mirror of
https://github.com/AsgardEternal/Ubuntu-Ansible-Setup.git
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treatybreaker
1211ab9c7d
This helps when accidental leading or trailing spaces are included in a layer name
438 lines
9.5 KiB
Django/Jinja
438 lines
9.5 KiB
Django/Jinja
// {{ ansible_managed }}
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// v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. 'Belaya_AAS_v1' is correct, 'Belaya AAS v1' is not.
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// NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis).
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// NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used.
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// To make it easier to see our layer rotation make a copy of active layers here:
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{% for layer in server.layers %}
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{{ layer | trim() }}
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{% endfor %}
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// HERE IS THE FULL LAYER LIST
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// Anvil_AAS_v1
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// Anvil_AAS_v2
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// Anvil_Invasion_v1
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// Anvil_Invasion_v2
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// Anvil_RAAS_v1
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// Anvil_RAAS_v2
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// Anvil_RAAS_v3
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// Anvil_RAAS_v4
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// Anvil_Skirmish_v1
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// Anvil_TC_v1
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// AlBasrah_AAS_v1
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// AlBasrah_AAS_v2
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// AlBasrah_AAS_v3
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// AlBasrah_Insurgency_v1
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// AlBasrah_Invasion_v1
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// AlBasrah_Invasion_v2
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// AlBasrah_Invasion_v3
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// AlBasrah_Invasion_v4
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// AlBasrah_Invasion_v5
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// AlBasrah_Invasion_v6
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// AlBasrah_Invasion_v7
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// AlBasrah_Invasion_v8
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// AlBasrah_RAAS_v1
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// AlBasrah_Seed_v1
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// AlBasrah_Skirmish_v1
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// AlBasrah_Skirmish_v2
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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// AlBasrah_TA_v1
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// AlBasrah_TC_v1
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// AlBasrah_TC_v2
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// Belaya_AAS_v1
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// Belaya_AAS_v2
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// Belaya_AAS_v3
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// Belaya_Invasion_v1
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// Belaya_Invasion_v2
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// Belaya_Invasion_v3
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// Belaya_RAAS_v1
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// Belaya_RAAS_v2
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// Belaya_RAAS_v3
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// Belaya_RAAS_v4
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// Belaya_RAAS_v5
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// Belaya_Skirmish_v1
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// Belaya_TC_v1
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// BlackCoast_AAS_v1
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// BlackCoast_AAS_v2
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// BlackCoast_Invasion_v1
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// BlackCoast_Invasion_v2
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// BlackCoast_Invasion_v3
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// BlackCoast_Invasion_v4
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// BlackCoast_RAAS_v1
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// BlackCoast_RAAS_v2
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// BlackCoast_RAAS_v3
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// BlackCoast_RAAS_v4
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// BlackCoast_Seed_v1
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// BlackCoast_Skirmish_v1
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// Chora_AAS_v1
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// Chora_AAS_v2
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// Chora_AAS_v3
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// Chora_AAS_v4
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// Chora_AAS_v5
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// Chora_AAS_v6
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// Chora_Insurgency_v1
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// Chora_Invasion_v1
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// Chora_Invasion_v2
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// Chora_RAAS_v1
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// Chora_RAAS_v2
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// Chora_RAAS_v3
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// Chora_RAAS_v4
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// Chora_RAAS_v5
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// Chora_Skirmish_v1
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// Chora_TC_v1
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// Fallujah_AAS_v1
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// Fallujah_AAS_v2
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// Fallujah_Insurgency_v1
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// Fallujah_Invasion_v1
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// Fallujah_Invasion_v2
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// Fallujah_Invasion_v3
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// Fallujah_Invasion_v4
