This commit is contained in:
Skillet 2023-04-17 19:19:28 -04:00
parent 73ab6c949e
commit 11878c368a

View File

@ -1,8 +1,8 @@
//Plugin reworked by JetDave, original version by MaskedMonkeyMan
// Plugin reworked by JetDave, original version by MaskedMonkeyMan
// import BasePlugin from "./base-plugin.js";
import DiscordBasePlugin from './discord-base-plugin.js';
import { Layers } from "../layers/index.js"
import {Layers} from "../layers/index.js"
import axios from "axios"
import Layer from '../layers/layer.js';
import fs from 'fs'
@ -21,11 +21,11 @@ export default class MapVote extends DiscordBasePlugin {
return {
...DiscordBasePlugin.optionsSpecification,
commandPrefix:
{
required: false,
description: "command name to use in chat",
default: "!vote"
},
{
required: false,
description: "command name to use in chat",
default: "!vote"
},
entryFormat: {
required: false,
description: "The format of an entry in the voting list",
@ -47,29 +47,29 @@ export default class MapVote extends DiscordBasePlugin {
default: 0
},
minPlayersForVote:
{
required: false,
description: 'number of players needed on the server for a vote to start',
default: 40
},
{
required: false,
description: 'number of players needed on the server for a vote to start',
default: 40
},
voteWaitTimeFromMatchStart:
{
required: false,
description: 'time in mins from the start of a round to the start of a new map vote',
default: 15
},
{
required: false,
description: 'time in mins from the start of a round to the start of a new map vote',
default: 15
},
voteBroadcastInterval:
{
required: false,
description: 'broadcast interval for vote notification in mins',
default: 7
},
{
required: false,
description: 'broadcast interval for vote notification in mins',
default: 7
},
automaticSeedingMode:
{
required: false,
description: 'set a seeding layer if server has less than 20 players',
default: true
},
{
required: false,
description: 'set a seeding layer if server has less than 20 players',
default: true
},
numberRecentMapsToExlude: {
required: false,
description: 'random layer list will not include the n. recent maps',
@ -78,7 +78,7 @@ export default class MapVote extends DiscordBasePlugin {
gamemodeWhitelist: {
required: false,
description: 'random layer list will be generated with only selected gamemodes',
default: [ "AAS", "RAAS", "INVASION" ]
default: ["AAS", "RAAS", "INVASION"]
},
layerFilteringMode: {
required: false,
@ -206,14 +206,16 @@ export default class MapVote extends DiscordBasePlugin {
constructor(server, options, connectors) {
super(server, options, connectors);
this.options.timeFrames.forEach((e, key, arr) => { arr[ key ].id = key + 1 });
this.options.timeFrames.forEach((e, key, arr) => {
arr[key].id = key + 1
});
if (this.options.allowedSameMapEntries < 1) this.options.allowedSameMapEntries = 1
this.voteRules = {}; //data object holding vote configs
this.nominations = []; //layer strings for the current vote choices
this.trackedVotes = {}; //player votes, keyed by steam id
this.tallies = []; //votes per layer, parellel with nominations
this.voteRules = {}; // data object holding vote configs
this.nominations = []; // layer strings for the current vote choices
this.trackedVotes = {}; // player votes, keyed by steam id
this.tallies = []; // votes per layer, parellel with nominations
this.votingEnabled = false;
this.broadcastIntervalTask = null;
this.firstBroadcast = true;
@ -223,7 +225,7 @@ export default class MapVote extends DiscordBasePlugin {
cmdLayers: [],
bypassRaasFilter: false
};
this.or_options = { ...this.options };
this.or_options = {...this.options};
this.autovotestart = null;
this.lastMapUpdate = new Date();
this.endVotingTimeout = null;
@ -244,8 +246,12 @@ export default class MapVote extends DiscordBasePlugin {
this.updateNextMap = this.updateNextMap.bind(this);
this.mapLayer = this.mapLayer.bind(this);
this.broadcast = async (msg) => { await this.server.rcon.broadcast(msg); };
this.warn = async (steamid, msg) => { await this.server.rcon.warn(steamid, msg); };
this.broadcast = async (msg) => {
await this.server.rcon.broadcast(msg);
};
this.warn = async (steamid, msg) => {
await this.server.rcon.warn(steamid, msg);
};
process.on('uncaughtException', this.savePersistentData);
}
@ -278,7 +284,7 @@ export default class MapVote extends DiscordBasePlugin {
}
async onNewGame() {
for (let x of this.timeout_ps)
for (const x of this.timeout_ps)
clearTimeout(x)
this.timeout_ps = [];
@ -299,8 +305,9 @@ export default class MapVote extends DiscordBasePlugin {
this.clearVote();
if (new Date() - this.lastMapUpdate > 5 * 1000) this.updateNextMap();
}
async timeframeOptionOverrider() {
const orOpt = { ...this.or_options };
const orOpt = {...this.or_options};
const utcDelay = parseFloat(this.options.timezone);
