Merge pull request #1 from fantinodavide/master

Merge latest master from origin
This commit is contained in:
komatooo 2023-01-27 19:18:24 +02:00 committed by GitHub
commit 1297e10542
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2 changed files with 154 additions and 28 deletions

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@ -36,6 +36,13 @@ The command name to use in chat.
```
!vote
```
#### entriesAmount
###### Description
Amount of entries generated for automatic votes.
###### Default
```json
6
```
#### automaticVoteStart
###### Description
A map vote will automatically start after a new match if set to true.
@ -148,6 +155,13 @@ vote option to restart the vote with random entries.
```json
false
```
#### showRerollOptionInCustomVotes
###### Description
Enables/disables the reroll option only in custom votes. showRerollOption must be set to true.
###### Default
```json
false
```
#### voteBroadcastMessage
###### Description
Message that is sent as broadcast to announce a vote.
@ -162,6 +176,13 @@ Message that is sent as broadcast to announce the winning layer.
```json
"✯ MAPVOTE ✯\nThe winning layer is\n\n"
```
#### showWinnerBroadcastMessage
###### Description
Enables the broadcast at the end of the voting.
###### Default
```json
true
```
#### allowedSameMapEntries
###### Description
Allowed max NUMBER of times a map could appear in the vote list.
@ -224,6 +245,7 @@ Array of timeframes that allows to override options based on local time. See exa
"plugin": "MapVote",
"enabled": true,
"discordClient": "discord",
"entriesAmount": 6,
"automaticVoteStart": true,
"votingDuration": 0,
"minPlayersForVote": 30,
@ -238,9 +260,11 @@ Array of timeframes that allows to override options based on local time. See exa
"factionsBlacklist": [ "CAF", "INS" ],
"minRaasEntries": 2,
"hideVotesCount": false,
"showRerollOption": false,
"showRerollOption": true,
"showRerollOptionInCustomVotes": false,
"voteBroadcastMessage": "✯ MAPVOTE ✯\nVote for the next map by writing in chat the corresponding number!",
"voteWinnerBroadcastMessage": "✯ MAPVOTE ✯\nThe winning layer is\n\n",
"showWinnerBroadcastMessage": true,
"allowedSameMapEntries": 1,
"logToDiscord": true,
"channelID": "112233445566778899",

View File

@ -26,6 +26,11 @@ export default class MapVote extends DiscordBasePlugin {
description: "command name to use in chat",
default: "!vote"
},
entriesAmount: {
required: false,
description: "Amount of entries generated for automatic votes",
default: 6
},
automaticVoteStart: {
required: false,
description: "a map vote will automatically start after a new match if set to true",
@ -110,6 +115,11 @@ export default class MapVote extends DiscordBasePlugin {
description: 'vote option to restart the vote with random entries',
default: false
},
showRerollOptionInCustomVotes: {
required: false,
description: 'enables/disables the reroll option only in custom votes. showRerollOption must be set to true',
default: false
},
voteBroadcastMessage: {
required: false,
description: 'Message that is sent as broadcast to announce a vote',
@ -120,6 +130,11 @@ export default class MapVote extends DiscordBasePlugin {
description: 'Message that is sent as broadcast to announce the winning layer',
default: "✯ MAPVOTE ✯\nThe winning layer is\n\n"
},
showWinnerBroadcastMessage: {
required: false,
description: 'Enables the broadcast at the end of the voting.',
default: true
},
allowedSameMapEntries: {
required: false,
description: 'Allowed NUMBER of duplicate map entries in vote list',
@ -146,6 +161,11 @@ export default class MapVote extends DiscordBasePlugin {
description: "Timezone relative to UTC time. 0 for UTC, 2 for CEST (UTC+2), -1 (UTC-1) ",
default: 0
},
includeMainAssetsInBroadcast: {
required: false,
description: "Shows/Hides Helis and Tanks in the broadcast if they are included in the voting layer",
default: true
},
timeFrames: {
required: false,
description: 'Array of timeframes to override options',
@ -194,9 +214,10 @@ export default class MapVote extends DiscordBasePlugin {
