Merge pull request #258 from ect0s/LogParser-Sessions

Improve player connection and disconnection logic
This commit is contained in:
Thomas Smyth 2023-01-07 11:46:10 +00:00 committed by GitHub
commit 164bad3e4c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 132 additions and 23 deletions

View File

@ -14,7 +14,12 @@ export default class LogParser extends EventEmitter {
options.filename = filename; options.filename = filename;
this.eventStore = {}; this.eventStore = {
disconnected: {}, // holding area, cleared on map change.
players: {}, // persistent data, steamid, controller, suffix.
session: {}, // old eventstore, nonpersistent data
clients: {} // used in the connection chain before we resolve a player.
};
this.linesPerMinute = 0; this.linesPerMinute = 0;
this.matchingLinesPerMinute = 0; this.matchingLinesPerMinute = 0;
@ -61,6 +66,19 @@ export default class LogParser extends EventEmitter {
this.linesPerMinute++; this.linesPerMinute++;
} }
// manage cleanup disconnected players, session data.
clearEventStore() {
Logger.verbose('LogParser', 2, 'Cleaning Eventstore');
for (const player of Object.values(this.eventStore.players)) {
if (this.eventStore.disconnected[player.steamID] === true) {
Logger.verbose('LogParser', 2, `Removing ${player.steamID} from eventStore`);
delete this.eventStore.players[player.steamID];
delete this.eventStore.disconnected[player.steamID];
}
}
this.eventStore.session = {};
}
getRules() { getRules() {
return []; return [];
} }

View File

@ -0,0 +1,19 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: AddClientConnection: Added client connection: \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: (SteamNetConnection_[0-9]+), Driver: GameNetDriver (SteamNetDriver_[0-9]+), IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
steamID: args[3],
connection: args[4],
driver: args[5]
};
/* This is Called when unreal engine adds a client connection
First Step in Adding a Player to server
*/
logParser.eventStore.clients[args[4]] = args[3];
logParser.emit('CLIENT_CONNECTED', data);
}
};

View File

@ -0,0 +1,20 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: Login: NewPlayer: SteamNetConnection \/Engine\/Transient\.(SteamNetConnection_[0-9]+)/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
connection: args[3]
};
/* This is Called when a player begins the Login process
We use this to get a SteamID into playerConnected.
2nd Step in player connected path
*/
logParser.eventStore['client-login'] = logParser.eventStore.clients[args[3]];
delete logParser.eventStore.clients[args[3]];
logParser.emit('CLIENT_LOGIN', data);
}
};

View File

@ -14,7 +14,7 @@ export default {
healthRemaining: args[8] healthRemaining: args[8]
}; };
logParser.eventStore[args[3]] = data; logParser.eventStore.session[args[3]] = data;
logParser.emit('DEPLOYABLE_DAMAGED', data); logParser.emit('DEPLOYABLE_DAMAGED', data);
} }

View File

@ -4,6 +4,7 @@ import AdminBroadcast from './admin-broadcast.js';
import DeployableDamaged from './deployable-damaged.js'; import DeployableDamaged from './deployable-damaged.js';
import NewGame from './new-game.js'; import NewGame from './new-game.js';
import PlayerConnected from './player-connected.js'; import PlayerConnected from './player-connected.js';
import PlayerControllerConnected from './playercontroller-connected.js';
import PlayerDisconnected from './player-disconnected.js'; import PlayerDisconnected from './player-disconnected.js';
import PlayerDamaged from './player-damaged.js'; import PlayerDamaged from './player-damaged.js';
import PlayerDied from './player-died.js'; import PlayerDied from './player-died.js';
@ -15,7 +16,9 @@ import RoundEnded from './round-ended.js';
import RoundTickets from './round-tickets.js'; import RoundTickets from './round-tickets.js';
import RoundWinner from './round-winner.js'; import RoundWinner from './round-winner.js';
import ServerTickRate from './server-tick-rate.js'; import ServerTickRate from './server-tick-rate.js';
import SteamIDConnected from './steamid-connected.js'; import ClientConnected from './client-connected.js';
import ClientLogin from './client-login.js';
import PendingConnectionDestroyed from './pending-connection-destroyed.js';
export default class SquadLogParser extends LogParser { export default class SquadLogParser extends LogParser {
constructor(options) { constructor(options) {
@ -28,6 +31,7 @@ export default class SquadLogParser extends LogParser {
DeployableDamaged, DeployableDamaged,
NewGame, NewGame,
PlayerConnected, PlayerConnected,
PlayerControllerConnected,
PlayerDisconnected, PlayerDisconnected,
PlayerDamaged, PlayerDamaged,
PlayerDied, PlayerDied,
@ -39,7 +43,9 @@ export default class SquadLogParser extends LogParser {
RoundTickets, RoundTickets,
RoundWinner, RoundWinner,
ServerTickRate, ServerTickRate,
SteamIDConnected ClientConnected,
ClientLogin,
PendingConnectionDestroyed
]; ];
} }
} }