let timeNow = new Date(0, 0, 0, new Date().getUTCHours() + utcDelay, new Date().getUTCMinutes());
timeNow = new Date(0, 0, 0, timeNow.getHours(), timeNow.getMinutes())
@ -309,21 +316,21 @@ export default class MapVote extends DiscordBasePlugin {
this.verbose(1, `Current time (UTC${(utcDelay >= 0 ? '+' : '') + utcDelay}) ${timeNow.toLocaleTimeString('en-GB').split(':').splice(0, 2).join(':')} `)
const activeTimeframes = orOpt.timeFrames.filter(tfFilter);
let logTimeframe = "Active Time Frames: ";
let activeTfIds = [];
this.options = { ...this.or_options };
for (let atfK in activeTimeframes) {
const atf = activeTimeframes[ atfK ];
const logTimeframe = "Active Time Frames: ";
const activeTfIds = [];
this.options = {...this.or_options};
for (const atfK in activeTimeframes) {
const atf = activeTimeframes[atfK];
activeTfIds.push(atf.name || atf.id);
for (let o in atf.overrides) {
this.options[ o ] = atf.overrides[ o ];
for (const o in atf.overrides) {
this.options[o] = atf.overrides[o];
}
}
this.verbose(1, logTimeframe + activeTfIds.join(', '));
function tfFilter(tf, key, arr) {
const tfStartSplit = [ parseInt(tf.start.split(':')[ 0 ]), parseInt(tf.start.split(':')[ 1 ]) ];
const tfEndSplit = [ parseInt(tf.end.split(':')[ 0 ]), parseInt(tf.end.split(':')[ 1 ]) ];
const tfStartSplit = [parseInt(tf.start.split(':')[0]), parseInt(tf.start.split(':')[1])];
const tfEndSplit = [parseInt(tf.end.split(':')[0]), parseInt(tf.end.split(':')[1])];
const tfStart = new Date(0, 0, 0, ...tfStartSplit)
const tfStart2 = new Date(0, 0, 0, 0, 0)
@ -335,6 +342,7 @@ export default class MapVote extends DiscordBasePlugin {
return (tfStart <= timeNow && timeNow < tfEnd) || (tfStart > tfEnd && ((tfStart <= timeNow && timeNow < tfEnd2) || (tfStart2 <= timeNow && timeNow < tfEnd)))
}
}
setSeedingMode(isNewGameEvent = false) {
this.options.seedingGameMode = this.options.seedingGameMode.toLowerCase();
// this.msgBroadcast("[MapVote] Seeding mode active")
@ -344,14 +352,14 @@ export default class MapVote extends DiscordBasePlugin {
this.verbose(1, "Checking seeding mode");
const maxSeedingModePlayerCount = Math.max(this.options.nextLayerSeedingModePlayerCount, this.options.instantSeedingModePlayerCount);
if (this.server.players.length >= 1 && this.server.players.length < maxSeedingModePlayerCount) {
if (+(new Date()) - +this.server.layerHistory[ 0 ].time > 30 * 1000) {
const seedingMaps = Layers.layers.filter((l) => l.layerid && l.gamemode.toLowerCase() == this.options.seedingGameMode && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
if (+(new Date()) - +this.server.layerHistory[0].time > 30 * 1000) {
const seedingMaps = Layers.layers.filter((l) => l.layerid && l.gamemode.toLowerCase() === this.options.seedingGameMode && !this.options.layerLevelBlacklist.find((fl) => l.layerid.toLowerCase().startsWith(fl.toLowerCase())))
this.verbose(1, seedingMaps);
const rndMap = randomElement(seedingMaps);
if (this.server.currentLayer) {
this.verbose(1, "checking current layer gamemode");
if (this.server.currentLayer.gamemode.toLowerCase() != this.options.seedingGameMode) {
if (this.server.currentLayer.gamemode.toLowerCase() !== this.options.seedingGameMode) {
this.verbose(1, "checking player count");
if (this.server.players.length <= this.options.instantSeedingModePlayerCount) {
const newCurrentMap = rndMap.layerid;
@ -362,10 +370,10 @@ export default class MapVote extends DiscordBasePlugin {
} else this.verbose(1, "Bad data (currentLayer). Seeding mode for current layer skipped to prevent errors.");
if (this.server.nextLayer) {
const nextMaps = seedingMaps.filter((l) => (!this.server.currentLayer || l.layerid != this.server.currentLayer.layerid))
const nextMaps = seedingMaps.filter((l) => (!this.server.currentLayer || l.layerid !== this.server.currentLayer.layerid))
const rndMap2 = randomElement(nextMaps);
if (this.server.players.length < this.options.nextLayerSeedingModePlayerCount && this.server.nextLayer.gamemode.toLowerCase() != this.options.seedingGameMode) {
if (this.server.players.length < this.options.nextLayerSeedingModePlayerCount && this.server.nextLayer.gamemode.toLowerCase() !== this.options.seedingGameMode) {
const newNextMap = rndMap2.layerid;
this.verbose(1, "setting next layer to seed mode");
this.server.rcon.execute(`AdminSetNextLayer ${newNextMap} `);
@ -378,21 +386,21 @@ export default class MapVote extends DiscordBasePlugin {
}
async onChatMessage(info) {
const { steamID, name: playerName } = info;
const {steamID, name: playerName} = info;
const message = info.message.toLowerCase();
//check to see if this message has a command prefix
// check to see if this message has a command prefix
if (!message.startsWith(this.options.commandPrefix) && isNaN(message))
return;