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// Fallujah_Invasion_v5
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// Fallujah_Invasion_v6
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// Fallujah_RAAS_v1
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// Fallujah_RAAS_v2
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// Fallujah_RAAS_v3
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// Fallujah_RAAS_v4
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// Fallujah_RAAS_v5
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// Fallujah_RAAS_v6
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// Fallujah_RAAS_v7
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// Fallujah_Seed_v1
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// Fallujah_Skirmish_v1
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// Fallujah_Skirmish_v2
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// Fallujah_TC_v1
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// Fallujah_TC_v2
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// FoolsRoad_AAS_v1
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// FoolsRoad_AAS_v2
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// FoolsRoad_Destruction_v1
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// FoolsRoad_Invasion_v1
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// FoolsRoad_RAAS_v1
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// FoolsRoad_RAAS_v2
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// FoolsRoad_RAAS_v3
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// FoolsRoad_RAAS_v4
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// FoolsRoad_RAAS_v5
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// FoolsRoad_Skirmish_v1
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// FoolsRoad_Skirmish_v2
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// FoolsRoad_TC_v1
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// GooseBay_AAS_v1
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// GooseBay_AAS_v2
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// GooseBay_Invasion_v1
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// GooseBay_Invasion_v2
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// GooseBay_Invasion_v3
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// GooseBay_Invasion_v4
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// GooseBay_Invasion_v5
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// GooseBay_RAAS_v1
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// GooseBay_RAAS_v2
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// GooseBay_RAAS_v3
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// GooseBay_RAAS_v4
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// GooseBay_Skirmish_v1
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// Gorodok_AAS_v1
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// Gorodok_AAS_v2
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// Gorodok_AAS_v3
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// Gorodok_AAS_v4
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// Gorodok_Destruction_v1
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// Gorodok_Insurgency_v1
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// Gorodok_Invasion_v1
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// Gorodok_Invasion_v2
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// Gorodok_Invasion_v3
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// Gorodok_RAAS_v01
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// Gorodok_RAAS_v02
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// Gorodok_RAAS_v03
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// Gorodok_RAAS_v04
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// Gorodok_RAAS_v05
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// Gorodok_RAAS_v06
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// Gorodok_RAAS_v07
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// Gorodok_RAAS_v08
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// Gorodok_RAAS_v09
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// Gorodok_RAAS_v10
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// Gorodok_RAAS_v11
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// Gorodok_RAAS_v12
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// Gorodok_Skirmish_v1
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// Gorodok_TC_v1
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// Gorodok_TC_v2
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// Harju_AAS_v1
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// Harju_AAS_v2
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// Harju_AAS_v3
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// Harju_Invasion_v1
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// Harju_Invasion_v2
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// Harju_Invasion_v3
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// Harju_Invasion_v4
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// Harju_Invasion_v5
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// Harju_RAAS_v1
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// Harju_RAAS_v2
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// Harju_RAAS_v3
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// Harju_RAAS_v4
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// Harju_RAAS_v5
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// Harju_RAAS_v6
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// Harju_Seed_v1
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// Harju_Skirmish_v1
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// Harju_Skirmish_v2
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// Jensen's range layers have no gamemode and are not intended for regular servers.
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// JensensRange_AUS-RUS
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// Jensen's range layers have no gamemode and are not intended for regular servers.
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// JensensRange_CAF-INS
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// Jensen's range layers have no gamemode and are not intended for regular servers.
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// JensensRange_GB-MIL
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// Jensen's range layers have no gamemode and are not intended for regular servers.
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// JensensRange_USA-RUS
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// Jensen's range layers have no gamemode and are not intended for regular servers.