View File

@ -18,5 +18,6 @@ export default {
delete logParser.eventStore.WON; delete logParser.eventStore.WON;
logParser.emit('NEW_GAME', data); logParser.emit('NEW_GAME', data);
logParser.clearEventStore();
} }
}; };

View File

@ -0,0 +1,20 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UNetConnection::PendingConnectionLost\. \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: (SteamNetConnection_[0-9]+), Driver: GameNetDriver (SteamNetDriver_[0-9]+), IsServer: YES, PC: NULL, Owner: NULL, UniqueId: (?:Steam:UNKNOWN \[.+\]|INVALID) bPendingDestroy=0/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
steamID: args[3],
connection: args[4],
driver: args[5]
};
/* This is Called when a pending client fails
Only used to cleanup clients in eventstore
*/
delete logParser.eventStore.clients[args[4]];
logParser.emit('PENDING_CONNECTION_DESTROYED', data);
}
};

View File

@ -6,9 +6,22 @@ export default {
time: args[1], time: args[1],
chainID: args[2], chainID: args[2],
playerSuffix: args[3], playerSuffix: args[3],
steamID: logParser.eventStore['steamid-connected'] steamID: logParser.eventStore['client-login'], // player connected
controller: logParser.eventStore['player-controller'] // playercontroller connected
}; };
delete logParser.eventStore['client-login'];
delete logParser.eventStore['player-controller'];
// Handle Reconnecting players
if (logParser.eventStore.disconnected[data.steamID]) {
delete logParser.eventStore.disconnected[data.steamID];
}
logParser.emit('PLAYER_CONNECTED', data); logParser.emit('PLAYER_CONNECTED', data);
logParser.eventStore.players[data.steamID] = {
steamID: data.steamID,
suffix: data.playerSuffix,
controller: data.controller
};
} }
}; };

View File

@ -12,7 +12,7 @@ export default {
weapon: args[6] weapon: args[6]
}; };
logParser.eventStore[args[3]] = data; logParser.eventStore.session[args[3]] = data;
logParser.emit('PLAYER_DAMAGED', data); logParser.emit('PLAYER_DAMAGED', data);
} }

View File

@ -3,7 +3,7 @@ export default {
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Die\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9-]+)_C/, /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Die\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9-]+)_C/,
onMatch: (args, logParser) => { onMatch: (args, logParser) => {
const data = { const data = {
...logParser.eventStore[args[3]], ...logParser.eventStore.session[args[3]],
raw: args[0], raw: args[0],
time: args[1], time: args[1],
woundTime: args[1], woundTime: args[1],
@ -14,7 +14,7 @@ export default {
weapon: args[6] weapon: args[6]
}; };
logParser.eventStore[args[3]] = data; logParser.eventStore.session[args[3]] = data;
logParser.emit('PLAYER_DIED', data); logParser.emit('PLAYER_DIED', data);
} }

