Bash_Scripts/CentOS/Arma/README.md

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# Arma Scripts Documentation
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All script usages can be found by passing the "-h" flag unless explicitly stated otherwise, for example:
`Arma-Start-Server -h`
## Arma-Install-Mod
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Used to install mods to an Arma 3 Server
- Usage:
- `Arma-Install-Mod -u <steam username> -s <server id> -w <workshop id>`
- Example:
- `Arma-Install-Mod -u treatybreaker -s 0 -w 463939057 -m ace3`
- This would install the ace3 mod to the server named "Arma-Server-0"
- Flags
- `-u` | `--user`
- The steam user that is used to login and download mods from the steam workshop
- `-s` | `--server`
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- The server number corresponding to the server in ~/Arma/ where the server number is the last character in
the server name
- E.g. The server is named: "Server-0" then the server number would be "0"
- `-w` | `--workshop-id`
- The workshop id from the arma3 workshop (the last numbers in the steam workshop url)
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- Example: https://steamcommunity.com/workshop/filedetails/?id=463939057, the workshop-id would be
463939057
## Arma-Parse-Modlist
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In the Arma 3 launcher it is possible to export a selected modlist as a html file. The exported modlist can be used with
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`Arma-Parse-Modlist` to automatically install all mods from a given modlist -- significantly faster than using
`Arma-Install-Mod` on files one at a time.
A modlist can be exported to the server via scp like so:
`scp Arma-Modlist.html user@host:~/` -- this will send the modlist to the home directory of the given user
- Usage
- `Arma-Parse-Modlist <path/to/modlist> <steam username> <server number>`
- Example:
- `Arma-Parse-Modlist ~/Arma-Modlist.html treatybreaker 0`
- This would install all mods in the given modlist to "Arma-Server-0"
- Positional Arguments
- `<path/to/modlist>`
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- The absolute path to a given modlist, using relative paths *may* work, but is not supported nor
recommended
- `<steam username>`
- The steam user that is used to login and download mods from the steam workshop
- `<server number>`
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- The server number corresponding to the server in ~/Arma/ where the server number is the last character in
the server name
- E.g. The server is named: "Server-0" then the server number would be "0"
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## Arma-Start-Server
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Used to launch an Arma server or create a new server
- Usage
- Without steam update/download (only use this on an existing server)
- `Arma-Start-Server -s <server number> -n`
- Example:
- `Arma-Start-Server -s 0 -n`
- This would start "Arma-Server-0" without updating from steam and as such is significantly faster to
start
- With steam update/download
- `Arma-Start-Server -s <server number> -u <steam username>`
- Example:
- `Arma-Start-Server -s 0 -u treatybreaker`
- This would start "Arma-Server-0" and update or install the server with the steam user "treatybreaker"
- Flags
- `-u` | `--user`
- The steam user that is used to login and download/update the server
- Should only be used if `-n`/`--no-update` flag isn't passed
- `-s` | `--server`
- The server number corresponding to the server in ~/Arma/ where the server number is the last character in
the server name
- E.g. The server is named: "Server-0" then the server number would be "0"
- `-n` | `--no-update`
- This skips any login with steam and does not update/install/validate server files
- Only use on servers that exist and are known to have good file validity
- Do *not* use this with the `-u`/`--user` flag
## Arma-Connect-Server
Used to connect to a running Arma server's console to see log output or kill the server with ^C (control + c)
To disconnect from an Arma server without killing it type ^B D, that being hold `control` and `b` and then let go of
*both* and hit `d`.
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`-h` flag does *not* exist for this script. (No help menu)
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- Usage
- `Arma-Connect-Server <server number>`
- Example:
- `Arma-Connect-Server 0`
- This would connect to the server started with server number "0"
- Positional Arguments
- `<server number>`
- The server number corresponding to the server in ~/Arma/ where the server number is the last character in
the server name
- E.g. The server is named: "Server-0" then the server number would be "0"