this.timeframeOptionOverrider = this.timeframeOptionOverrider.bind(this);
this.savePersistentData = this.savePersistentData.bind(this)
this.restorePersistentData = this.restorePersistentData.bind(this)
this.endVotingGently = this.endVotingGently.bind(this)
this.broadcast = (msg) => { this.server.rcon.broadcast(msg); };
this.warn = (steamid, msg) => { this.server.rcon.warn(steamid, msg); };
this.broadcast = async (msg) => { await this.server.rcon.broadcast(msg); };
this.warn = async (steamid, msg) => { await this.server.rcon.warn(steamid, msg); };
process.on('uncaughtException', this.savePersistentData);
}
@ -207,6 +228,7 @@ export default class MapVote extends DiscordBasePlugin {
this.server.on('NEW_GAME', this.onNewGame);
this.server.on('CHAT_MESSAGE', this.onChatMessage);
this.server.on('PLAYER_DISCONNECTED', this.onPlayerDisconnected);
this.server.on('ROUND_ENDED', this.endVotingGently)
setTimeout(() => {
this.verbose(1, 'Enabled late listeners.');
this.server.on('PLAYER_CONNECTED', this.setSeedingMode);
@ -302,7 +324,7 @@ export default class MapVote extends DiscordBasePlugin {
}
} else this.verbose(1, "Bad data (currentLayer). Seeding mode for current layer skipped to prevent errors.");
if (this.server.nextLayer) {
/*if (this.server.nextLayer) {
const nextMaps = seedingMaps.filter((l) => (!this.server.currentLayer || l.layerid != this.server.currentLayer.layerid))
let rndMap2;
do rndMap2 = randomElement(nextMaps);
@ -312,7 +334,7 @@ export default class MapVote extends DiscordBasePlugin {
const newNextMap = rndMap2.layerid;
this.server.rcon.execute(`AdminSetNextLayer ${newNextMap} `);
}
} else this.verbose(1, "Bad data (nextLayer). Seeding mode for next layer skipped to prevent errors.");
} else this.verbose(1, "Bad data (nextLayer). Seeding mode for next layer skipped to prevent errors.");*/
} else this.verbose(1, `Player count doesn't allow seeding mode (${this.server.players.length}/20)`);
} else this.verbose(1, "Seeding mode disabled in config");
@ -420,8 +442,8 @@ export default class MapVote extends DiscordBasePlugin {
case "stopesqjs":
case "restartsqjs":
if (!isAdmin) return;
this.warn(steamID, "Saving persistent data.\nTerminating SquadJS process.\nIf managed by a process manager it will automatically restart.")
this.savePersistentData();
await this.warn(steamID, "Saving persistent data.\nTerminating SquadJS process.\nIf managed by a process manager it will automatically restart.")
this.savePersistentData(steamID);
process.exit(0);
return;
default:
@ -519,12 +541,14 @@ export default class MapVote extends DiscordBasePlugin {
let rnd_layers = [];
const sanitizedLayers = Layers.layers.filter((l) => l.layerid && l.map);
const maxOptions = this.options.showRerollOption ? 5 : 6;
const maxOptions = this.options.showRerollOption ? 20 : 21;
const optionAmount = Math.min(maxOptions, this.options.entriesAmount);
const recentlyPlayedMaps = this.objArrToValArr(this.server.layerHistory.slice(0, this.options.numberRecentMapsToExlude), "layer", "map", "name");
this.verbose(1, "Recently played maps: " + recentlyPlayedMaps.join(', '));//recentlyPlayedMaps.filter((l) => l && l.map && l.map.name).map((l) => l.map.name).join(', '))
if (!cmdLayers || cmdLayers.length == 0) {
const isRandomVote = !cmdLayers || cmdLayers.length == 0;
if (isRandomVote) {
const all_layers = sanitizedLayers.filter((l) =>
this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase()) &&
![ this.server.currentLayer ? this.server.currentLayer.map.name : null, ...recentlyPlayedMaps ].includes(l.map.name) &&
@ -538,8 +562,8 @@ export default class MapVote extends DiscordBasePlugin {
)
&& !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f)))
);
for (let i = 1; i <= maxOptions; i++) {
const needMoreRAAS = !bypassRaasFilter && rnd_layers.filter((l) => l.gamemode === 'RAAS').length < this.options.minRaasEntries;
for (let i = 1; i <= optionAmount; i++) {
const needMoreRAAS = !bypassRaasFilter && rnd_layers.filter((l) => l.gamemode.toUpperCase() === 'RAAS').length < this.options.minRaasEntries;
let l, maxtries = 20;