View File

@ -1,14 +1,16 @@
export default { export default {
regex: regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogEasyAntiCheatServer: \[[0-9:]+] \[[A-z]+] \[EAC Server] \[Info] \[UnregisterClient] Client: ([A-z0-9]+) PlayerGUID: ([0-9]{17})/, /^\[([0-9.:-]+)]\[([ 0-9]*)]LogNet: UNetConnection::Close: \[UNetConnection\] RemoteAddr: ([0-9]{17}):[0-9]+, Name: SteamNetConnection_[0-9]+, Driver: GameNetDriver SteamNetDriver_[0-9]+, IsServer: YES, PC: (BP_PlayerController_C_[0-9]+), Owner: BP_PlayerController_C_[0-9]+, UniqueId: Steam:UNKNOWN \[.*\], Channels: [0-9]+, Time: [0-9.:-]+/,
onMatch: (args, logParser) => { onMatch: (args, logParser) => {
const data = { const data = {
raw: args[0], raw: args[0],
time: args[1], time: args[1],
chainID: args[2], chainID: args[2],
steamID: args[4] steamID: args[3],
playerController: args[4]
}; };
logParser.eventStore.disconnected[data.steamID] = true;
logParser.emit('PLAYER_DISCONNECTED', data); logParser.emit('PLAYER_DISCONNECTED', data);
} }
}; };

View File

@ -10,7 +10,7 @@ export default {
possessClassname: args[4] possessClassname: args[4]
}; };
logParser.eventStore[args[3]] = args[2]; logParser.eventStore.session[args[3]] = args[2];
logParser.emit('PLAYER_POSSESS', data); logParser.emit('PLAYER_POSSESS', data);
} }

View File

@ -3,7 +3,7 @@ export default {
regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: (.+) has revived (.+)\./, regex: /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: (.+) has revived (.+)\./,
onMatch: (args, logParser) => { onMatch: (args, logParser) => {
const data = { const data = {
...logParser.eventStore[args[3]], ...logParser.eventStore.session[args[3]],
raw: args[0], raw: args[0],
time: args[1], time: args[1],
chainID: args[2], chainID: args[2],

View File

@ -7,10 +7,11 @@ export default {
time: args[1], time: args[1],
chainID: args[2], chainID: args[2],
playerSuffix: args[3], playerSuffix: args[3],
switchPossess: args[3] in logParser.eventStore && logParser.eventStore[args[3]] === args[2] switchPossess:
args[3] in logParser.eventStore.session && logParser.eventStore.session[args[3]] === args[2]
}; };
delete logParser.eventStore[args[3]]; delete logParser.eventStore.session[args[3]];
logParser.emit('PLAYER_UNPOSSESS', data); logParser.emit('PLAYER_UNPOSSESS', data);
} }

View File

@ -3,7 +3,7 @@ export default {
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9-]+)_C/, /^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquadTrace: \[DedicatedServer](?:ASQSoldier::)?Wound\(\): Player:(.+) KillingDamage=(?:-)*([0-9.]+) from ([A-z_0-9]+) caused by ([A-z_0-9-]+)_C/,
onMatch: (args, logParser) => { onMatch: (args, logParser) => {
const data = { const data = {
...logParser.eventStore[args[3]], ...logParser.eventStore.session[args[3]],
raw: args[0], raw: args[0],
time: args[1], time: args[1],
chainID: args[2], chainID: args[2],
@ -13,7 +13,7 @@ export default {
weapon: args[6] weapon: args[6]
}; };
logParser.eventStore[args[3]] = data; logParser.eventStore.session[args[3]] = data;
logParser.emit('PLAYER_WOUNDED', data); logParser.emit('PLAYER_WOUNDED', data);
} }

View File

@ -0,0 +1,16 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogSquad: PostLogin: NewPlayer: BP_PlayerController_C .+(BP_PlayerController_C_[0-9]+)/,
onMatch: (args, logParser) => {
const data = {
raw: args[0],
time: args[1],
chainID: args[2],
controller: args[3]
};
logParser.eventStore['player-controller'] = args[3];
logParser.emit('PLAYER_CONTROLLER_CONNECTED', data);
}
};

View File

@ -1,7 +0,0 @@
export default {
regex:
/^\[([0-9.:-]+)]\[([ 0-9]*)]LogEasyAntiCheatServer: \[[0-9:]+] \[[A-z]+] \[EAC Server] \[Info] \[RegisterClient] Client: ([A-z0-9]+) PlayerGUID: ([0-9]{17}) PlayerIP: [0-9]{17} OwnerGUID: [0-9]{17} PlayerName: (.+)/,
onMatch: async (args, logParser) => {
logParser.eventStore['steamid-connected'] = args[4];
}
};