const commandSplit = (isNaN(message) ? message.substring(this.options.commandPrefix.length).trim().split(' ') : [ message ]);
let cmdLayers = commandSplit.slice(1);
for (let k in cmdLayers) cmdLayers[ k ] = cmdLayers[ k ].toLowerCase();
const subCommand = commandSplit[ 0 ];
const commandSplit = (isNaN(message) ? message.substring(this.options.commandPrefix.length).trim().split(' ') : [message]);
const cmdLayers = commandSplit.slice(1);
for (const k in cmdLayers) cmdLayers[k] = cmdLayers[k].toLowerCase();
const subCommand = commandSplit[0];
if (!isNaN(subCommand)) // if this succeeds player is voting for a map
{
const mapNumber = parseInt(subCommand); //try to get a vote number
if (this.nominations[ mapNumber ]) {
const mapNumber = parseInt(subCommand); // try to get a vote number
if (this.nominations[mapNumber]) {
if (!this.votingEnabled) {
await this.warn(steamID, "There is no vote running right now");
return;
@ -407,15 +415,15 @@ export default class MapVote extends DiscordBasePlugin {
const isAdmin = info.chat === "ChatAdmin";
switch (subCommand) // select the sub command
{
case "choices": //sends choices to player in the from of a warning
case "results": //sends player the results in a warning
case "choices": // sends choices to player in the from of a warning
case "results": // sends player the results in a warning
if (!this.votingEnabled) {
await this.warn(steamID, "There is no vote running right now");
return;
}
await this.directMsgNominations(steamID);
return;
case "start": //starts the vote again if it was canceled
case "start": // starts the vote again if it was canceled
if (!isAdmin) return;
if (this.votingEnabled) {
@ -424,12 +432,12 @@ export default class MapVote extends DiscordBasePlugin {
}
this.beginVoting(true, steamID, cmdLayers);
return;
case "restart": //starts the vote again if it was canceled
case "restart": // starts the vote again if it was canceled
if (!isAdmin) return;
this.endVoting();
this.beginVoting(true, steamID, cmdLayers);
return;
case "cancel": //cancels the current vote and wont set next map to current winnner
case "cancel": // cancels the current vote and wont set next map to current winnner
if (!isAdmin) return;
if (!this.votingEnabled) {
@ -439,7 +447,7 @@ export default class MapVote extends DiscordBasePlugin {
this.endVoting();
await this.warn(steamID, "Ending current vote");
return;
case "end": //gently ends the current vote and announces the winner layer
case "end": // gently ends the current vote and announces the winner layer
if (!isAdmin) return;
if (!this.votingEnabled) {
@ -448,7 +456,7 @@ export default class MapVote extends DiscordBasePlugin {
}
this.endVotingGently(steamID);
return;
case "cancelauto": //cancels the current vote and wont set next map to current winnner
case "cancelauto": // cancels the current vote and wont set next map to current winnner
if (!isAdmin) return;
if (!this.autovotestart) {
@ -471,7 +479,7 @@ export default class MapVote extends DiscordBasePlugin {
if (!isAdmin) return;
this.server.rcon.execute(`AdminEndMatch`)
return;
case "help": //displays available commands
case "help": // displays available commands
let msg = "";
msg += (`!vote\n > choices\n > results\n`);
if (isAdmin) msg += (`\n Admin only:\n > start\n > restart\n > cancel\n > broadcast\n > endmatch`);
@ -486,31 +494,29 @@ export default class MapVote extends DiscordBasePlugin {
await this.warn(steamID, "Saving persistent data.\nTerminating SquadJS process.\nIf managed by a process manager it will automatically restart.")
this.savePersistentData(steamID);
process.exit(0);
return;
default:
//give them an error
// give them an error
await this.warn(steamID, `Unknown vote subcommand: ${subCommand}`);
return;
}
}
updateNextMap() //sets next map to current mapvote winner, if there is a tie will pick at random
updateNextMap() // sets next map to current mapvote winner, if there is a tie will pick at random
{
if (!this.votingEnabled) return;
this.lastMapUpdate = new Date();
let cpyWinners = this.currentWinners;
let skipSetNextMap = false;
if (cpyWinners.find(e => e == this.nominations[ 0 ])) {
if (cpyWinners.find(e => e === this.nominations[0])) {
if (cpyWinners.length > 1) {
delete cpyWinners[ cpyWinners.indexOf(this.nominations[ 0 ]) ]
delete cpyWinners[cpyWinners.indexOf(this.nominations[0])]
cpyWinners = cpyWinners.filter(e => e != null)
}
else {
} else {
skipSetNextMap = true;
if (this.newVoteTimeout == null) {
this.newVoteTimeout = setTimeout(() => {
if (this.currentWinners.find(e => e == this.nominations[ 0 ]) && this.currentWinners.length == 1) {
if (this.currentWinners.find(e => e === this.nominations[0]) && this.currentWinners.length === 1) {
this.newVoteTimeout = null;
this.endVoting()
this.broadcast("The previous Map Vote has been canceled and a new one has been generated!")