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// JensensRange_USMC-MEA
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// JensensRange_AUS-PLA
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// Kamdesh_AAS_v1
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// Kamdesh_Insurgency_v1
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// Kamdesh_Insurgency_v2
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// Kamdesh_Invasion_v1
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// Kamdesh_Invasion_v2
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// Kamdesh_Invasion_v3
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// Kamdesh_Invasion_v4
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// Kamdesh_Invasion_v5
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// Kamdesh_Invasion_v6
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// Kamdesh_Invasion_v7
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// Kamdesh_RAAS_v1
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// Kamdesh_RAAS_v2
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// Kamdesh_RAAS_v3
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// Kamdesh_RAAS_v4
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// Kamdesh_RAAS_v5
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// Kamdesh_RAAS_v6
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// Kamdesh_RAAS_v7
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// Kamdesh_Skirmish_v1
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// Kamdesh_TC_v1
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// Kamdesh_TC_v2
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// Kamdesh_TC_v3
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// Kamdesh_TC_v4
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// Kohat_AAS_v1
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// Kohat_AAS_v2
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// Kohat_AAS_v3
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// Kohat_Insurgency_v1
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// Kohat_Invasion_v1
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// Kohat_Invasion_v2
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// Kohat_Invasion_v3
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// Kohat_Invasion_v4
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// Kohat_RAAS_v1
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// Kohat_RAAS_v2
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// Kohat_RAAS_Kohat_RAAS_v4
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// Kohat_RAAS_v5
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// Kohat_RAAS_v6
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// Kohat_RAAS_v7
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// Kohat_RAAS_v8
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// Kohat_RAAS_v9
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// Kohat_RAAS_v10
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// Kohat_Skirmish_v1
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// Kohat_TC_v1
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// Kokan_AAS_v1
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// Kokan_AAS_v2
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// Kokan_AAS_v3
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// Kokan_Insurgency_v1
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// Kokan_Invasion_v1
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// Kokan_RAAS_v1
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// Kokan_RAAS_v2
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// Kokan_RAAS_v3
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// Kokan_RAAS_v4
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// Kokan_Skirmish_v1
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// Kokan_TC_v1
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// Lashkar_AAS_v1
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// Lashkar_AAS_v2
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// Lashkar_AAS_v3
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// Lashkar_AAS_v4
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// Lashkar_Insurgency_v1
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// Lashkar_Invasion_v1
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// Lashkar_Invasion_v2
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// Lashkar_Invasion_v3
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// Lashkar_Invasion_v4
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// Lashkar_RAAS_v1
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// Lashkar_RAAS_v2
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// Lashkar_RAAS_v3
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// Lashkar_RAAS_v4
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// Lashkar_RAAS_v5
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// Lashkar_Skirmish_v1
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// Lashkar_TC_v1
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// Lashkar_TC_v2
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// Lashkar_TC_v3
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// Lashkar_TC_v4
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// Lashkar_TC_v5
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// Logar_AAS_v1
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// Logar_AAS_v2
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// Logar_AAS_v3
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// Logar_Insurgency_v1
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// Logar_RAAS_v1
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// Logar_RAAS_v2
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// Logar_Skirmish_v1
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// Logar_Seed_v1
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// Logar_TC_v1
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// Manic_AAS_v1
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// Manic_AAS_v2
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// Manic_Invasion_v1
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// Manic_Invasion_v2
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// Manic_RAAS_v1
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// Manic_RAAS_v2
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// Manic_RAAS_v3
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// Manic_RAAS_v4
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// Manic_Skirmish_v1
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// Manic_Skirmish_v2
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// Manic_TC_v1
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// Mestia_AAS_v1
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// Mestia_AAS_v2
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// Mestia_Invasion_v1
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// Mestia_Invasion_v2
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// Mestia_RAAS_v1
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// Mestia_RAAS_v2
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// Mestia_Skirmish_v1
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// Mestia_TC_v1
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// Mutaha_AAS_v1
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// Mutaha_AAS_v2
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// Mutaha_AAS_v3
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// Mutaha_AAS_v4
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// Mutaha_Invasion_v1
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// Mutaha_Invasion_v2
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// Mutaha_Invasion_v3
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// Mutaha_Invasion_v4
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// Mutaha_RAAS_v1
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// Mutaha_RAAS_v2
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// Mutaha_RAAS_v3
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// Mutaha_RAAS_v4
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// Mutaha_RAAS_v5
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// Mutaha_RAAS_v6
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// Mutaha_RAAS_v7
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// Mutaha_Skirmish_v1
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// Mutaha_TC_v1
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// Mutaha_TC_v2
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// Narva_AAS_v1
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// Narva_AAS_v2
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// Narva_AAS_v3
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// Narva_AAS_v4
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// Narva_Destruction_v1
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// Narva_Invasion_v1
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// Narva_Invasion_v2
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// Narva_Invasion_v3
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// Narva_Invasion_v4
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// Narva_Invasion_v5 Narva_RAAS_v1
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// Narva_RAAS_v2
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// Narva_RAAS_v3
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// Narva_RAAS_v4
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// Narva_RAAS_v5
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// Narva_RAAS_v6
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// Narva_Skirmish_v1
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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// Narva_TA_v1
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// Narva_TC_v1
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// Narva_TC_v2
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// Pacific Proving Grounds amphibious training layers are meant for open sandbox, they have no gamemode and are not intended for regular servers.