do l = randomElement(needMoreRAAS ? all_layers.filter((l) => l.gamemode.toLowerCase() == "raas") : all_layers); while ((rnd_layers.find(lf => lf.layerid == l.layerid) || rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
if (maxtries > 0 && l) {
@ -557,7 +581,7 @@ export default class MapVote extends DiscordBasePlugin {
return;
}
} else {
if (cmdLayers.length == 1) while (cmdLayers.length < maxOptions) cmdLayers.push(cmdLayers[ 0 ])
if (cmdLayers.length == 1) while (cmdLayers.length < optionAmount) cmdLayers.push(cmdLayers[ 0 ])
if (cmdLayers.length <= maxOptions) {
let i = 1;
@ -565,9 +589,13 @@ export default class MapVote extends DiscordBasePlugin {
const cls = cl.split('_');
const fLayers = sanitizedLayers.filter((l) => (
(cls[ 0 ] == "*" || l.layerid.toLowerCase().startsWith(cls[ 0 ]))
&& (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && [ 'RAAS', 'AAS', 'INVASION' ].includes(l.gamemode.toUpperCase())))
&& (l.gamemode.toLowerCase().startsWith(cls[ 1 ]) || (!cls[ 1 ] && this.options.gamemodeWhitelist.includes(l.gamemode.toUpperCase())))
&& (!cls[ 2 ] || l.version.toLowerCase().startsWith("v" + cls[ 2 ].replace(/v/gi, '')))
&& !(this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f)))
&& (cls[ 3 ] || !(
this.options.layerLevelBlacklist.find((fl) => this.getLayersFromStringId(fl).map((e) => e.layerid).includes(l.layerid))
|| this.options.factionsBlacklist.find((f) => [ getTranslation(l.teams[ 0 ]), getTranslation(l.teams[ 1 ]) ].includes(f))
))
));
let l, maxtries = 10;
do l = randomElement(fLayers); while ((rnd_layers.filter(lf => lf.map.name == l.map.name).length > (this.options.allowedSameMapEntries - 1)) && --maxtries >= 0)
@ -586,12 +614,12 @@ export default class MapVote extends DiscordBasePlugin {
}
}
if (this.options.showRerollOption) {
if (this.nominations.length > 5) {
this.nominations.splice(6, 1);
this.tallies.splice(6, 1);
this.factionStrings.splice(6, 1);
}
if (this.options.showRerollOption && (isRandomVote || this.options.showRerollOptionInCustomVotes)) {
// if (this.nominations.length > 5) {
// this.nominations.splice(6, 1);
// this.tallies.splice(6, 1);
// this.factionStrings.splice(6, 1);
// }
this.newVoteOptions.steamid = steamid;
this.newVoteOptions.bypassRaasFilter = bypassRaasFilter;
@ -646,9 +674,55 @@ export default class MapVote extends DiscordBasePlugin {
this.broadcastIntervalTask = setInterval(this.broadcastNominations, toMils(this.options.voteBroadcastInterval));
}
endVotingGently() {
async endVotingGently() {
this.endVoting();
this.broadcast(this.options.voteWinnerBroadcastMessage + this.formatFancyLayer(Layers.layers.find((l) => l.layerid == this.updateNextMap())));
const winnerLayer = Layers.layers.find((l) => l.layerid == this.updateNextMap());
const fancyWinner = this.formatFancyLayer(winnerLayer);
if (this.showWinnerBroadcastMessage) await this.broadcast(this.options.voteWinnerBroadcastMessage + fancyWinner);
if (!this.options.logToDiscord) return
return await this.sendDiscordMessage({
embed: {
title: `Vote winner: ${fancyWinner}`,
color: 16761867,
fields: [
{
name: 'Map',
value: winnerLayer.map.name,
inline: true
},
{
name: 'Gamemode',
value: winnerLayer.gamemode,
inline: true
},
{
name: 'Version',
value: winnerLayer.version,
inline: true
},
{
name: 'LayerID',
value: winnerLayer.layerid,
inline: false
},
{
name: 'Team 1',
value: winnerLayer.teams[ 0 ].faction,
inline: true
},
{
name: 'Team 2',
value: winnerLayer.teams[ 1 ].faction,
inline: true
},
],
image: {
url: `https://squad-data.nyc3.cdn.digitaloceanspaces.com/main/${winnerLayer.layerid}.jpg`
},
},
timestamp: (new Date()).toISOString()
});
}
endVoting() {
@ -677,11 +751,24 @@ export default class MapVote extends DiscordBasePlugin {
if (this.nominations.length > 0 && this.votingEnabled) {
await this.broadcast(this.options.voteBroadcastMessage);
let nominationStrings = [];
for (let choice = 1; choice < this.nominations.length; choice++) {
choice = Number(choice);
let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