@ -525,7 +531,7 @@ export default class MapVote extends DiscordBasePlugin {
if (!skipSetNextMap) {
const baseDataExist = this && this.server;
const layerDataExist = this.server.nextLayer && this.server.nextLayer.layerid;
if (baseDataExist && (!layerDataExist || this.server.nextLayer.layerid != nextMap))
if (baseDataExist && (!layerDataExist || this.server.nextLayer.layerid !== nextMap))
this.server.rcon.execute(`AdminSetNextLayer ${nextMap}`);
else console.log("[MapVote][1] Bad data (this/this.server). Next layer not set to prevent errors.");
}
@ -539,7 +545,7 @@ export default class MapVote extends DiscordBasePlugin {
getMode(nomination, currentMode) {
const mapName = nomination.map;
let modes = nomination.modes;
let mode = modes[ 0 ];
let mode = modes[0];
if (mode === "Any")
modes = this.voteRules.modes;
@ -558,10 +564,10 @@ export default class MapVote extends DiscordBasePlugin {
return mode;
}
//TODO: right now if version is set to "Any" no caf layers will be selected
populateNominations(steamid = null, cmdLayers = [], bypassRaasFilter = false, tries = 10) //gets nomination strings from layer options
// TODO: right now if version is set to "Any" no caf layers will be selected
populateNominations(steamid = null, cmdLayers = [], bypassRaasFilter = false, tries = 10) // gets nomination strings from layer options
{
this.options.gamemodeWhitelist.forEach((e, k, a) => a[ k ] = e.toUpperCase());
this.options.gamemodeWhitelist.forEach((e, k, a) => a[k] = e.toUpperCase());
// this.nominations.push(builtLayerString);
// this.tallies.push(0);
@ -582,19 +588,19 @@ export default class MapVote extends DiscordBasePlugin {
this.nominations = [];
this.tallies = [];
this.factionStrings = [];
let rnd_layers = [];
const rnd_layers = [];
const sanitizedLayers = Layers.layers.filter((l) => l.layerid && l.map);
const maxOptions = this.options.showRerollOption ? 20 : 21;
const optionAmount = Math.min(maxOptions, this.options.entriesAmount);
const recentlyPlayedMaps = this.objArrToValArr(this.server.layerHistory.slice(0, this.options.numberRecentMapsToExlude), "layer", "map", "name");
this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '));//recentlyPlayedMaps.filter((l) => l && l.map && l.map.name).map((l) => l.map.name).join(', '))
this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '));// recentlyPlayedMaps.filter((l) => l && l.map && l.map.name).map((l) => l.map.name).join(', '))
const isRandomVote = !cmdLayers || cmdLayers.length == 0;
const isRandomVote = !cmdLayers || cmdLayers.length === 0;
if (isRandomVote) {
for (let gm of Object.keys(this.options.minGamemodeEntries)) {
for (let i = 0; i < +this.options.minGamemodeEntries[ gm ] && cmdLayers.length < optionAmount; i++)
for (const gm of Object.keys(this.options.minGamemodeEntries)) {
for (let i = 0; i < +this.options.minGamemodeEntries[gm] && cmdLayers.length < optionAmount; i++)
cmdLayers.push(`*_${gm}`);
}
while (cmdLayers.length < optionAmount)
@ -608,82 +614,83 @@ export default class MapVote extends DiscordBasePlugin {
const all_layers = sanitizedLayers.filter((l) =>
this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) &&
![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) &&
![this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps].includes(l.map.name) &&
(
(this.options.layerFilteringMode.toLowerCase() == "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
(this.options.layerFilteringMode.toLowerCase() === "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
(
this.options.layerFilteringMode.toLowerCase() == "whitelist"
this.options.layerFilteringMode.toLowerCase() === "whitelist"
&& this.options.layerLevelWhitelist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
&& !(this.options.applyBlacklistToWhitelist && this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid)))
)
)
&& !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f)))
&& !(this.options.factionsBlacklist.find((f) => [getTranslation(l.teams[0]), getTranslation(l.teams[1])].includes(f)))
);
for (let i = 1; i <= Math.min(optionAmount, all_layers.length); i++) {
const needMoreRAAS = !bypassRaasFilter && rnd_layers.filter((l) => l.gamemode.toUpperCase() === 'RAAS').length < this.options.minRaasEntries;
let l, maxtries = 20;
do l = randomElement(needMoreRAAS ? all_layers.filter((l) => l.gamemode.toLowerCase() == "raas") : all_layers); while ((rnd_layers.find(lf => lf.layerid == l.layerid) || rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
let l;
let maxtries = 20;
do l = randomElement(needMoreRAAS ? all_layers.filter((l) => l.gamemode.toLowerCase() === "raas") : all_layers); while ((rnd_layers.find(lf => lf.layerid === l.layerid) || rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
if (maxtries > 0 && l) {
// this.verbose(1,"Testing layer",l, maxtries);
rnd_layers.push(l);
this.nominations[ i ] = l.layerid
this.tallies[ i ] = 0;
this.factionStrings[ i ] = getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]);
this.nominations[i] = l.layerid
this.tallies[i] = 0;
this.factionStrings[i] = getTranslation(l.teams[0]) + "-" + getTranslation(l.teams[1]);
}
}
// if (!bypassRaasFilter && this.options.gamemodeWhitelist.includes("RAAS") && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < Math.floor(maxOptions / 2)) this.populateNominations();
if (this.nominations.length == 0) {
if (this.nominations.length === 0) {
if (--tries > 0) this.populateNominations(steamid, cmdLayers, bypassRaasFilter, tries);