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// PacificProvingGrounds_USMC-RUS
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// Pacific Proving Grounds amphibious training layers are meant for open sandbox, they have no gamemode and are not intended for regular servers.
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// PacificProvingGrounds_USMC-MEA
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// Skorpo_AAS_v1
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// Skorpo_Invasion_v1
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// Skorpo_Invasion_v2
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// Skorpo_Invasion_v3
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// Skorpo_Invasion_v4
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// Skorpo_RAAS_v1
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// Skorpo_RAAS_v2
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// Skorpo_RAAS_v3
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// Skorpo_RAAS_v4
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// Skorpo_RAAS_v5
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// Skorpo_Skirmish_v1
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// Skorpo_TC_v1
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// Skorpo_TC_v2
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// Skorpo_TC_v3
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// Sumari_AAS_v1
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// Sumari_AAS_v2
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// Sumari_AAS_v3
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// Sumari_AAS_v4
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// Sumari_AAS_v5
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// Sumari_Insurgency_v1
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// Sumari_Invasion_v1
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// Sumari_RAAS_v1
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// Sumari_RAAS_v2
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// Sumari_Skirmish_v1
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// Sumari_Seed_v1
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// Sumari_Seed_v2
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// Sumari_Seed_v3
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// Sumari_TC_v1
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// Tallil_AAS_v1
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// Tallil_AAS_v2
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// Tallil_Invasion_v1
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// Tallil_Invasion_v2
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// Tallil_Invasion_v3
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// Tallil_Invasion_v4
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// Tallil_Invasion_v5
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// Tallil_RAAS_v1
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// Tallil_RAAS_v2
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// Tallil_RAAS_v3
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// Tallil_RAAS_v4
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// Tallil_RAAS_v5
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// Tallil_RAAS_v6
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// Tallil_RAAS_v7
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// Tallil_RAAS_v8
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// Tallil_Seed_v1
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// Tallil_Seed_v2
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// Tallil_Skirmish_v1
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// Tallil_Skirmish_v2
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// Tallil_Skirmish_v3
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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// Tallil_TA_v1
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// Tallil_Tanks_v1
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// Tallil_Tanks_v2
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// Tallil_TC_v1
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// Tutorial layers are not meant to be run on servers.
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// Tutorial_Helicopter
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// Tutorial layers are not meant to be run on servers.
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// Tutorial_Infantry
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// Yehorivka_AAS_v1
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// Yehorivka_AAS_v2
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// Yehorivka_AAS_v3
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// Yehorivka_AAS_v4
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// Yehorivka_Destruction_v1
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// Yehorivka_Invasion_v1
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// Yehorivka_Invasion_v2
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// Yehorivka_Invasion_v3
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// Yehorivka_RAAS_v01
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// Yehorivka_RAAS_v02
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// Yehorivka_RAAS_v03
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// Yehorivka_RAAS_v04
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// Yehorivka_RAAS_v05
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// Yehorivka_RAAS_v06
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// Yehorivka_RAAS_v07
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// Yehorivka_RAAS_v08
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// Yehorivka_RAAS_v09
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// Yehorivka_RAAS_v10
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// Yehorivka_RAAS_v11
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// Yehorivka_RAAS_v12
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// Yehorivka_RAAS_v13
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// Yehorivka_Skirmish_v1
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// Yehorivka_Skirmish_v2
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// Yehorivka_Skirmish_v3
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// Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers.
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// Yehorivka_TA_v1
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// Yehorivka_TC_v1
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// Yehorivka_TC_v2
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// Yehorivka_TC_v3
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