Update mapvote.js

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Skillet 2023-07-28 18:28:51 -04:00 committed by GitHub
parent 0d9b63bbe8
commit 6489b7d60a
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@ -410,7 +410,7 @@ export default class MapVote extends DiscordBasePlugin {
if (+(new Date()) - +this.server.layerHistory[0].time > 30 * 1000) {
const filterMaps = this.layerfilterCorrectLayers(Layers.layers);
const seedingMaps = filterMaps.filter(l => l.gamemode.toLowerCase() === this.options.seedingGameMode);
this.verbose(1, seedingMaps);
this.verbose(1, "Seeding Maps Found:" seedingMaps);
const rndMap = randomElement(seedingMaps);
if (this.server.currentLayer) {
@ -418,9 +418,11 @@ export default class MapVote extends DiscordBasePlugin {
if (this.server.currentLayer.gamemode.toLowerCase() !== this.options.seedingGameMode) {
this.verbose(1, "checking player count");
if (this.server.players.length <= this.options.instantSeedingModePlayerCount) {
const newCurrentMap = rndMap.layerid;
this.verbose(1, 'Going into seeding mode.');
this.server.rcon.execute(`AdminChangeLayer ${newCurrentMap} `);
if(rndMap && rndMap.layerid){
const newCurrentMap = rndMap.layerid;
this.verbose(1, 'Going into seeding mode.');
this.server.rcon.execute(`AdminChangeLayer ${newCurrentMap} `);
} else this.verbose(1, "Bad seeding map found or no seeding maps found");
}
}
} else this.verbose(1, "Bad data (currentLayer). Seeding mode for current layer skipped to prevent errors.");