else this.warn("")
return;
}
} else {
if (cmdLayers.length == 1) while (cmdLayers.length < optionAmount) cmdLayers.push(cmdLayers[ 0 ])
if (cmdLayers.length === 1) while (cmdLayers.length < optionAmount) cmdLayers.push(cmdLayers[0])
if (cmdLayers.length <= maxOptions) {
let i = 1;
for (let cl of cmdLayers) {
for (const cl of cmdLayers) {
const cls = cl.toLowerCase().split('_');
const fLayers = sanitizedLayers.filter((l) => (
rnd_layers.filter(l2 => l2.map.name == l.map.name).length < this.options.allowedSameMapEntries &&
(![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) || cls[ 2 ]) &&
rnd_layers.filter(l2 => l2.map.name === l.map.name).length < this.options.allowedSameMapEntries &&
(![this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps].includes(l.map.name) || cls[2]) &&
(
(
(this.options.layerFilteringMode.toLowerCase() == "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
(this.options.layerFilteringMode.toLowerCase() === "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
(
this.options.layerFilteringMode.toLowerCase() == "whitelist"
this.options.layerFilteringMode.toLowerCase() === "whitelist"
&& this.options.layerLevelWhitelist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
&& !(this.options.applyBlacklistToWhitelist && this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid)))
)
) || cls[ 2 ]
) || cls[2]
)
&& (
(cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ]))
|| (cls[ 0 ].toLowerCase().startsWith('f:') && [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(cls[ 0 ].substring(2).toUpperCase()))
(cls[0] === "*" || l.layerid.toLowerCase().startsWith(cls[0]))
|| (cls[0].toLowerCase().startsWith('f:') && [getTranslation(l.teams[0]), getTranslation(l.teams[1])].includes(cls[0].substring(2).toUpperCase()))
)
&& (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase())))
&& (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))
&& (l.gamemode.toLowerCase().startsWith(cls[1]) || (!cls[1] && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase())))
&& (!cls[2] || l.version.toLowerCase().startsWith("v" + cls[2].replace(/v/gi, '')))
// && !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f)))
&& (cls[ 2 ] || !(
&& (cls[2] || !(
this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
|| this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f))
|| this.options.factionsBlacklist.find((f) => [getTranslation(l.teams[0]), getTranslation(l.teams[1])].includes(f))
))
));
if (fLayers.length == 0) continue;
if (fLayers.length === 0) continue;
// this.verbose(1, 'fLayers', fLayers.map(l => l.layerid));
// this.verbose(1, 'rnd_layers', rnd_layers.map(l => l.layerid));
let l, maxtries = 10;
do l = randomElement(fLayers); while ((rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
let l;
let maxtries = 10;
do l = randomElement(fLayers); while ((rnd_layers.filter(lf => lf.map.name === l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
if (l) {
rnd_layers.push(l);
this.nominations[ i ] = l.layerid
this.tallies[ i ] = 0;
this.factionStrings[ i ] = getTranslation(l.teams[ 0 ]) + "-" + getTranslation(l.teams[ 1 ]);
this.nominations[i] = l.layerid
this.tallies[i] = 0;
this.factionStrings[i] = getTranslation(l.teams[0]) + "-" + getTranslation(l.teams[1]);
i++;
}
}
}
else if (steamid) {
} else if (steamid) {
this.warn(steamid, "You cannot start a vote with more than " + maxOptions + " options");
return;
}
@ -700,27 +707,29 @@ export default class MapVote extends DiscordBasePlugin {
this.newVoteOptions.bypassRaasFilter = bypassRaasFilter;
this.newVoteOptions.cmdLayers = cmdLayers;
this.nominations[ 0 ] = "Reroll vote list with random options"
this.tallies[ 0 ] = 0;
this.factionStrings[ 0 ] = "";
this.nominations[0] = "Reroll vote list with random options"
this.tallies[0] = 0;
this.factionStrings[0] = "";
}
if (this.nominations[ 1 ] != "")
this.server.rcon.execute(`AdminSetNextLayer ${this.nominations[ 1 ]} `);
if (this.nominations[1] !== "")
this.server.rcon.execute(`AdminSetNextLayer ${this.nominations[1]} `);
function getTranslation(layer) {
if (translations[ layer.faction ]) return translations[ layer.faction ]
if (translations[layer.faction]) return translations[layer.faction]
else if (layer.faction) {
const f = layer.faction.split(' ');
let fTag = "";
f.forEach((e) => { fTag += e[ 0 ] });
f.forEach((e) => {
fTag += e[0]
});
return fTag.toUpperCase();
} else return "Unknown"
}
}
//checks if there are enough players to start voting, if not binds itself to player connected
//when there are enough players it clears old votes, sets up new nominations, and starts broadcast
// checks if there are enough players to start voting, if not binds itself to player connected
// when there are enough players it clears old votes, sets up new nominations, and starts broadcast
beginVoting(force = false, steamid = null, cmdLayers = []) {
if (!this.options.automaticVoteStart && !force) return;
@ -728,12 +737,14 @@ export default class MapVote extends DiscordBasePlugin {
const playerCount = this.server.players.length;
const minPlayers = this.options.minPlayersForVote;
if (this.votingEnabled) //voting has already started
if (this.votingEnabled) // voting has already started
return;
if (playerCount < minPlayers && !force) {
this.autovotestart = setTimeout(() => { this.beginVoting(force, steamid, cmdLayers) }, 60 * 1000)
this.autovotestart = setTimeout(() => {