nominationStrings.push(formatChoice(choice, vLayer.map.name + ' ' + vLayer.gamemode + ' ' + this.factionStrings[ choice ], this.tallies[ choice ], (this.options.hideVotesCount || this.firstBroadcast)));
// const allVecs = vLayer.teams[0].vehicles.concat(vLayer.teams[1].vehicles);
const helis = vLayer.teams[ 0 ].numberOfHelicopters + vLayer.teams[ 1 ].numberOfHelicopters
const tanks = vLayer.teams[ 0 ].numberOfTanks + vLayer.teams[ 1 ].numberOfTanks
let assets = [];
if (helis > 0) assets.push('Helis');
if (tanks > 0) assets.push('Tanks');
const vehiclesString = this.options.includeMainAssetsInBroadcast ? ' ' + assets.join('-') : '';
nominationStrings.push(formatChoice(choice, vLayer.map.name + ' ' + vLayer.gamemode + ' ' + this.factionStrings[ choice ] + vehiclesString, this.tallies[ choice ], (this.options.hideVotesCount || this.firstBroadcast)));
if (nominationStrings.length == 3) {
await this.broadcast(nominationStrings.join("\n"));
nominationStrings = [];
}
}
if (this.nominations[ 0 ]) nominationStrings.push(formatChoice(0, this.nominations[ 0 ], this.tallies[ 0 ], (this.options.hideVotesCount || this.firstBroadcast)))
await this.broadcast(nominationStrings.join("\n"));
@ -730,8 +817,17 @@ export default class MapVote extends DiscordBasePlugin {
let strMsg = "";
for (let choice in this.nominations) {
choice = Number(choice);
let vLayer = Layers.layers.find(e => e.layerid == this.nominations[ choice ]);
// const allVecs = vLayer.teams[0].vehicles.concat(vLayer.teams[1].vehicles);
// const helis = vLayer?.teams[ 0 ].numberOfHelicopters || 0 + vLayer?.teams[ 1 ].numberOfHelicopters || 0
// const tanks = vLayer?.teams[ 0 ].numberOfTanks || 0 + vLayer?.teams[ 1 ].numberOfTanks || 0
// let assets = [];
// if (helis > 0) assets.push('Helis');
// if (tanks > 0) assets.push('Tanks');
// const vehiclesString = ' ' + assets.join('-');
// await this.msgDirect(steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ]));
strMsg += (steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])) + "\n";
strMsg += (steamID, formatChoice(choice, this.nominations[ choice ], this.tallies[ choice ])) + `H:${helis}-T:${tanks}` + "\n";
}
strMsg.trim();
if (steamID) this.warn(steamID, strMsg)
@ -763,7 +859,7 @@ export default class MapVote extends DiscordBasePlugin {
async logVoteToDiscord(message) {
if (!this.options.logToDiscord) return
await this.sendDiscordMessage({
return await this.sendDiscordMessage({
embed: {
title: 'Vote Started',
color: 16761867,
@ -806,6 +902,12 @@ export default class MapVote extends DiscordBasePlugin {
this.verbose(1, "Error restoring persistent data", e)
return
}
if (bkData.manualRestartSender && bkData.manualRestartSender != "") {
(async () => {
await this.warn(bkData.manualRestartSender, `SquadJS has completed the restart.\nPersistent data restored.`)
this.verbose(1, `Restart confirmation sent to SteamID: "${bkData.manualRestartSender}"`)
})()
}
for (let k in bkData.server) this.server[ k ] = bkData.server[ k ];
@ -824,10 +926,9 @@ export default class MapVote extends DiscordBasePlugin {
}
savePersistentData() {
savePersistentData(steamID = null) {
if (this.options.persistentDataFile == "") return;
const saveDt = {
custom: {
// layerHistory: this.server.layerHistory.slice(0, this.options.numberRecentMapsToExlude * 2).filter(l => l && l.layerid).map(l => l.layerid),
@ -843,6 +944,7 @@ export default class MapVote extends DiscordBasePlugin {
factionStrings: this.factionStrings,
firstBroadcast: this.firstBroadcast
},
manualRestartSender: steamID,
saveDateTime: new Date()
}
// this.verbose(1, `Saving persistent data to: ${this.options.persistentDataFile}\n`, saveDt.server.layerHistory)
@ -876,9 +978,9 @@ export default class MapVote extends DiscordBasePlugin {
async updateLayerList() {
// Layers.layers = [];
this.verbose(1, 'Pulling [All For One] layer list...');
this.verbose(1, 'Pulling updated layer list...');
const response = await axios.get(
'http://hub.afocommunity.com/api/layers.json', [ 0 ]
'https://raw.githubusercontent.com/Squad-Wiki/squad-wiki-pipeline-map-data/master/completed_output/_Current%20Version/finished.json'
);
for (const layer of response.data.Maps) {