Skirmish_v2 // Manic_TC_v1 // Mestia_AAS_v1 // Mestia_AAS_v2 // Mestia_Invasion_v1 // Mestia_Invasion_v2 // Mestia_RAAS_v1 // Mestia_RAAS_v2 // Mestia_Skirmish_v1 // Mestia_TC_v1 // Mutaha_AAS_v1 // Mutaha_AAS_v2 // Mutaha_AAS_v3 // Mutaha_AAS_v4 // Mutaha_Invasion_v1 // Mutaha_Invasion_v2 // Mutaha_Invasion_v3 // Mutaha_Invasion_v4 // Mutaha_RAAS_v1 // Mutaha_RAAS_v2 // Mutaha_RAAS_v3 // Mutaha_RAAS_v4 // Mutaha_RAAS_v5 // Mutaha_RAAS_v6 // Mutaha_RAAS_v7 // Mutaha_Skirmish_v1 // Mutaha_TC_v1 // Mutaha_TC_v2 // Narva_AAS_v1 // Narva_AAS_v2 // Narva_AAS_v3 // Narva_AAS_v4 // Narva_Destruction_v1 // Narva_Invasion_v1 // Narva_Invasion_v2 // Narva_Invasion_v3 // Narva_Invasion_v4 // Narva_Invasion_v5 Narva_RAAS_v1 // Narva_RAAS_v2 // Narva_RAAS_v3 // Narva_RAAS_v4 // Narva_RAAS_v5 // Narva_RAAS_v6 // Narva_Skirmish_v1 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. // Narva_TA_v1 // Narva_TC_v1 // Narva_TC_v2 // Pacific Proving Grounds amphibious training layers are meant for open sandbox, they have no gamemode and are not intended for regular servers. // PacificProvingGrounds_USMC-RUS // Pacific Proving Grounds amphibious training layers are meant for open sandbox, they have no gamemode and are not intended for regular servers. // PacificProvingGrounds_USMC-MEA // Skorpo_AAS_v1 // Skorpo_Invasion_v1 // Skorpo_Invasion_v2 // Skorpo_Invasion_v3 // Skorpo_Invasion_v4 // Skorpo_RAAS_v1 // Skorpo_RAAS_v2 // Skorpo_RAAS_v3 // Skorpo_RAAS_v4 // Skorpo_RAAS_v5 // Skorpo_Skirmish_v1 // Skorpo_TC_v1 // Skorpo_TC_v2 // Skorpo_TC_v3 // Sumari_AAS_v1 // Sumari_AAS_v2 // Sumari_AAS_v3 // Sumari_AAS_v4 // Sumari_AAS_v5 // Sumari_Insurgency_v1 // Sumari_Invasion_v1 // Sumari_RAAS_v1 // Sumari_RAAS_v2 // Sumari_Skirmish_v1 // Sumari_Seed_v1 // Sumari_Seed_v2 // Sumari_Seed_v3 // Sumari_TC_v1 // Tallil_AAS_v1 // Tallil_AAS_v2 // Tallil_Invasion_v1 // Tallil_Invasion_v2 // Tallil_Invasion_v3 // Tallil_Invasion_v4 // Tallil_Invasion_v5 // Tallil_RAAS_v1 // Tallil_RAAS_v2 // Tallil_RAAS_v3 // Tallil_RAAS_v4 // Tallil_RAAS_v5 // Tallil_RAAS_v6 // Tallil_RAAS_v7 // Tallil_RAAS_v8 // Tallil_Seed_v1 // Tallil_Seed_v2 // Tallil_Skirmish_v1 // Tallil_Skirmish_v2 // Tallil_Skirmish_v3 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. // Tallil_TA_v1 // Tallil_Tanks_v1 // Tallil_Tanks_v2 // Tallil_TC_v1 // Tutorial layers are not meant to be run on servers. // Tutorial_Helicopter // Tutorial layers are not meant to be run on servers. // Tutorial_Infantry // Yehorivka_AAS_v1 // Yehorivka_AAS_v2 // Yehorivka_AAS_v3 // Yehorivka_AAS_v4 // Yehorivka_Destruction_v1 // Yehorivka_Invasion_v1 // Yehorivka_Invasion_v2 // Yehorivka_Invasion_v3 // Yehorivka_RAAS_v01 // Yehorivka_RAAS_v02 // Yehorivka_RAAS_v03 // Yehorivka_RAAS_v04 // Yehorivka_RAAS_v05 // Yehorivka_RAAS_v06 // Yehorivka_RAAS_v07 // Yehorivka_RAAS_v08 // Yehorivka_RAAS_v09 // Yehorivka_RAAS_v10 // Yehorivka_RAAS_v11 // Yehorivka_RAAS_v12 // Yehorivka_RAAS_v13 // Yehorivka_Skirmish_v1 // Yehorivka_Skirmish_v2 // Yehorivka_Skirmish_v3 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. // Yehorivka_TA_v1 // Yehorivka_TC_v1 // Yehorivka_TC_v2 // Yehorivka_TC_v3