this.beginVoting(force, steamid, cmdLayers)
}, 60 * 1000)
return;
}
@ -759,7 +770,7 @@ export default class MapVote extends DiscordBasePlugin {
this.verbose(1, 'No winning layer available', winningLayerId)
return;
}
const winnerLayer = Layers.layers.find((l) => l.layerid == winningLayerId);
const winnerLayer = Layers.layers.find((l) => l.layerid === winningLayerId);
const fancyWinner = this.formatFancyLayer(winnerLayer);
// this.verbose(1, "Winning layer", winnerLayer, fancyWinner)
@ -794,12 +805,12 @@ export default class MapVote extends DiscordBasePlugin {
},
{
name: 'Team 1',
value: winnerLayer.teams[ 0 ].faction,
value: winnerLayer.teams[0].faction,
inline: true
},
{
name: 'Team 2',
value: winnerLayer.teams[ 1 ].faction,
value: winnerLayer.teams[1].faction,
inline: true
},
],
@ -823,51 +834,54 @@ export default class MapVote extends DiscordBasePlugin {
this.newVoteTimeout = clearTimeout(this.newVoteTimeout);
this.endVotingTimeout = clearTimeout(this.endVotingTimeout);
}
objArrToValArr(arr, ...key) {
let vet = [];
for (let o of arr) {
const vet = [];
for (const o of arr) {
let obj = o;
for (let k of key) {
if (obj[ k ])
obj = obj[ k ];
for (const k of key) {
if (obj[k])
obj = obj[k];
}
vet.push(obj);
}
return vet;
}
//sends a message about nominations through a broadcast
//NOTE: max squad broadcast message length appears to be 485 characters
//Note: broadcast strings with multi lines are very strange
// sends a message about nominations through a broadcast
// NOTE: max squad broadcast message length appears to be 485 characters
// Note: broadcast strings with multi lines are very strange
async broadcastNominations() {
if (this.nominations.length > 0 && this.votingEnabled) {
await this.broadcast(this.options.voteBroadcastMessage);
let allNominationStrings = []
const allNominationStrings = []
let nominationStrings = [];
for (let choice = 1; choice < this.nominations.length; choice++) {
choice = Number(choice);
let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
const vLayer = Layers.layers.find(e => e.layerid === this.nominations[choice]);
const formattedChoide = this.formatChoice(choice, this.formatFancyLayer(vLayer), this.tallies[ choice ], (this.options.hideVotesCount || this.firstBroadcast))
const formattedChoide = this.formatChoice(choice, this.formatFancyLayer(vLayer), this.tallies[choice], (this.options.hideVotesCount || this.firstBroadcast))
nominationStrings.push(formattedChoide);
allNominationStrings.push(formattedChoide);
if (nominationStrings.length == 3) {
if (nominationStrings.length === 3) {
await this.broadcast(nominationStrings.join("\n"));
nominationStrings = [];
}
}
if (this.nominations[ 0 ]) nominationStrings.push(this.formatChoice(0, this.nominations[ 0 ], this.tallies[ 0 ], (this.options.hideVotesCount || this.firstBroadcast)))
if (this.nominations[0]) nominationStrings.push(this.formatChoice(0, this.nominations[0], this.tallies[0], (this.options.hideVotesCount || this.firstBroadcast)))
await this.broadcast(nominationStrings.join("\n"));
if (this.firstBroadcast)
await this.logVoteToDiscord(allNominationStrings.join("\n"))
this.firstBroadcast = false;
}
//const winners = this.currentWinners;
//await this.msgBroadcast(`Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
// const winners = this.currentWinners;
// await this.msgBroadcast(`Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
}
formatFancyLayer(layer) {
const translations = {
'United States Army': "USA",
@ -882,11 +896,11 @@ export default class MapVote extends DiscordBasePlugin {
'Insurgent Forces': "INS",
'Unknown': "Unk"
}
const factionString = getTranslation(layer.teams[ 0 ]) + "-" + getTranslation(layer.teams[ 1 ]);
const factionString = getTranslation(layer.teams[0]) + "-" + getTranslation(layer.teams[1]);
const helis = layer.teams[ 0 ].numberOfHelicopters + layer.teams[ 1 ].numberOfHelicopters
const tanks = layer.teams[ 0 ].numberOfTanks + layer.teams[ 1 ].numberOfTanks
let assets = [];
const helis = layer.teams[0].numberOfHelicopters + layer.teams[1].numberOfHelicopters
const tanks = layer.teams[0].numberOfTanks + layer.teams[1].numberOfTanks
const assets = [];
if (helis > 0) assets.push('Helis');
if (tanks > 0) assets.push('Tanks');
const vehiclesString = assets.join('-');
@ -899,11 +913,13 @@ export default class MapVote extends DiscordBasePlugin {
.replace(/\{main_assets\}/i, vehiclesString)
function getTranslation(t) {
if (translations[ t.faction ]) return translations[ t.faction ]
if (translations[t.faction]) return translations[t.faction]
else {
const f = t.faction.split(' ');
let fTag = "";
f.forEach((e) => { fTag += e[ 0 ] });
f.forEach((e) => {
fTag += e[0]
});
return fTag.toUpperCase();
}
}
@ -911,7 +927,7 @@ export default class MapVote extends DiscordBasePlugin {
getLayersFromStringId(stringid) {
const cls = stringid.toLowerCase().split('_');
const ret = Layers.layers.filter((l) => ((cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ])) && (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase()))) && (!cls[ 2 ] || parseInt(l.version.toLowerCase().replace(/v/gi, '')) == parseInt(cls[ 2 ].replace(/v/gi, '')))));
const ret = Layers.layers.filter((l) => ((cls[0] === "*" || l.layerid.toLowerCase().startsWith(cls[0])) && (l.gamemode.toLowerCase().startsWith(cls[1]) || (!cls[1] && ['RAAS', 'AAS', 'INVASION'].includes(l.gamemode.toUpperCase()))) && (!cls[2] || parseInt(l.version.toLowerCase().replace(/v/gi, '')) == parseInt(cls[2].replace(/v/gi, '')))));
