feat: minGamemodeEntries

This commit is contained in:
Davide Fantino 2023-04-01 02:57:24 +02:00
parent f55943047d
commit 322d1889f8

View File

@ -110,6 +110,15 @@ export default class MapVote extends DiscordBasePlugin {
description: 'Minimum amount of RAAS layers in the vote list.', description: 'Minimum amount of RAAS layers in the vote list.',
default: 2 default: 2
}, },
minGamemodeEntries: {
required: false,
description: 'Minimum amount layers in the vote list per gamemode.',
default: {
raas: 2,
aas: 2,
invasion: 0
}
},
hideVotesCount: { hideVotesCount: {
required: false, required: false,
description: 'hides the number of votes a layer received in broadcast message', description: 'hides the number of votes a layer received in broadcast message',
@ -582,6 +591,19 @@ export default class MapVote extends DiscordBasePlugin {
const isRandomVote = !cmdLayers || cmdLayers.length == 0; const isRandomVote = !cmdLayers || cmdLayers.length == 0;
if (isRandomVote) { if (isRandomVote) {
for (let gm of Object.keys(this.options.minGamemodeEntries)) {
for (let i = 0; i < +this.options.minGamemodeEntries[ gm ] && cmdLayers.length < optionAmount; i++)
cmdLayers.push(`*_${gm}`);
}
while (cmdLayers.length < optionAmount)
cmdLayers.push(`*`);
}
if (false && isRandomVote) {
// this.populateNominations(steamid,cmdLayers,bypassRaasFilter,)
const all_layers = sanitizedLayers.filter((l) => const all_layers = sanitizedLayers.filter((l) =>
this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) &&
![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) && ![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) &&
@ -621,8 +643,19 @@ export default class MapVote extends DiscordBasePlugin {
for (let cl of cmdLayers) { for (let cl of cmdLayers) {
const cls = cl.toLowerCase().split('_'); const cls = cl.toLowerCase().split('_');
const fLayers = sanitizedLayers.filter((l) => ( const fLayers = sanitizedLayers.filter((l) => (
!rnd_layers.find(l2 => l2.layerid == l.layerid) && rnd_layers.filter(l2 => l2.map.name == l.map.name).length < this.options.allowedSameMapEntries &&
(![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) || cls[ 2 ]) &&
( (
(
(this.options.layerFilteringMode.toLowerCase() == "blacklist" && !this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))) ||
(
this.options.layerFilteringMode.toLowerCase() == "whitelist"
&& this.options.layerLevelWhitelist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
&& !(this.options.applyBlacklistToWhitelist && this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid)))
)
) || cls[ 2 ]
)
&& (
(cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ])) (cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ]))
|| (cls[ 0 ].toLowerCase().startsWith('f:') && [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(cls[ 0 ].substring(2).toUpperCase())) || (cls[ 0 ].toLowerCase().startsWith('f:') && [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(cls[ 0 ].substring(2).toUpperCase()))
) )