diff --git a/mapvote.js b/mapvote.js index edd60ac..ab51e71 100644 --- a/mapvote.js +++ b/mapvote.js @@ -410,7 +410,7 @@ export default class MapVote extends DiscordBasePlugin { if (+(new Date()) - +this.server.layerHistory[0].time > 30 * 1000) { const filterMaps = this.layerfilterCorrectLayers(Layers.layers); const seedingMaps = filterMaps.filter(l => l.gamemode.toLowerCase() === this.options.seedingGameMode); - this.verbose(1, seedingMaps); + this.verbose(1, "Seeding Maps Found:" seedingMaps); const rndMap = randomElement(seedingMaps); if (this.server.currentLayer) { @@ -418,9 +418,11 @@ export default class MapVote extends DiscordBasePlugin { if (this.server.currentLayer.gamemode.toLowerCase() !== this.options.seedingGameMode) { this.verbose(1, "checking player count"); if (this.server.players.length <= this.options.instantSeedingModePlayerCount) { - const newCurrentMap = rndMap.layerid; - this.verbose(1, 'Going into seeding mode.'); - this.server.rcon.execute(`AdminChangeLayer ${newCurrentMap} `); + if(rndMap && rndMap.layerid){ + const newCurrentMap = rndMap.layerid; + this.verbose(1, 'Going into seeding mode.'); + this.server.rcon.execute(`AdminChangeLayer ${newCurrentMap} `); + } else this.verbose(1, "Bad seeding map found or no seeding maps found"); } } } else this.verbose(1, "Bad data (currentLayer). Seeding mode for current layer skipped to prevent errors.");