// this.verbose(1,"layers from string",stringid,cls,ret)
return ret;
}
@ -921,7 +937,7 @@ export default class MapVote extends DiscordBasePlugin {
for (let choice in this.nominations) {
choice = Number(choice);
let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
const vLayer = Layers.layers.find(e => e.layerid === this.nominations[choice]);
// const allVecs = vLayer.teams[0].vehicles.concat(vLayer.teams[1].vehicles);
// const helis = vLayer?.teams[ 0 ].numberOfHelicopters || 0 + vLayer?.teams[ 1 ].numberOfHelicopters || 0
// const tanks = vLayer?.teams[ 0 ].numberOfTanks || 0 + vLayer?.teams[ 1 ].numberOfTanks || 0
@ -930,7 +946,7 @@ export default class MapVote extends DiscordBasePlugin {
// if (tanks > 0) assets.push('Tanks');
// const vehiclesString = ' ' + assets.join('-');
// await this.msgDirect(steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ]));
strMsg += (steamID, this.formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])) + "\n";
strMsg += (steamID, this.formatChoice(choice, this.nominations[choice], this.tallies[choice])) + "\n";
}
strMsg.trim();
if (steamID) this.warn(steamID, strMsg)
@ -939,7 +955,7 @@ export default class MapVote extends DiscordBasePlugin {
// await this.msgDirect(steamID, `Current winner${winners.length > 1 ? "s" : ""}: ${winners.join(", ")}`);
}
//counts a vote from a player and adds it to tallies
// counts a vote from a player and adds it to tallies
async registerVote(steamID, nominationIndex, playerName) {
// nominationIndex -= 1; // shift indices from display range
if (nominationIndex < 0 || nominationIndex > this.nominations.length) {
@ -947,13 +963,13 @@ export default class MapVote extends DiscordBasePlugin {
return;
}
const previousVote = this.trackedVotes[ steamID ];
this.trackedVotes[ steamID ] = nominationIndex;
const previousVote = this.trackedVotes[steamID];
this.trackedVotes[steamID] = nominationIndex;
this.tallies[ nominationIndex ] += 1;
this.tallies[nominationIndex] += 1;
if (previousVote !== undefined)
this.tallies[ previousVote ] -= 1;
await this.warn(steamID, `Registered vote: ${this.nominations[ nominationIndex ].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '')} ${this.factionStrings[ nominationIndex ]} ` + (this.options.hideVotesCount ? `` : `(${this.tallies[ nominationIndex ]} votes)`));
this.tallies[previousVote] -= 1;
await this.warn(steamID, `Registered vote: ${this.nominations[nominationIndex].replace(/\_/gi, ' ').replace(/\sv\d{1,2}/gi, '')} ${this.factionStrings[nominationIndex]} ` + (this.options.hideVotesCount ? `` : `(${this.tallies[nominationIndex]} votes)`));
// await this.msgDirect(steamID, `Registered vote`);// ${this.nominations[ nominationIndex ]} ${this.factionStrings[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
// await this.msgDirect(steamID, `${this.nominations[ nominationIndex ]} (${this.tallies[ nominationIndex ]} votes)`);
// await this.msgDirect(steamID, `${this.factionStrings[ nominationIndex ]}`);
@ -977,14 +993,14 @@ export default class MapVote extends DiscordBasePlugin {
});
}
//removes a players vote if they disconnect from the sever
// removes a players vote if they disconnect from the sever
clearVote() {
const currentPlayers = this.server.players.map((p) => p.steamID);
for (const steamID in this.trackedVotes) {
if (!(currentPlayers.includes(steamID))) {
const vote = this.trackedVotes[ steamID ];
this.tallies[ vote ] -= 1;
delete this.trackedVotes[ steamID ];
const vote = this.trackedVotes[steamID];
this.tallies[vote] -= 1;
delete this.trackedVotes[steamID];
}
}
}
@ -992,12 +1008,12 @@ export default class MapVote extends DiscordBasePlugin {
restorePersistentData() {
this.verbose(1, `Restoring persistent data from: ${this.options.persistentDataFile}`)
if (this.options.persistentDataFile == "") return;
if (this.options.persistentDataFile === "") return;
if (!fs.existsSync(this.options.persistentDataFile)) return;
let bkData = fs.readFileSync(this.options.persistentDataFile);
if (bkData == "") return;
if (bkData === "") return;
try {
bkData = JSON.parse(bkData)
@ -1005,14 +1021,14 @@ export default class MapVote extends DiscordBasePlugin {
this.verbose(1, "Error restoring persistent data", e)
return
}
if (bkData.manualRestartSender && bkData.manualRestartSender != "") {
if (bkData.manualRestartSender && bkData.manualRestartSender !== "") {
(async () => {
await this.warn(bkData.manualRestartSender, `SquadJS has completed the restart.\nPersistent data restored.`)
this.verbose(1, `Restart confirmation sent to SteamID: "${bkData.manualRestartSender}"`)
})()
}
for (let k in bkData.server) this.server[ k ] = bkData.server[ k ];
for (const k in bkData.server) this.server[k] = bkData.server[k];
const maxSecondsDiffierence = 60
if ((new Date() - new Date(bkData.saveDateTime)) / 1000 > maxSecondsDiffierence) return
@ -1022,7 +1038,7 @@ export default class MapVote extends DiscordBasePlugin {
// if (bkData.custom.layerHistory) this.server.layerHistory = Layers.layers.filter(l => bkData.custom.layerHistory.includes(l.layerid));
this.verbose(1, "Recently played maps: " + this.server.layerHistory.filter((l) => l && l.map && l.map.name).map((l) => l.layer.map.name).join(', '))
for (let k in bkData.plugin) this[ k ] = bkData.plugin[ k ];
for (const k in bkData.plugin) this[k] = bkData.plugin[k];
if (this.votingEnabled) {
this.broadcastIntervalTask = setInterval(this.broadcastNominations, toMils(this.options.voteBroadcastInterval));
}
@ -1030,7 +1046,7 @@ export default class MapVote extends DiscordBasePlugin {
savePersistentData(steamID = null) {
if (this.options.persistentDataFile == "") return;
if (this.options.persistentDataFile === "") return;
const saveDt = {
custom: {
@ -1055,14 +1071,14 @@ export default class MapVote extends DiscordBasePlugin {
fs.writeFileSync(this.options.persistentDataFile, JSON.stringify(saveDt, null, 2))
}
//calculates the current winner(s) of the vote and returns thier strings in an array
// calculates the current winner(s) of the vote and returns thier strings in an array
get currentWinners() {
const ties = [];
let highestScore = -Infinity;
const allScoreZero = this.tallies.find(s => s > 0) ? false : true;
for (let choice in this.tallies) {
const score = this.tallies[ choice ];
const allScoreZero = !this.tallies.find(s => s > 0);
for (const choice in this.tallies) {
const score = this.tallies[choice];
if (score >= this.options.minimumVotesToAcceptResult || allScoreZero) {
if (score < highestScore)
continue;
@ -1070,14 +1086,13 @@ export default class MapVote extends DiscordBasePlugin {
highestScore = score;
ties.length = 0;
ties.push(choice);
}
else // equal
} else // equal
ties.push(choice);
}
this.verbose(1, 'Ties', ties, ties.map(i => this.nominations[ i ]))
this.verbose(1, 'Ties', ties, ties.map(i => this.nominations[i]))
}
return ties.map(i => this.nominations[ i ]);
return ties.map(i => this.nominations[i]);
}
async updateLayerList() {
@ -1089,59 +1104,35 @@ export default class MapVote extends DiscordBasePlugin {
return;
}
this.verbose(1, 'Pulling updated layer list...');
const response = await axios.get(
'https://raw.githubusercontent.com/Squad-Wiki/squad-wiki-pipeline-map-data/master/completed_output/_Current%20Version/finished.json'
);
for (const layer of response.data.Maps) {
if (!Layers.layers.find((e) => e.layerid == layer.rawName)) Layers.layers.push(new Layer(layer));
if (!Layers.layers.find((e) => e.layerid === layer.rawName)){
const hellolayer = new Layer(layer);
Layers._layers.set(hellolayer.layerid, hellolayer);
}
}
const sheetCsv = (await axios.get('https://docs.google.com/spreadsheets/d/1OYO1IvNI0wrUZWKz_pz6Ka1xFAvBjBupddYn2E4fNFg/gviz/tq?tqx=out:csv&sheet=Map%20Layers')).data?.replace(/\"/g, '')?.split('\n') || []//.map((l) => l.split(','))
// this.verbose(1, 'Sheet', sheetCsv)
sheetCsv.shift();
// this.verbose(1, 'Sheet', Layers.layers.length, sheetCsv.length, sheetCsv.find(l => l.includes("Manicouagan_RAAS_v1")))
const rconLayers = (await this.server.rcon.execute('ListLayers'))?.split('\n') || [];
rconLayers.shift();
if (rconLayers.length > 0) Layers.layers = Layers.layers.filter((l) => l != null && rconLayers.includes(l.layerid))
// this.verbose(1, 'RCON Layers', rconLayers.length, this.mapLayer(rconLayers[ 0 ]))
if (sheetCsv.length > 0) {
for (const layer of rconLayers) {
if (!Layers.layers.find((e) => e?.layerid == layer)) {
let newLayer = this.mapLayer(layer);
if (!newLayer) continue;
for (const layer of rconLayers) {
if (!Layers.layers.find((e) => e?.layerid === layer)) {
const newLayer = this.mapLayer(layer);
if (!newLayer) continue;
const csvLayer = sheetCsv.find(l => l.includes(newLayer?.layerid))?.split(',');
// console.log(newLayer.layerid, csvLayer[ 2 ]);
if (csvLayer) {
if (csvLayer[ 6 ]) newLayer.teams[ 0 ].faction = csvLayer[ 6 ]
newLayer.teams[ 0 ].name = newLayer.teams[ 0 ].faction
if (csvLayer[ 9 ]) newLayer.teams[ 0 ].numberOfTanks = parseNumberOfAssets(csvLayer[ 9 ])
if (csvLayer[ 13 ]) newLayer.teams[ 0 ].numberOfHelicopters = parseNumberOfAssets(csvLayer[ 13 ])
if (csvLayer[ 5 ]) newLayer.teams[ 0 ].commander = csvLayer[ 5 ].toLowerCase() == 'yes'
if (csvLayer[ 10 ]) newLayer.teams[ 1 ].faction = csvLayer[ 10 ]
newLayer.teams[ 1 ].name = newLayer.teams[ 1 ].faction
newLayer.teams[ 1 ].numberOfTanks = newLayer.teams[ 0 ].numberOfTanks
newLayer.teams[ 1 ].numberOfHelicopters = newLayer.teams[ 0 ].numberOfHelicopters
newLayer.teams[ 1 ].commander = newLayer.teams[ 0 ].commander
}
if (Layers._layers && Layers._layers instanceof Map)
Layers._layers.set(newLayer.layerid, newLayer);
else
Layers.layers.push(newLayer);
}
if (Layers._layers && Layers._layers instanceof Map)
Layers._layers.set(newLayer.layerid, newLayer);
else
Layers.layers.push(newLayer);
}
}
this.verbose(1, 'Layer list updated', Layers.layers.length, 'total layers');
// this.verbose(1, 'Layers', Layers.layers);
function parseNumberOfAssets(string) {
return /^x(\d)/.exec(string)[ 1 ]
return /^x(\d)/.exec(string)[1]
}
}
@ -1150,12 +1141,12 @@ export default class MapVote extends DiscordBasePlugin {
// this.verbose(1, 'Parsing layer', l)
const gl = /^((?<mod>\w+_))?(?<level>\w+)_(?<gamemode>\w+)_(?<version>\w+)$/i.exec(l)?.groups
// this.verbose(1, 'Parsed layer', gl)
if (!gl || Object.keys(gl).length != 3) return;
if (!gl || Object.keys(gl).length !== 3) return;
if (!gl.level) this.verbose(1, 'Empty level', gl)
let teams = []
for (const t of [ 'team1', 'team2' ]) {
const teams = []
for (const t of ['team1', 'team2']) {
teams.push({
faction: 'Unknown',
name: 'Unknown',
@ -1196,7 +1187,7 @@ export default class MapVote extends DiscordBasePlugin {
}
function randomElement(array) {
return array[ Math.floor(Math.random() * array.length) ];
return array[Math.floor(Math.random() * array.length)];
}
function toMils(min) {